Fix vertical alpha adjustment in wxPixelData<wxImage>::Offset().
Handle "y" parameter correctly when offsetting m_pAlpha, it was just ignored before, i.e. Offset(x, y) and OffsetY(y) always behaved as if y were 1.
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@@ -372,7 +372,7 @@ struct wxPixelDataOut<wxImage>
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{
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{
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m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
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m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
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if ( m_pAlpha )
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if ( m_pAlpha )
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m_pAlpha += data.GetWidth() + x;
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m_pAlpha += data.GetWidth()*y + x;
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}
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}
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// move x pixels to the right (again, no row wrapping)
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// move x pixels to the right (again, no row wrapping)
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@@ -388,7 +388,7 @@ struct wxPixelDataOut<wxImage>
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{
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{
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m_pRGB += data.GetRowStride()*y;
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m_pRGB += data.GetRowStride()*y;
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if ( m_pAlpha )
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if ( m_pAlpha )
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m_pAlpha += data.GetWidth();
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m_pAlpha += data.GetWidth()*y;
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}
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}
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// go to the given position
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// go to the given position
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