I moved platform specific code from wxImage to wxBitmap
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9659 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -20,6 +20,7 @@
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#include "wx/bitmap.h"
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#include "wx/icon.h"
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#include "wx/log.h"
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#include "wx/image.h"
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extern "C"
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{
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@@ -516,6 +517,140 @@ bool wxBitmap::Create(void *data, long type, int width, int height, int depth)
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return handler->Create(this, data, type, width, height, depth);
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}
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wxBitmap::wxBitmap(const wxImage& image, int depth)
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{
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wxCHECK_RET( image.Ok(), wxT("invalid image") )
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wxCHECK_RET( depth == -1, wxT("invalid bitmap depth") )
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m_refData = new wxBitmapRefData();
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if (wxTheBitmapList) wxTheBitmapList->AddBitmap(this);
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// width and height of the device-dependent bitmap
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int width = image.GetWidth();
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int height = image.GetHeight();
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// Create picture
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Create( width , height , wxDisplayDepth() ) ;
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wxBitmap maskBitmap( width, height, 1);
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CGrafPtr origPort ;
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GDHandle origDevice ;
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LockPixels( GetGWorldPixMap(GetHBITMAP()) );
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LockPixels( GetGWorldPixMap(maskBitmap.GetHBITMAP()) );
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GetGWorld( &origPort , &origDevice ) ;
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SetGWorld( GetHBITMAP() , NULL ) ;
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// Render image
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wxColour rgb, maskcolor(image.GetMaskRed(), image.GetMaskGreen(), image.GetMaskBlue());
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RGBColor color;
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RGBColor white = { 0xffff, 0xffff, 0xffff };
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RGBColor black = { 0 , 0 , 0 };
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register unsigned char* data = image.GetData();
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int index = 0;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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rgb.Set(data[index++], data[index++], data[index++]);
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color = rgb.GetPixel();
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SetCPixel( x , y , &color ) ;
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if (image.HasMask())
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{
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SetGWorld(maskBitmap.GetHBITMAP(), NULL);
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if (rgb == maskcolor) {
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SetCPixel(x,y, &white);
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}
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else {
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SetCPixel(x,y, &black);
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}
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SetGWorld(GetHBITMAP(), NULL);
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}
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}
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} // for height
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// Create mask
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if ( image.HasMask() ) {
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wxMask *mask = new wxMask( maskBitmap );
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}
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UnlockPixels( GetGWorldPixMap(GetHBITMAP()) );
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UnlockPixels( GetGWorldPixMap(maskBitmap.GetHBITMAP()) );
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SetGWorld( origPort, origDevice );
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}
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wxImage wxBitmap::ConvertToImage() const
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{
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wxImage image;
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wxCHECK_MSG( Ok(), wxNullImage, wxT("invalid bitmap") );
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// create an wxImage object
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int width = GetWidth();
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int height = GetHeight();
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image.Create( width, height );
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unsigned char *data = image.GetData();
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wxCHECK_MSG( data, wxNullImage, wxT("Could not allocate data for image") );
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WXHBITMAP origPort;
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GDHandle origDevice;
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int index;
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RGBColor color;
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// background color set to RGB(16,16,16) in consistent with wxGTK
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unsigned char mask_r=16, mask_g=16, mask_b=16;
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SInt16 r,g,b;
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wxMask *mask = GetMask();
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GetGWorld( &origPort, &origDevice );
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LockPixels(GetGWorldPixMap(GetHBITMAP()));
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SetGWorld( GetHBITMAP(), NULL);
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// Copy data into image
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index = 0;
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for (int yy = 0; yy < height; yy++)
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{
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for (int xx = 0; xx < width; xx++)
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{
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GetCPixel(xx,yy, &color);
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r = ((color.red ) >> 8);
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g = ((color.green ) >> 8);
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b = ((color.blue ) >> 8);
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data[index ] = r;
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data[index + 1] = g;
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data[index + 2] = b;
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if (mask)
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{
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if (mask->PointMasked(xx,yy))
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{
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data[index ] = mask_r;
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data[index + 1] = mask_g;
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data[index + 2] = mask_b;
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}
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}
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index += 3;
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}
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}
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if (mask)
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{
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image.SetMaskColour( mask_r, mask_g, mask_b );
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image.SetMask( true );
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}
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// Free resources
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UnlockPixels(GetGWorldPixMap(GetHBITMAP()));
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SetGWorld(origPort, origDevice);
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return image;
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}
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bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *palette)
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{
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wxBitmapHandler *handler = FindHandler(type);
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