Don't make many single-item selection adjustments in SetSelections() in
wxOSX and instead implement it with a single native call to
selectRowIndexes:byExtendingSelection:
This has a dramatic, orders of magnitude effect on this call's
performance when selecting many items: selecting 10 thousand items goes
from minutes of runtime and gigabytes of RAM to unobservable impact in
both.
Use a dirty hack to accommodate wxUniv by deriving wxRadioButtonBase
from wxCheckBox, rather than wxControl, there. This is not pretty, but
should be addressed by refactoring wxUniv code and in the meanwhile all
the other ports don't have to bother with using a template class
unnecessarily.
Now that we do have wxRadioButtonBase class, declare wxRadioButton API
methods as pure virtual in it, to force the derived classes to implement
them.
Also remove the outdated comment saying that there is no base class for
wxRadioButtons in different ports, this is not true any longer.
Draw wxTextCtrl focus ring natively on Mac.
Add wxWindow::EnableVisibleFocus() to explicitly control the focus ring
visibility if necessary.
See https://github.com/wxWidgets/wxWidgets/pull/2037
Add wxWindow::EnableVisibleFocus() for changing focus ring behavior on
macOS (currently not implemented elsewhere, although GTK+ has a
discouraged option to do it).
NSTextView doesn't display focus ring by default, which is why wxOSX
did draw it manually, but this behavior can be overriden since OS X
10.3 with NSView.focusRingType property.
The HITheme-based rendering suffered from a number of non-nativeness
issues:
- didn't respect macOS 10.14+ accent colors
- not animated as the native focus ring
- subtly different shape of the outline
- noticeably different outline shape on macOS 11
Remove NeedsFocusRect() and associated workaround for manually drawing
focus ring inside NSTextView (i.e. multiline text controls). This
private interface was only used for wxTextCtrl and nothing else, so
this shouldn't have any impact elsewhere.
It has become unnecessary after the previous commit, as now the generic
GetContentScaleFactor() can be used instead of it on all platforms, so
revert the changes of f6cc8ff52c (Add GetOpenGLScaleFactor() to abstract
OpenGL coordinates scaling, 2020-07-10).
See https://github.com/wxWidgets/wxWidgets/pull/1944
See #17391.
Platform native behaviour is not to show a filter, but to allow all
supported types to be selectable. Make sure GetFilterIndex still is a
valid choice (and not -1 as before).
Closes https://github.com/wxWidgets/wxWidgets/pull/1976
wx public headers are not supposed to include platform-specific headers
defining many macros that can conflict with the identifiers defined in
the application code. In this particular case, including CoreServices.h
ultimately #included AssertMacros.h, which by default on older SDKs
(<10.12) introduces various macros whose names very easily conflict with
user code.
For example, if you #included <wx/fswatcher.h> in your own code, and
your code happened to contain a symbol called 'check', or 'verify',
compilation failed.
Fix this by using pImpl idiom to move the variable requiring a type
defined in the SDK header into the source file.
Closes https://github.com/wxWidgets/wxWidgets/pull/1666
This ensures that fn_str() returns the string in the expected,
decomposed, format.
Also simplify the code by removing workarounds for old systems which are
not supported any more and make explicit the fact that under macOS
ToWChar() always produced NFC.
There was a possible recursion from wxStockGDI::GetFont to
wxSystemSettings::GetFont and back, resolve by using direct font
creation, adding fixed system font.
Remove the delegate objects that are not used any longer.
Move wxGetAvailableDrives() to Objective-C code file dirdlg.mm to allow
for Cocoa implementation.
Allow building without wxMenuBar (but with wxMenu), as this class
doesn't exist and can't be reasonably implemented under iOS (but
wxMenu can and should be, as it's widely used in iOS 14 UI).
The fix for OpenGL coordinates when using high DPI in b134589cbb (Fix
OpenGL samples when using HiDPI displays, 2019-08-06) did fix it for GTK
3 and macOS, but broke it for MSW and other platforms not using pixel
scaling, as window coordinates are the same as OpenGL ones there, while
GetContentScaleFactor() can still return values > 1 even on these
platforms.
Provide new GetOpenGLScaleFactor() function abstracting this platform
difference and use it in all OpenGL samples to make them work correctly
in high DPI under all platforms.
Closes https://github.com/wxWidgets/wxWidgets/pull/1944Closes#17391.
Don't duplicate practically the same code in all ports, just add m_paths
itself to the base class. The only drawback of doing this is that it's
unused in the ports not (yet) using it, but this saves enough code in
the aggregate to be worth it.
OSX 10.11+ doesn't actually display the title, so update documentation
to reference SetMessage instead. For pre-10.11 override the SetTitle
method to set the title of the NSOpenPanel instead of the window.
Also change so the directory is not updated unless it is provided.
Closes#15143.
Provide API for dealing with m_lastKeyDownEvent instead of using it
directly and extend it to avoid sending duplicate events for keys which
are mapped to multiple selectors, such as Ctrl-O with the default key
bindings.
Closes https://github.com/wxWidgets/wxWidgets/pull/1928
It ended up returning the result of the base class method anyhow, just
after doing a lot of unnecessary work, so this commit shouldn't change
anything, but should significantly speed up this function.
We may want to explore the possibility of implementing this method
natively using GetPeer()->IsVisible() later, as it could be faster than
our own implementation, but we need to ensure that this always returns
the same result as before, which might not be the case when the TLW is
in the process of being shown or hidden, so don't do this for now.
Closes https://github.com/wxWidgets/wxWidgets/pull/1911Closes#18645.
Apply the utility from https://github.com/codespell-project/codespell/
to fix spelling issues in the headers under both include and interface
directories and add a file with a couple of exceptions.
The exact command line used was:
$ codespell -w -I misc/scripts/codespell.ignore -i 3 in*
The new method allows to set the zoom level more precisely than the
existing SetZoom(wxWebViewZoom).
Also improve the webview sample by using radio menu items instead of
check items and manually resetting them.
Closes https://github.com/wxWidgets/wxWidgets/pull/1894Closes#18769.
This reverts the changes of 63bcc669d8 (fixing setting initial value
under osx_cocoa for single line text controls, 2009-10-01) and fixes the
problem which this commit probably tried to fix in a different way,
using the same approach as in 98f5315405 (Don't set initial label in
wxNativeWindow on OS X, 2016-04-29) as the real root of the problem was
that the text set in CreateTextControl() was overwritten later when the
label was set from SetPeer().
This change means that the text is now set correctly before SetPeer()
calls SetInitialSize() call, which makes it possible to set the correct
initial size based on the initial text, as will be done in later
commits.
It also makes Cocoa port more consistent with iOS one, as a nice side
effect.