Make the wxART_* constants const wxStrings to improve compatibility with
pre-3.1.4 code and, in particular, allow taking the address of these
constants.
See https://github.com/wxWidgets/wxWidgets/pull/1996
Add a build option (--disable-pic, wxBUILD_PIC=OFF) to disable it.
Note that it is always enabled for shared libraries and static third party libraries.
The pre-3.1.4 definitions of the constants were just string literals,
while the type were wxString typedefs. To avoid implicit conversion
these were converted to actual wxStrings.
While the interface now matched the implementation, this has several
drawbacks:
- every use of the "constant" now is a string construction at runtime
- the constant now is an rvalue, i.e. it is impossible to take its
address.
The latter breaks its use from wxPython.
The IDs are moved to a separate file which can be included multiple
times, once from the header to have the declarations in place, and once
to instantiate the wxStrings. Using a common file avoids the declaration
and definition going out of sync.
Requires updates of expat and tiff submodules.
Most libraries have their own CMakeLists, add a comment with a suggestion to
use this for implementing build-in support.
Use the following CMake flags:
-DCMAKE_SYSTEM_NAME=iOS - for specifying it is an iOS build
-DCMAKE_FIND_ROOT_PATH=/usr/local - dir to search for the built wxWidgets libraries
-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO - don't require signing app packages
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.12 - specify a target so both the libraries and sample will use the same architecture
Also use the code signing flag when testing precompiled header support.
Don't build the default samples, widgets sample has features that are not supported by the iOS build.
Xcode seems to rebuild the libraries when installing, so call CMake only once.
Extend wxAnimationCtrl XRC handler to cover wxGenericAnimationCtrl too.
Also fix a bug with wxGenericAnimationCtrl inactive bitmap background.
See https://github.com/wxWidgets/wxWidgets/pull/1889
It contained a single function which can be defined in xh_animatctrl.cpp
instead as it's only used there anyhow, and this file has no more reason
to exist, as "adv" library itself doesn't exist any longer.
Rename all library targets to start with wx. This way it does not use generic
names like base or core that could interfere with other libraries that add
include the wxWidgets project.
Build the cotire test project and check if it succeeds. Also check if the
'had text segment at different address' warning does not appear in the build
output. If it does not succeed, disable usage of precompiled headers.
If the PCH option was changed, clean the project and rebuild it again. Do not
clean everytime the project is configured because (re)building the cotire test
project takes some time.
Remove separate checks for dlerror() which don't seem to be needed under
any platform any longer.
No real changes, just slim down configure/CMake a tiny bit.
This function is not used any more since e289eb07e1 (Get rid of
non-POSIX code for loading dynlibs on *nix, 2020-05-13), so don't check
for it and don't defined the corresponding HAVE_SHL_LOAD symbol.
Add the hardware-specific source files to the build systems. Do not add MIPS
and PowerPC to MSVC build files, because these include <stdint.h> which is not
available for old MSVC versions.