Put the code implementing object arrays, i.e. arrays owning pointers to
the objects, into wxBaseObjectArray<> instead of _WX_DECLARE_OBJARRAY
macro.
Also simplify WX_DEFINE_OBJARRAY() by leaving only the definitions of
functions creating and destroying the objects in it (they have to be
there and not in the template itself to allow using template with
incomplete classes).
Add wxBaseSortedArray<> template instead of putting all the code inside
_WX_DEFINE_SORTED_TYPEARRAY_2 macro.
There should be no changes, but the code is now easier to read and
modify.
Note that the control needs to be created with a reasonable size for
HitTest() to work correctly (at least under MSW, but probably not only),
so change the test set up function to use some fixed size for all kinds
of controls instead of doing it only for the multi-line ones.
Right clicking didn't work under wxGTK where it just showed the context
menu, so use left click handler instead and check whether "Alt" is
pressed.
Also add a note to make this test more discoverable.
Dramatically simplify dynamic array macros by keeping only the
implementation previously used in wxUSE_STD_CONTAINERS case and dropping
the other one, as we can use the std::vector-based implementation on top
of our own wxVector<>, which is available whether wxUSE_STD_CONTAINERS
is 0 or 1.
This allows to get rid of tons of ugly macro-based code without breaking
compatibility.
After bd650ec and cad2b9c, showing a popup menu in wxTextCtrl with
wxTE_RICH2 and then dismissing it without choosing a command would
result in the cursor flickering between arrow and beam cursors until
another context menu was shown.
See https://github.com/vslavik/poedit/issues/483
Fixed by checking if the popup menu is still valid (and so shown) in
the cursor handling code.
Still use Connect() in unit tests which were written explicitly for it
and in EventConnector, which can't use Bind() as it uses a variable for
the event type.
No real changes, just use the newer and more convenient function.
These events are unexpected and inconsistent with the other platforms,
including GTK+ 2, so make sure we don't send them during the
destruction.
Closes https://github.com/wxWidgets/wxWidgets/pull/821
Don't repeat the same check for !defined(WXUSINGDLL) many times.
No real changes, this is just a simplification (which should be viewed
with "git diff -w --color-words" to see how little has really changed).
MSVC users can simplify their projects by prepending
$(WXWIN)\include\msvc to the compiler include directories, which results
in automatic including the build-specific setup.h and linking all
required wxWidgets and system libraries.
This worked only for the default multilib builds but not for monolithic
builds where wxWidgets libraries are created and named differently.
This patch allows the users (by defining wxMONOLITHIC=1 in their
project) to use it also for monolithic builds.
Somehow this compiled with the previous gcc versions (as well as MSVS),
but a static_cast from an integer wxUIntPtr type to a pointer HANDLE
type is obviously invalid and a reinterpret_cast is needed here.
This fixes compilation with g++ 8.
The standard margins, expressed in millimeters, could result in the
usable page space being much smaller than 1000px used for the DC size
when using higher DPIs, which means that the test checking that a 2400px
image took only 3 pages could fail, as it could require 4 of them in
this case.
Fix this by getting rid of the margins, as this should ensure that the
page height is exactly 1000px now, independently of the actual DPI.
The actual number of pages is given by the number of elements in
m_PageBreaks vector after CountPages() is shown and is unknown until
then, so m_NumPages is completely unnecessary and can be just removed.
Prefer the use of the standard-like template class to macro-based list.
It also makes more sense to use a vector rather than a linked list here,
as the elements are never removed from or inserted into m_Filters, so
there is no reason to prefer the list structure.
This parameter is not actually needed for any reasonable page breaking
algorithm, as it shouldn't care about any previous page breaks except
for the last one, which is already known as "*pagebreak - pageHeight" in
this function.
Removing it will allow to stop using wxArrayInt in the code using this
method and switch to an std::vector<int> instead.
This is not a backwards compatible change, but it seems that there is
very little code actually overriding this function (none could be found
in any open source repositories) and updating it should be as simple as
removing the now unneeded argument.
There is no need to look in the known page breaks array for a page break
at the position of this cell, all we care about is whether this cell is
on the current page or not: we must insert a page break if, and only if,
it is.
No real changes in behaviour, but the code is now much simpler to
understand and this change paves way for removing "known_pagebreaks"
entirely, as it was only added for the use in this function (see
f2034f1b6e from 15 years ago), which
doesn't even actually need it.
It should also make pagination code somewhat faster.
Verify that this function never adjusts page break so far back that it
comes before the previous one (or even at the same position).
This avoids infinite loops in CountPages() even if a custom cell class
implements its overridden AdjustPagebreak() incorrectly.
There doesn't seem to be any reason to call this function more than once
on the same cell as the existing implementations are idempotent and it's
difficult to see why this should ever not be the case.
This function was difficult to understand as it did two quite different
things depending on the value of its "dont_render" argument and using it
also made CountPages() logic more complicated than necessary.
Simplify the code by splitting Render() into FindNextPageBreak(), which
is used by CountPages(), and Render() itself, which doesn't need to deal
with pagination at all as it's either already provided the page start
and end positions or can just assume that everything fits on a single
page (the latter is the case for the headers and footers renderer).
This is a notionally backwards-incompatible change, but no code using
wxHtmlDCRenderer could be found in the wild and the new API is so much
simpler that it seems to be worth switching to it.
MSW, GTK, OSX and Postscript implementations all did almost exactly the
same thing to initialize wxPrintout, so extract this common code into a
new wxPrintout method and just call it instead.
There should be no changes in behaviour.
Use wxDCClipper instead of manually calling DestroyClippingRegion().
This is simpler and safer and also potentially more correct as
wxDCClipper restores the previous clipping region, if any, unlike the
old code -- even though this probably doesn't matter here as the
printing DC seems unlikely to be clipped.