This fixes the problem with wrong standard bitmaps size when using high
DPI for the main monitor with wxMSW, as GetScaledSize() used here since
31f2892200 (Avoid bitmap scaling in wxArtProvider::GetBitmapBundle(),
2021-12-17) was not the right function to use there.
Closes#19331.
wxBitmap::GetScaledXXX() functions are useful for obtaining the
coordinates in logical pixels, so they should only divide by the scaling
factor on the platforms where logical pixels are actually different from
the physical ones, i.e. those using DPI-independent pixels.
This ensures that their behaviour under MSW remains unchanged even after
a1e4dca067 (Store scale factor in wxMSW bitmaps too, 2021-12-16), which
is the correct way to avoid breaking wxAUI (and other) drawing.
Even though it's not really used by MSW code itself, the scale factor is
still needed to determine the correct default bitmap bundle size, for
example: it should be possible to create a bundle with just a single
64x64 bitmap and use it unscaled in 200% DPI, for example, rather than
scaling it up to 128x128 bitmap.
This will make it possible to change them later without breaking ABI,
which is probably worth paying the price of a function call (assuming
the compiler could de-virtualize this call and inline it before).
No real changes.
If HBITMAP represents 32-bit bitmap we need to check if this is a bitmap with transparency (ARGB) or maybe RGB only (0RBG) and set alpha flag accordingly.
Closes#18798.
Handling mask when converting wxBitmap to wxImage was accidentally
broken by 7e9afad53a (Add real support for monochrome bitmaps to wxMSW,
2020-10-19). Fix this now and reuse the new wxMonoPixelData to make the
code simpler and more readable.
This commit is best viewed ignoring whitespace-only changes, as it
unindents a large block of code.
Closes https://github.com/wxWidgets/wxWidgets/pull/2125Closes#18974, #18975.
In order to be able to use monochrome bitmaps as wxMask, improve support
for them in various ways:
1. Implement loading and saving of monochrome BMP files.
2. Add wxMonoPixelData for direct access to monochrome bitmap pixels.
3. Implement conversion from wxImage to monochrome wxBitmap.
Closes https://github.com/wxWidgets/wxWidgets/pull/2032
This crash was introduced in 2d15218c9d
and could happens inside wxBitmap::MSWBlendMaskWithAlpha() because the
code checked for a mask and alpha, but the mask could be lost after
AllocExclusive().
In practice, this happened e.g. when using 16-bit color as is the case
for Windows 7 Hyper-V VMs.
Closes https://github.com/wxWidgets/wxWidgets/pull/1695
For bitmap with both alpha channel and mask we have to apply mask on our own because 32 bpp icons don't work properly with mask bitmaps. To do so we will create a temporary bitmap with copy of RGB data and with alpha channel being a superposition of the original alpha values and the mask.
See #18498.
For 32 bpp wxBitmap with both alpha channel and mask we have to apply mask on our own while drawing the bitmap because MaskBlt() API doesn't work properly with 32 bpp RGBA bitmaps. To do so we need to create a temporary bitmap with copy of original RGB data and with alpha channel being a superposition of the original alpha values and the mask.
See #18498.
Inside wxBitmap we have a direct access to wxBitampData so HBITMAP can be stored directly in this structure and there is no need to call SetHBITMAP() function.
To avoid separate calls to SetWidth/Height/Size/Depth functions after calling SetHBITMAP() use newly implemented InitFromHBITMAP() function which allows to set HBITMAP together with its parameters in one call.
This doesn't seem to make any sense as this function is always called
with non-null "*this" reference from wxPixelData dtor and results in
-Waddress warning from gcc 6.
When HBITMAP is assigned to wxBitmap with SetHBITMAP(), internal data
member representing wxBitmap's color depth should be set afterwards to
the bitmap color depth, not to the number of planes.
Some operations on wxBitmap involve converting the internal representation
from DIB to DDB, and when this is done it can happen that the resulting DDB
will have different colour depth than source DIB because CreateDIBitmap()
Windows API which is used for conversion purposes can create DDB with
"whatever bit depth your reference DC is".
Therefore after every operation which directly or indirectly employs
CreateDIBitmap() it is necessary to update respective data member with the
actual color depth of the obtained DDB.
Closes#17479.
Closes https://github.com/wxWidgets/wxWidgets/pull/265
In wxMask::GetBitmap() we need to create a copy of the mask bitmap and assign
it to the resulting wxBitmap. We cannot simply assign existing mask bitmap to
the resulting wxBitmap because when wxMask::GetBitmap would be called more
then once then many independent wxBitmaps would own the same bitmap.
Closes https://github.com/wxWidgets/wxWidgets/pull/230Closes#17395.
Create wxImage with alpha values if bitmap is explicitly marked as an ARGB one. Otherwise it will be checked automatically whether 32bpp bitmap contains real alpha channel values or not and output wxImage will be created with or without alpha channel values.
Windows CE doesn't seem to be supported by Microsoft any longer. Last CE
release was in early 2013 and the PocketPC and Smartphone targets supported by
wxWidgets are long gone.
The build files where already removed in an earlier cleanup this commit
removes all files, every #ifdef and all documentation regarding the Windows CE
support.
Closes https://github.com/wxWidgets/wxWidgets/pull/81
Homogenize the behaviour of all ports when creating bitmaps with 0 width or
height: just fail always as it doesn't seem to make sense to support this.
Closes#16828.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78434 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This ensures that we never forget to delete the handles returned by
GetIconInfo() and also centralizes the error message given if it fails in a
single place.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78132 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This is a compromise solution between r78040, which handled monochrome bitmaps
correctly, but broke drawing bitmaps without using their mask, and r78054
which simply reverted it: this version preserves the old behaviour when not
using the mask, but draws at least the shape (if not the colour) correctly
for the monochrome bitmaps.
Notice that this also reverts r78039 which is not needed any more without
r78040.
Closes#16512.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78123 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This was a wrong workaround for incorrect drawing of the icons elsewhere and
isn't needed if the destination is first AND-ed with the mask, as it should be.
See #16512.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Handle the "AND" and "XOR" masks inside monochrome icons/cursors correctly
instead of simply copying the monochrome data which didn't work at all.
See #16512.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78038 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Don't suppose that we always have hbmColor because this is not true for
monochrome icons/cursors. Create our own bitmap in this case.
Closes#16512.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77517 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Sometimes, creating a DDB may fail to create the bitmap of the requested
depth and so a copy of wxBitmap could have a different depth than the original
wxBitmap.
Avoid this problem by falling back on using DIB if DDB with the right depth
couldn't be created.
Closes#11640.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76196 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Don't call wxDIB::CreatePalette() on an invalid (because its handle had been
detached from it) DIB object.
Also add some comments to explain this code a bit better.
Closes#16045.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76082 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
No real changes, just add a helper to allow replacing the HBITMAP stored in
wxBitmapRefData without changing anything else, this is going to be used in
another place soon.
See #12762.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76006 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
NEVER_USE_DIB is meant to be used only in conjunction with
{SOMETIMES,ALWAYS}_USE_DIB constants, use wxUSE_WXDIB elsewhere.
This is more logical and also fixes inadvertent use of NEVER_USE_DIB before it
is defined added by the changes of r75648.
See #13328.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75652 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Ensure that 32bpp bitmaps selected in wxMemoryDC use DIB for their internal
representation as GDI+ functions don't seem to work correctly with DDBs with
alpha channel.
Closes#13328.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75648 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Explicitly reset wxBitmap alpha flag after clearing its alpha channel to
ensure that we don't treat it as having alpha after going to all the trouble
of ensuring that it doesn't/
See #14403.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75588 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Don't use mask and alpha together, this results in visual artefacts and masks
are unnecessary with RGBA bitmaps anyhow.
The only potentially problematic remaining case is mixing bitmaps with alpha
and mask inside the same image list (as we need to indicate whether we use the
mask or not when creating it), but this should probably be rare and in the
meanwhile we can at least RGBA bitmaps with image lists, which includes doing
this implicitly when they are used as button bitmaps.
Also refactor wxBitmap code to extract part of CopyFromIconOrCursor() to allow
reusing it in the newly added MSWUpdateAlpha().
See #11476.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75567 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.
If nothing else, this will make an eventual transition to Git simpler.
Closes#14487.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Just use the usual pattern, instead of abusing existing m_refData. In
addition to being cleaner and easier to follow, it also has the benefit
of not crashing when cloning ref data into an UnRef()ed bitmap from
AllocExclusive().
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72298 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775