Simplify things by putting setup.h files themselves under version
control and getting rid of setup0.h ones.
The initial motivation for using separate setup0.h files was to allow
having local changes to setup.h, but with Git there is a simple way to
do it by using "git update-index --skip-worktree include/wx/msw/setup.h"
for example, so we don't really need setup0.h any more and dropping them
makes things simpler.
All still supported versions of MinGW/Cygwin provide w32api.h file, so
there is no need to test for it.
This allows to simplify the code, but also remove the definition of
HAVE_W32API_H from bake- and makefiles and this, in turn, allows to get
rid of extra flags in MinGW format entirely, as we don't support gcc
2.95 for which they were originally needed neither.
As it is stated in matrix.cpp wxTransformMatrix was intended to be used
in wxDC to replace the basic system of scaling/translation but actually
it was never used.
Because applying affine transformations can be done with wxAffineMatrix2D
and wxDC::SetTransformMatrix() we can get rid of this dead code.
Closes#13114.
It contained a single function which can be defined in xh_animatctrl.cpp
instead as it's only used there anyhow, and this file has no more reason
to exist, as "adv" library itself doesn't exist any longer.
Add the hardware-specific source files to the build systems. Do not add MIPS
and PowerPC to MSVC build files, because these include <stdint.h> which is not
available for old MSVC versions.
Rearrange wx_{lib,dll} templates definitions to put 3rd party include
paths in the beginning, before WX_CPPFLAGS inherited from wx_{lib,dll}_b
template, so that our own 3rd party libraries headers are found before
the system ones, if we're using built-in versions of the libraries.
Don't use include paths for jpeg, png and tiff libraries when building
non-GUI projects, such as base, net or xml, and don't make these
libraries depend on the GUI 3rd party libraries neither.
No real changes, just simplify things a bit.
Honour user-defined CPPFLAGS when creating rcdefs.h, this notably fixes
generating the file with wrong architecture when cross-compiling from 64
to 32 bits with CPPFLAGS=-m32.
Closes#17844.
Done by running misc/scripts/inc_release, manually updating version.bkl,
rebaking and rerunning autoconf.
Also a header for the next version to the change log.
Prompting for user name and password is a common task.
At least windows provides these dialogs native but this
is just a generic implementation for now.
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.
After the recent dynamic array macros refactoring, there was no
implementation of wxBaseArray any more and only wxArrayString-related
code remained in this file, so just move the latter to arrstr.cpp, where
it should have been put from the beginning (except that this code
probably predates arrstr.cpp addition), and remove the old file
entirely.
This undocumented "private" class was used for various windows UxTheme
functions which are available since WinXP. As wxWidgets 3.1 is XP+ it
does not make sense anymore to load the theme functions dynamically.
There don't seem to be any really important changes affecting our use of
the library, but it seems better to use the 2016 version instead of the
1998 one and it also allows to get rid of many hacks that were needed
before as the things they worked around are now taken care of by the
library itself.
Drop the legacy CppUnit testing framework used for the unit tests.
Replacing it with Catch has the advantage of not requiring CppUnit
libraries to be installed on the system in order to be able to run
tests (Catch is header-only and a copy of it is now included in the
main repository itself) and, in the future, of being able to write
the tests in a much more natural way.
For now, however, avoid changing the existing tests code as much as
[reasonably] possible to avoid introducing bugs in them and provide
the CppUnit compatibility macros in the new wx/catch_cppunit.h header
which allow to preserve the 99% of the existing code unchanged. Some
of the required changes are:
- Decompose asserts using "a && b" conditions into multiple asserts
checking "a" and "b" independently. This would have been better
even with CppUnit (to know which part of condition exactly failed)
and is required with Catch.
- Use extra parentheses around such conditions when they can't be
easily decomposed in the arrays test, due to the use of macros.
This is not ideal from the point of view of messages given when
the tests fail but will do for now.
- Rewrite asserts using "a || b" as a combination of condition
checks and assert macros. Again, this is better anyhow, and is
required with Catch. Incidentally, this allowed to fix a bug in
the "exec" unit test which didn't leave enough time for the new
process to be launched before trying to kill it.
- Remove multiple CPPUNIT_TEST_SUITE_NAMED_REGISTRATION() macros,
our emulation of this macro can be used only once.
- Provide string conversions using Catch-specific StringMaker for
a couple of types.
- Replace custom wxImage comparison with a Catch-specific matcher
class.
- Remove most of test running logic from test.cpp, in particular don't
parse command line ourselves any longer but use Catch built-in
command line parser. This is a source of a minor regression:
previously, both "Foo" and "FooTestCase" could be used as the name of
the test to run, but now only the latter is accepted.