Using WXK_NUMPADn with wxUIActionSimulator doesn't work under Unix, the
resulting GDK events have wrong keyval for some reason.
It would, of course, be nice to fix this but in the meanwhile use ASCII codes
to simulate the digits to at least allow doing this at all.
Also extend uiaction sample to allow testing text simulation.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69960 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Correct a lot of problems with the initial implementation, notably make the
API consistent across all platforms, e.g. all keyboard-related methods now
take just a wxKeyCode.
Add some useful higher-level helpers such as Text() and MouseDragDrop().
Improve documentation.
wxUIActionSimulator now works under MSW, GTK and OS X and is enabled by
default.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
There is no way to exclude the sample from the build under Windows so make it
compile and link even if wxUSE_UIACTIONSIMULATOR==0 but just give an error
message on startup in this case instead of working as expected.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63741 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This should fix VC6 build broken by addition of this sample as VC6 doesn't
support Bind(). Luckily, there is no need to use it here anyhow.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63680 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775