I moved platform specific code from wxImage to wxBitmap
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9659 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -26,6 +26,7 @@
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#include "wx/control.h"
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#include "wx/dcmemory.h"
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#include "wx/image.h"
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#include "wx/app.h"
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#ifdef __VMS__
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#pragma message disable nosimpint
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@@ -40,6 +41,8 @@
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#if wxHAVE_LIB_XPM
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#include <X11/xpm.h>
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#endif
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#include <math.h>
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IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject)
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IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject)
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@@ -1065,3 +1068,510 @@ wxBitmap wxCreateMaskedBitmap(const wxBitmap& bitmap, wxColour& colour)
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return newBitmap;
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}
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//-----------------------------------------------------------------------------
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// wxImage conversion routines
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//-----------------------------------------------------------------------------
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/*
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Date: Wed, 05 Jan 2000 11:45:40 +0100
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From: Frits Boel <boel@niob.knaw.nl>
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To: julian.smart@ukonline.co.uk
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Subject: Patch for Motif ConvertToBitmap
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Hi Julian,
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I've been working on a wxWin application for image processing. From the
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beginning, I was surprised by the (lack of) speed of ConvertToBitmap,
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till I looked in the source code of image.cpp. I saw that converting a
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wxImage to a bitmap with 8-bit pixels is done with comparing every pixel
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to the 256 colors of the palet. A very time-consuming piece of code!
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Because I wanted a faster application, I've made a 'patch' for this. In
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short: every pixel of the image is compared to a sorted list with
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colors. If the color is found in the list, the palette entry is
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returned; if the color is not found, the color palette is searched and
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then the palette entry is returned and the color added to the sorted
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list.
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Maybe there is another method for this, namely changing the palette
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itself (if the colors are known, as is the case with tiffs with a
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colormap). I did not look at this, maybe someone else did?
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The code of the patch is attached, have a look on it, and maybe you will
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ship it with the next release of wxMotif?
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Regards,
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Frits Boel
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Software engineer at Hubrecht Laboratory, The Netherlands.
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*/
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class wxSearchColor
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{
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public:
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wxSearchColor( void );
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wxSearchColor( int size, XColor *colors );
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~wxSearchColor( void );
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int SearchColor( int r, int g, int b );
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private:
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int AddColor( unsigned int value, int pos );
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int size;
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XColor *colors;
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unsigned int *color;
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int *entry;
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int bottom;
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int top;
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};
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wxSearchColor::wxSearchColor( void )
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{
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size = 0;
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colors = (XColor*) NULL;
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color = (unsigned int *) NULL;
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entry = (int*) NULL;
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bottom = 0;
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top = 0;
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}
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wxSearchColor::wxSearchColor( int size_, XColor *colors_ )
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{
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int i;
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size = size_;
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colors = colors_;
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color = new unsigned int[size];
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entry = new int [size];
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for (i = 0; i < size; i++ ) {
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entry[i] = -1;
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}
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bottom = top = ( size >> 1 );
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}
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wxSearchColor::~wxSearchColor( void )
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{
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if ( color ) delete color;
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if ( entry ) delete entry;
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}
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int wxSearchColor::SearchColor( int r, int g, int b )
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{
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unsigned int value = ( ( ( r * 256 ) + g ) * 256 ) + b;
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int begin = bottom;
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int end = top;
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int middle = 0;
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while ( begin <= end ) {
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middle = ( begin + end ) >> 1;
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if ( value == color[middle] ) {
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return( entry[middle] );
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} else if ( value < color[middle] ) {
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end = middle - 1;
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} else {
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begin = middle + 1;
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}
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}
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return AddColor( value, middle );
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}
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int wxSearchColor::AddColor( unsigned int value, int pos )
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{
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int i;
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int pixel = -1;
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int max = 3 * (65536);
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for ( i = 0; i < 256; i++ ) {
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int rdiff = ((value >> 8) & 0xFF00 ) - colors[i].red;
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int gdiff = ((value ) & 0xFF00 ) - colors[i].green;
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int bdiff = ((value << 8) & 0xFF00 ) - colors[i].blue;
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int sum = abs (rdiff) + abs (gdiff) + abs (bdiff);
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if (sum < max) { pixel = i; max = sum; }
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}
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if ( entry[pos] < 0 ) {
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color[pos] = value;
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entry[pos] = pixel;
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} else if ( value < color[pos] ) {
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if ( bottom > 0 ) {
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for ( i = bottom; i < pos; i++ ) {
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color[i-1] = color[i];
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entry[i-1] = entry[i];
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}
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bottom--;
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color[pos-1] = value;
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entry[pos-1] = pixel;
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} else if ( top < size-1 ) {
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for ( i = top; i >= pos; i-- ) {
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color[i+1] = color[i];
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entry[i+1] = entry[i];
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}
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top++;
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color[pos] = value;
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entry[pos] = pixel;
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}
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} else {
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if ( top < size-1 ) {
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for ( i = top; i > pos; i-- ) {
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color[i+1] = color[i];
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entry[i+1] = entry[i];
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}
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top++;
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color[pos+1] = value;
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entry[pos+1] = pixel;
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} else if ( bottom > 0 ) {
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for ( i = bottom; i < pos; i++ ) {
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color[i-1] = color[i];
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entry[i-1] = entry[i];
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}
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bottom--;
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color[pos] = value;
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entry[pos] = pixel;
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}
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}
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return( pixel );
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}
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bool wxBitmap::CreateFromImage( const wxImage& image, int depth )
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{
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wxCHECK_MSG( image.Ok(), FALSE, wxT("invalid image") )
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wxCHECK_MSG( depth == -1, FALSE, wxT("invalid bitmap depth") )
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m_refData = new wxBitmapRefData();
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if (wxTheBitmapList) wxTheBitmapList->AddBitmap(this);
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int width = image.GetWidth();
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int height = image.GetHeight();
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SetHeight( height );
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SetWidth( width );
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Display *dpy = (Display*) wxGetDisplay();
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Visual* vis = DefaultVisual( dpy, DefaultScreen( dpy ) );
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int bpp = DefaultDepth( dpy, DefaultScreen( dpy ) );
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// Create image
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XImage *data_image = XCreateImage( dpy, vis, bpp, ZPixmap, 0, 0, width, height, 32, 0 );
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data_image->data = (char*) malloc( data_image->bytes_per_line * data_image->height );
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Create( width, height, bpp );
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// Create mask
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XImage *mask_image = (XImage*) NULL;
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if (image.HasMask())
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{
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mask_image = XCreateImage( dpy, vis, 1, ZPixmap, 0, 0, width, height, 32, 0 );
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mask_image->data = (char*) malloc( mask_image->bytes_per_line * mask_image->height );
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}
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// Retrieve depth info
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XVisualInfo vinfo_template;
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XVisualInfo *vi;
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vinfo_template.visual = vis;
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vinfo_template.visualid = XVisualIDFromVisual( vis );
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vinfo_template.depth = bpp;
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int nitem = 0;
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vi = XGetVisualInfo( dpy, VisualIDMask|VisualDepthMask, &vinfo_template, &nitem );
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wxCHECK_MSG( vi, FALSE, wxT("no visual") );
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XFree( vi );
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if ((bpp == 16) && (vi->red_mask != 0xf800)) bpp = 15;
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if (bpp < 8) bpp = 8;
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// Render
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enum byte_order { RGB, RBG, BRG, BGR, GRB, GBR };
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byte_order b_o = RGB;
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if (bpp >= 24)
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{
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if ((vi->red_mask > vi->green_mask) && (vi->green_mask > vi->blue_mask)) b_o = RGB;
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else if ((vi->red_mask > vi->blue_mask) && (vi->blue_mask > vi->green_mask)) b_o = RGB;
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else if ((vi->blue_mask > vi->red_mask) && (vi->red_mask > vi->green_mask)) b_o = BRG;
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else if ((vi->blue_mask > vi->green_mask) && (vi->green_mask > vi->red_mask)) b_o = BGR;
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else if ((vi->green_mask > vi->red_mask) && (vi->red_mask > vi->blue_mask)) b_o = GRB;
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else if ((vi->green_mask > vi->blue_mask) && (vi->blue_mask > vi->red_mask)) b_o = GBR;
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}
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int r_mask = image.GetMaskRed();
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int g_mask = image.GetMaskGreen();
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int b_mask = image.GetMaskBlue();
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XColor colors[256];
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if (bpp == 8)
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{
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Colormap cmap = (Colormap) wxTheApp->GetMainColormap( dpy );
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for (int i = 0; i < 256; i++) colors[i].pixel = i;
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XQueryColors( dpy, cmap, colors, 256 );
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}
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wxSearchColor scolor( 256, colors );
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unsigned char* data = image.GetData();
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bool hasMask = image.HasMask();
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int index = 0;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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int r = data[index];
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index++;
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int g = data[index];
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index++;
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int b = data[index];
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index++;
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if (hasMask)
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{
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if ((r == r_mask) && (b == b_mask) && (g == g_mask))
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XPutPixel( mask_image, x, y, 0 );
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else
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XPutPixel( mask_image, x, y, 1 );
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}
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switch (bpp)
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{
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case 8:
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{
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#if 0 // Old, slower code
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int pixel = -1;
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/*
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if (wxTheApp->m_colorCube)
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{
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pixel = wxTheApp->m_colorCube
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[ ((r & 0xf8) << 7) + ((g & 0xf8) << 2) + ((b & 0xf8) >> 3) ];
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}
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else
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{
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*/
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int max = 3 * (65536);
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for (int i = 0; i < 256; i++)
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{
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int rdiff = (r << 8) - colors[i].red;
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int gdiff = (g << 8) - colors[i].green;
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int bdiff = (b << 8) - colors[i].blue;
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int sum = abs (rdiff) + abs (gdiff) + abs (bdiff);
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if (sum < max) { pixel = i; max = sum; }
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}
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/*
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}
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*/
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#endif
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// And this is all to get the 'right' color...
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int pixel = scolor.SearchColor( r, g, b );
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XPutPixel( data_image, x, y, pixel );
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break;
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}
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case 15:
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{
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int pixel = ((r & 0xf8) << 7) | ((g & 0xf8) << 2) | ((b & 0xf8) >> 3);
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XPutPixel( data_image, x, y, pixel );
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break;
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}
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case 16:
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{
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int pixel = ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3);
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XPutPixel( data_image, x, y, pixel );
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break;
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}
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case 32:
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case 24:
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{
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int pixel = 0;
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switch (b_o)
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{
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case RGB: pixel = (r << 16) | (g << 8) | b; break;
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case RBG: pixel = (r << 16) | (b << 8) | g; break;
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case BRG: pixel = (b << 16) | (r << 8) | g; break;
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case BGR: pixel = (b << 16) | (g << 8) | r; break;
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case GRB: pixel = (g << 16) | (r << 8) | b; break;
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case GBR: pixel = (g << 16) | (b << 8) | r; break;
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}
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XPutPixel( data_image, x, y, pixel );
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}
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default: break;
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}
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} // for
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} // for
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// Blit picture
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XGCValues gcvalues;
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gcvalues.foreground = BlackPixel( dpy, DefaultScreen( dpy ) );
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GC gc = XCreateGC( dpy, RootWindow ( dpy, DefaultScreen(dpy) ), GCForeground, &gcvalues );
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XPutImage( dpy, (Drawable)GetPixmap(), gc, data_image, 0, 0, 0, 0, width, height );
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XDestroyImage( data_image );
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XFreeGC( dpy, gc );
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// Blit mask
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if (image.HasMask())
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{
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wxBitmap maskBitmap(width, height, 1);
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GC gcMask = XCreateGC( dpy, (Pixmap) maskBitmap.GetPixmap(), (XtGCMask) 0, (XGCValues*)NULL );
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XPutImage( dpy, (Drawable)maskBitmap.GetPixmap(), gcMask, mask_image, 0, 0, 0, 0, width, height );
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XDestroyImage( mask_image );
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XFreeGC( dpy, gcMask );
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wxMask* mask = new wxMask;
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mask->SetPixmap(maskBitmap.GetPixmap());
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SetMask(mask);
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maskBitmap.SetPixmapNull();
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}
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return TRUE;
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}
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wxImage wxBitmap::ConvertToImage() const
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{
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wxImage image;
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wxCHECK_MSG( Ok(), wxNullImage, wxT("invalid bitmap") );
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Display *dpy = (Display*) wxGetDisplay();
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Visual* vis = DefaultVisual( dpy, DefaultScreen( dpy ) );
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int bpp = DefaultDepth( dpy, DefaultScreen( dpy ) );
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XImage *ximage = XGetImage( dpy,
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(Drawable)GetPixmap(),
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0, 0,
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GetWidth(), GetHeight(),
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AllPlanes, ZPixmap );
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wxCHECK_MSG( ximage, wxNullImage, wxT("couldn't create image") );
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image.Create( GetWidth(), GetHeight() );
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char unsigned *data = image.GetData();
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if (!data)
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{
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XDestroyImage( ximage );
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wxFAIL_MSG( wxT("couldn't create image") );
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return wxNullImage;
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}
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/*
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GdkImage *gdk_image_mask = (GdkImage*) NULL;
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if (GetMask())
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{
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gdk_image_mask = gdk_image_get( GetMask()->GetBitmap(),
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0, 0,
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GetWidth(), GetHeight() );
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image.SetMaskColour( 16, 16, 16 ); // anything unlikely and dividable
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}
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*/
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// Retrieve depth info
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XVisualInfo vinfo_template;
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XVisualInfo *vi;
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vinfo_template.visual = vis;
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vinfo_template.visualid = XVisualIDFromVisual( vis );
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vinfo_template.depth = bpp;
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int nitem = 0;
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vi = XGetVisualInfo( dpy, VisualIDMask|VisualDepthMask, &vinfo_template, &nitem );
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wxCHECK_MSG( vi, wxNullImage, wxT("no visual") );
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if ((bpp == 16) && (vi->red_mask != 0xf800)) bpp = 15;
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XFree( vi );
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XColor colors[256];
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if (bpp == 8)
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{
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Colormap cmap = (Colormap)wxTheApp->GetMainColormap( dpy );
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for (int i = 0; i < 256; i++) colors[i].pixel = i;
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XQueryColors( dpy, cmap, colors, 256 );
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}
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long pos = 0;
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for (int j = 0; j < GetHeight(); j++)
|
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{
|
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for (int i = 0; i < GetWidth(); i++)
|
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{
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int pixel = XGetPixel( ximage, i, j );
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if (bpp <= 8)
|
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{
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data[pos] = colors[pixel].red >> 8;
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data[pos+1] = colors[pixel].green >> 8;
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data[pos+2] = colors[pixel].blue >> 8;
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} else if (bpp == 15)
|
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{
|
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data[pos] = (pixel >> 7) & 0xf8;
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data[pos+1] = (pixel >> 2) & 0xf8;
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data[pos+2] = (pixel << 3) & 0xf8;
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} else if (bpp == 16)
|
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{
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data[pos] = (pixel >> 8) & 0xf8;
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data[pos+1] = (pixel >> 3) & 0xfc;
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data[pos+2] = (pixel << 3) & 0xf8;
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} else
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{
|
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data[pos] = (pixel >> 16) & 0xff;
|
||||
data[pos+1] = (pixel >> 8) & 0xff;
|
||||
data[pos+2] = pixel & 0xff;
|
||||
}
|
||||
|
||||
/*
|
||||
if (gdk_image_mask)
|
||||
{
|
||||
int mask_pixel = gdk_image_get_pixel( gdk_image_mask, i, j );
|
||||
if (mask_pixel == 0)
|
||||
{
|
||||
data[pos] = 16;
|
||||
data[pos+1] = 16;
|
||||
data[pos+2] = 16;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
pos += 3;
|
||||
}
|
||||
}
|
||||
|
||||
XDestroyImage( ximage );
|
||||
/*
|
||||
if (gdk_image_mask) gdk_image_destroy( gdk_image_mask );
|
||||
*/
|
||||
|
||||
return image;
|
||||
}
|
||||
|
Reference in New Issue
Block a user