This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.
The auto-generated header causes undefined members and identifiers in the
standard c++ headers when using clang on macOS or Windows.
Do not disable precompiled headers entirely but use the main Scintilla
header as prefix header so there is at least a small speedup.
Recognize HaikuOS and work around several platforms with socket-related
functions there.
Also make wxQt the default port under this platform.
See #9168.
After the recent dynamic array macros refactoring, there was no
implementation of wxBaseArray any more and only wxArrayString-related
code remained in this file, so just move the latter to arrstr.cpp, where
it should have been put from the beginning (except that this code
probably predates arrstr.cpp addition), and remove the old file
entirely.
- Functions that set wxMONO_* vars need to set them in parent scope, from macros instead of functions (functions would need grandparent scope)
- Fix a conflict with xml library linking Mono which made core include the wrong png headers
- Fix setting of NOPCH on windows to go through the wx_lib_compile_definitions instead of target_compile_definitions so it carries to monolithic build
- Allow use of precompiled header in MSVC via calling wx_finalize_lib(mono)
- Introduce wxMONO_NONCOMPILED_CPP_FILES to deal with set_source_files_properties only applying within the current CMakeLists file
- Fix demos building against monolithic library by using wx_exe_link_libraries instead of target_link_libraries (similar to what the tests already do)
Closes#18074
This file was added in 4d524cdd0e a long
time ago but doesn't seem to have been ever actually used for anything
and is outdated, e.g. contains LSRequiresCarbon=true, which shouldn't be
used any longer.
Remove the file itself and all references to it.
This setting is important for some functionality provided by
wxNSApplcation and most importantly without the setting all samples
where only shown scaled on high DPI displays.
Notice that it was already present in src/osx/carbon/Info.plist.in which
is used for the samples in autoconf build.
Closes https://github.com/wxWidgets/wxWidgets/pull/743
Prepare for using liblzma in wxWidgets code by adding the necessary
option and updating the configure check for it (which had been already
present due to libtiff possible dependency on liblzma).
No real changes yet.
Add 'BEFORE' to target_include_directories so we include the headers
of the buildin third-party libraries before headers of third-party
libraries included in wxTOOLKIT_INCLUDE_DIRS.
Buildbot configuration was redone in pure Python (see master.cfg in
https://github.com/wxWidgets/buildbot repository) since several years
already, there is no need to keep these obsolete files.
This sample shows usage of wxArchiveStream and wxArchiveFactory.
It also allows for easy testing of wxArchiveStream implementations
outside of the unit tests.
See https://github.com/wxWidgets/wxWidgets/pull/730
Allow building official releases with MSVS 2017 without doing it from
its "developer command prompt" by using the vswhere utility to set up
the paths correctly.
Closes#18083.