Get rid of wxOSX wxImageList implementation as it was 99% identical to
the generic version and the non-identical parts should really have been
made part of the generic version too from the beginning.
Notably, use GetScaled{Width,Height}() in Add() method in the generic
version too now.
This makes src/unix/displayx11.cpp almost readable as it's not littered
by "#ifndef __WXGTK20__" checks everywhere any more -- instead this file
is just not compiled as part of wxGTK2 at all any longer (it is still
included in wxGTK1 as well as wxX11 itself and wxMotif).
wxGTK code also can just include the new wx/unix/private/displayx11.h
instead of having to declare all the X11 functions it uses manually.
There should be no changes in behaviour, this is just a clean up.
This file is already included in BASE_OSX_SHARED_SRC, which is part of
wxiOS sources, so there is no need to repeat it in OSX_IPHONE_SRC as
well.
This fixes warnings about ignoring duplicate rules in the makefile
in command line builds.
Centralize all display-related code in wxDisplay class and avoid
duplicating or reimplementing it in wxDisplaySize() and
wxClientDisplayRect() functions.
See https://github.com/wxWidgets/wxWidgets/pull/955
Instead of forwarding to these functions from wxDisplay implementation
in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around
wxDisplay, which may, or not, depending on the platform, have a simpler
implementation in wxUSE_DISPLAY==0 case, but is always available in any
case.
As part of this change, only use src/osx/core/display.cpp in macOS
builds, not iOS ones and update the Xcode project accordingly too.
This cuts down on code duplication, especially in wxGTK, and facilitates
further additions to wxDisplay API.
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.
After the recent dynamic array macros refactoring, there was no
implementation of wxBaseArray any more and only wxArrayString-related
code remained in this file, so just move the latter to arrstr.cpp, where
it should have been put from the beginning (except that this code
probably predates arrstr.cpp addition), and remove the old file
entirely.
This undocumented "private" class was used for various windows UxTheme
functions which are available since WinXP. As wxWidgets 3.1 is XP+ it
does not make sense anymore to load the theme functions dynamically.
Replace the specialized Python script used for it before (and which was
actually forgotten to run a couple of times already) with a newer
version of upmake, which can now update CMake variable definitions too.
Add CMake-based build system.
Merge the original branch without any changes except for resolving the
conflict due to moving the contents of .travis.yml to a separate file by
propagating the changes done in this file since then to the new script
and rerunning ./build/update-setup-h and ./build/cmake/update_files.py
to update the file lists changed in the meanwhile.
Closes https://github.com/wxWidgets/wxWidgets/pull/330
Add CMake build system for libraries, tests and samples
update_files.py converts build/files into CMake format.
build/update-setup-h has been modified to update build/cmake/setup.h.in.