Commit Graph

18 Commits

Author SHA1 Message Date
Vadim Zeitlin
d9a48edc81 Restore the old default size of Tango art provider bitmaps
The default size of the bitmaps created from bitmap bundles returned by
the Tango art provider for the client strings different from wxART_MENU
and wxART_BUTTON was changed from 24x24 to 16x16 in 766fefeb34 (Use SVG
instead of PNGs in tango art provider, 2022-01-27), see #22067, without
any real need and perhaps even non intentionally at all.

Restore the old default size to restore the old behaviour.

See #22189.
2022-03-22 23:01:40 +01:00
Vadim Zeitlin
4ff445af4d Check that we parsed something in wxBitmapBundle::FromSVG()
Don't always return success from this function, NanoSVG just skips
everything until the start of the XML prologue and doesn't return an
error even if it doesn't find it at all, so check that it could parse at
least something to avoid returning a "valid" bundle not containing
anything at all.

Add a unit test checking that we actually can't create an SVG from a
.bmp file (which is something that "worked" before).
2022-02-15 19:37:22 +00:00
Vadim Zeitlin
74424cbeb2 Rename wxBitmap::CreateWithLogicalSize() to CreateWithDIPSize()
The new name, recently introduced in 94716fd801 (Add
wxBitmap::CreateWithLogicalSize(), 2022-01-22), was perhaps more clear,
but also misleading and confusing because the postcondition

	CreateWithLogicalSize(size, 2).GetLogicalSize() == size

was not satisfied under MSW, so rename it once again, and hopefully
finally, because the new name is consistent with GetDIPSize() returning
the same size.

Also try to improve the documentation a bit more.
2022-02-11 17:30:57 +00:00
Vadim Zeitlin
20f82e2ccb Fix CreateWithLogicalSize() to set correct scale in wxMSW too
Unlike under Mac (see previous commit), this never worked correctly in
wxMSW at all, only SetScaleFactor() could be used to change the scale
factor of the bitmaps there.

Fix this and make CreateWithLogicalSize(..., scale) result in
GetScaleFactor() returning the same scale for the resulting bitmap, as
expected, under MSW too.

Also add a unit test verifying that this holds.
2022-02-11 17:15:51 +00:00
Vadim Zeitlin
d130323a4c Fix default size of wxBitmapBundle created from scaled bitmap
We need to use GetDIPSize(), not GetLogicalSize(), for this to work
correctly under MSW too.

Also add a unit test checking for this.
2022-02-10 14:01:09 +00:00
Vadim Zeitlin
20d1188e82 Really fix setting wxBitmap scale factor
Optimization of 2ae80673ff (Avoid unnecessarily unsharing bitmaps in
wxMSW, 2022-02-02) broke setting the scale factor because we didn't
update the right bitmap data in case bitmap hadn't had exclusive
ownership of its data before. Fix this by not using a reference which
may refer to another object after AllocExclusive() call.

Also change the other ports to unshared the bitmap when modifying its
scale factor so that the new unit test passes for them too.
2022-02-10 14:01:09 +00:00
Vadim Zeitlin
ae7fa19ae3 Improve fallback logic in wxArtProvider::GetBitmap{,Bundle}()
This improves the changes of f78db92462 (Avoid bitmap scaling in
wxArtProvider::GetBitmapBundle(), 2021-12-17) and still uses a custom
bundle to avoid scaling the bitmap if possible, but does it in
GetBitmapBundle() itself rather than CreateBitmapBundle().

This allows to also use CreateBitmapBundle() from GetBitmap(), as there
is no possibility of infinite recursion due to calling each of these
functions from the other one any more, and so allows defining art
providers overriding only CreateBitmapBundle() instead of having to
always override both it and CreateBitmap().

Also add a unit test, even if just a trivial one, for these functions,
to at least check that they don't crash.
2022-01-31 22:53:13 +00:00
Alexander Koshelev
b2629a97e5 Add wxBitmapBundle::GetPreferredLogicalSizeFor()
We often need the logical bitmap size when using it in size computations
involving window size, so add a function returning it directly to
wxBitmapBundle, similarly to wxBitmap::GetLogicalSize(), to avoid using
FromPhys() everywhere.

Also rename the existing wxBitmapBundle::GetPreferredSizeFor() to
GetPreferredBitmapSizeFor() to make it more clear that this is similar
to wxBitmap::GetSize() and so returns the size in physical units.

Closes #22056.
2022-01-27 14:29:25 +01:00
Vadim Zeitlin
a81e0d83c1 Use wxBitmap::GetLogicalXXX() instead of GetScaledXXX()
Replace old functions with the new ones in the library code itself.

Note that wxSTC and wxRichText still use GetScaledXXX(), but they're
different functions that might need to be renamed/dealt with separately.
2022-01-22 18:57:31 +00:00
Vadim Zeitlin
03cf1f4359 Remove wxHAS_BITMAP_SCALE_FACTOR
Now wxMSW also stores the scale factor, even if it doesn't use it in its
GetScaledXXX(), so it doesn't seem useful to have this symbol for
distinguishing the platforms with and without bitmap scale factor
support, when we can just use wxHAS_DPI_INDEPENDENT_PIXELS instead in
the only place where this was used.

And as this symbol was added quite recently, in 2c1f4c002d (Add
wxBitmap::SetScaleFactor(), 2021-10-23), we can hopefully just remove it
without breaking any existing code, if we do it right now.
2022-01-13 17:34:49 +00:00
Vadim Zeitlin
8adfaa37f7 Add wxBitmapBundle::FromSVGFile() helper
This is just a trivial wrapper for wxBitmapBundle::FromSVG(), but it can
still be convenient to have.
2021-11-29 12:55:22 +00:00
Vadim Zeitlin
da73be0d77 Upscale the biggest bitmap in the bundle if it's too small
The changes of b20552116c (Allow wxBitmapBundle to specify its preferred
bitmap size, 2021-10-19) resulted in never rescaling the bitmaps in
standard size in high DPI at all, which isn't the right thing to do: by
default, i.e. if just a single bitmap is specified, we should scale it
up as necessary in order to show the UI elements in the correct sizes.
2021-10-26 00:04:22 +02:00
Vadim Zeitlin
7b4257b9cd Respect the scale of the bitmap converted to wxBitmapBundle
Use the scaled size, different from the default size, when constructing
wxBitmapBundle from an existing wxBitmap to keep the existing code using
scaled bitmaps working.

Add a unit test checking that this now works as expected under the
platforms where scale factor is used.
2021-10-24 23:15:04 +02:00
Vadim Zeitlin
b20552116c Allow wxBitmapBundle to specify its preferred bitmap size
Using bitmaps of preferred size avoids scaling and results in much
better appearance, so add methods allowing querying the bundle about the
bitmaps it supports and implement them in the various implementations.

This is not actually used anywhere yet, but will be soon.
2021-10-19 02:20:26 +01:00
Vadim Zeitlin
fb4e188cea Add wxHAS_SVG feature test macro
This is more clear and future-proof than using wxHAS_RAW_BITMAP for
checking for SVG availability.
2021-10-05 16:12:01 +01:00
Vadim Zeitlin
ab619010bd Add FromSVG() overload taking const data
Passing non-const data is inconvenient and error-prone, as data can't be
used again after it was modified by Nano SVG, which resulted in the
button using SVG bitmap not working any longer in the toolbar sample
after recreating the toolbar.

So make it easier to do the right thing, while still keeping the
overload taking non-const data for the situations when avoiding an extra
copy is worth it.
2021-10-05 16:06:43 +01:00
Vadim Zeitlin
ac02ae877f Add simple wxBitmapBundle::FromSVG() implementation using NanoSVG
Add nanosvg submodule and use it in the generic implementation of this
function.

This is incomplete yet and, notably, doesn't cache the rasterized
images, but already shows that using SVG images works (at least in the
toolbar sample).
2021-10-05 16:06:43 +01:00
Vadim Zeitlin
7337bf1da1 Add a simple wxBitmapBundle unit test
Check for the minimal functionality when using vector-based
implementation.
2021-10-05 15:49:43 +01:00