If there is a valid wxWindow, use its DPI. Otherwise use a dedicated function
of the context to get the DPI. Don't use the common wxGraphicsContext::GetDPI
because this will return hard-coded 72 when there is no valid wxWindow.
It is documented as using pixel size, and this is also used in all other contexts.
For clarity, rename all parameters to sizeInPixels.
This partially reverts d5020362ff
Because call to MoveToPoint() opens a new sub-path but doesn't open
a new D2D figure (this is to avoid the situation when multiple consequtive
calls to MoveToPoint() would open a spurious figures/paths, see c8fe811636),
we need to check when sub-path is being closed if we have a sub-patch
without figure and if so, a new figure has to be open to get a required
in this case 1-point figure/path.
This method allows to retrieve the window this context is associated
with, if any.
Add "wxWindow*" argument to wxGraphicsContext ctor and provide the
window pointer to it when available, i.e. when creating the context from
a wxWindow directly or from wxWindowDC, which is also associated with a
window, in platform-specific code.
No real changes yet.
Also stop scaling the font size by DPI manually, we don't need to do it
if we use points instead of pixels. This, in turn, made it unnecessary
to pass ID2D1Factory parameter to wxD2DFontData ctor.
Calling MoveToPoint() shouldn't automatically open a new D2D figure (which
acts as a subpath) because in case of consecutive calls to MoveToPoint()
every next call would close the figure opened by the previous call and
we would get spurious figure(s) (consisting one point).
Opening a D2D figure (subpath) should be delgated to the functions doing
actual drawing.
It doesn't make much sense to require all the graphics backends to
create wxGraphicsPen from either wxPen or wxGraphicsPenInfo when the
former can be handled just once in the common code.
So do just this, leaving CreatePen() overload taking wxGraphicsPenInfo
where the real pen construction takes place and implementing
wxGraphicsPen creation from wxPen in the common wxGraphicsContext code.
This is not 100% backwards-compatible as any code inheriting from
wxGraphicsRenderer and overriding its CreatePen() will now be broken,
however this should be extremely rare (there is no good reason to
inherit from this class in the user code) and result in compile errors
if it does happen.
Revert one of the changes of 5520702674 which
replaced direct check with a call to lstrlen() which seems to be unneeded and
doesn't compile in non-Unicode build.
Apparently, DirectWrite fonts can be created only from TrueType fonts and
therefore only such fonts can be used with Direct2D-based wxGraphicsContext.
When unsuported GDI font is passed to CreateFont() then no graphics font is
created and this unsuccessful attempt is signalled by returning
wxNullGraphicsFont. This null object can be used in e.g. wxGC::SetFont()
to check if font was actually created.
See #17790.
Add wxGraphicsContext::CreateFromNativeHDC() and wxGraphicsRenderer::
CreateContextFromNativeHDC() to allow creation not only from native
renderer object, but also from HDC, which is something universally
supported by win32 implementations.
1. Elements of resulting matrix are modified directly (in-place) in Matrix3x2F::SetProduct() so none of the multiplied matrices can be the instance of the resulting matrix.
2. The parameter matrix in wxGraphicsMatrixData::Concat() should be a multiplicand, not a multiplier.
See #17670.
Since retrieving actual clipping box is an expensive operation so to improve performance of wxD2DContext::GetClipBox() we need to store just retrieved clipping box data in the cache. These stored data will be then used in the forthcoming requests for clipping box values. Cached clipping box data are invalidated whenever clipping region is explicitly set using Clip()/ResetClip() or whenever transformation matrix is changed (to take into account new coordinates). If there is a call for clipping box (with GetClipBox) and cached data are marked as invalid then clipping box is retrieved/recalculated and stored in the cache.
Native ID2D1RenderTarget::SaveDrawingState method stores in ID2D1DrawingStateBlock only transform, antialiasing mode, text-rendering options and tags but not currently set ID2D1Layers (which are used in wxD2DContext for clipping purposes). Therefore current stack of layers has to be stored "manually" alongside ID2D1DrawingStateBlock in a dedicated data structure (LayerData) in PushState() and restored also "manually" in PopState().
Closes#17626.
If transformation matrix of wxGraphicsContext with Direct2D renderer is e.g. rotated then rectangular clipping region represented by layer created with ID2D1RenderTarget::PushAxisAlignedClip is invalid because this kind of layers create axis-aligned clipping regions which edges are always horizontal or vertical (not e.g. rotated).
To take into account current transformation matrix when clipping region is set there is necessary to represent all clipping regions (even rectangular) by generic layers (ID2D1Layer) created with ID2D1RenderTarget::CreateLayer.
Closes#17622
If empty wxRegion is passed to wxD2DContext::Clip() then ID2D1RectangleGeometry object representing geometric mask used by ID2D1Layer object (clipping layer) has to be created in a special way because wxRegionIterator doesn't extract empty rectangle.
ID2D1RectangleGeometry object representing geometric mask has to be maintained as long as corresponding clipping layer is in use so we have to store a reference to this object together with other layer data. Object is released when layer is destroyed.
Closes#17596
ID2D1RenderTarget::PushAxisAlignedClip/PopAxisAlignedClip used to clip the region (with wxGraphicsRenderer::Clip) and ID2D1RenderTarget::PushLayer/PopLayer used to rendering to the transparent layer (with wxGraphicsRenderer::BeginLayer) are non independent but have to be used in the controlled sequences: "A PushAxisAlignedClip and PopAxisAlignedClip pair can occur around or within a PushLayer and PopLayer, but cannot overlap" (and of course finally each Push* call must have a matching Pop* call).
To control the sequence of access to the AxisAlignedClips and Layers there is implemented a wxStack data member holding Clips/Layers parameters which reflects a physical stack of respective Clips/Layers in ID2D1RenderTarget. This way we know in which order to pop and what to pop from ID2D1RenderTarget stack if there is a need to do so.
Closes#17590