Rewrite conversion from classic Mac OS 'CURS'-style structures to NSCursor.

* Leave data as separate image and mask planes instead of interleaving it
* Specify bytesPerRow to make compatible with 10.4 (Tiger) and higher
* Use endian-independent math.
* Document that the cursor data came from wxMac source.
Copyright 2007, Software 2000 Ltd.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47580 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Elliott
2007-07-20 02:12:45 +00:00
parent ce65118e62
commit fe686e5a1f

View File

@@ -2,10 +2,12 @@
// Name: src/cocoa/cursor.mm
// Purpose: wxCursor class for wxCocoa
// Author: Ryan Norton
// David Elliott
// Modified by:
// Created: 2004-10-05
// RCS-ID: $Id$
// Copyright: (c) Ryan Norton
// 2007, Software 2000 Ltd.
// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
@@ -30,6 +32,11 @@ typedef struct tagClassicCursor
wxInt16 hotspot[2];
}ClassicCursor;
///////////////////////////////////////////////////////////////////////////
// This is a direct copy from src/mac/carbon/cursor.cpp and should be
// changed to use common code if we plan on keeping it this way.
// Note that this is basically an array of classic 'CURS' resources.
const short kwxCursorBullseye = 0 ;
const short kwxCursorBlank = 1 ;
const short kwxCursorPencil = 2 ;
@@ -172,6 +179,17 @@ ClassicCursor gMacCursors[kwxCursorLast+1] =
} ;
// End of data copied from src/mac/carbon/cursor.cpp
///////////////////////////////////////////////////////////////////////////
/* wxStockCursor
* Returns a newly allocated (i.e. retainCount == 1) NSCursor based on the
* classic Mac OS cursor data in this source file. This allows us to
* implement the "stock" wxWidgets cursors which aren't present in Cocoa.
* FIXME: This function should be static.
* FIXME: This function should use "Alloc" in preference to "Get" to follow
* the proper Cocoa naming conventions.
*/
NSCursor* wxGetStockCursor( short sIndex )
{
ClassicCursor* pCursor = &gMacCursors[sIndex];
@@ -180,42 +198,50 @@ NSCursor* wxGetStockCursor( short sIndex )
//identical mask that is 1 for on and 0 for off
NSImage *theImage = [[NSImage alloc] initWithSize:NSMakeSize(16.0,16.0)];
//NSCursor takes an NSImage takes a number of Representations - here
//we need only one for the raw data
NSBitmapImageRep *theRep =
[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes: nil // Allocate the buffer for us :)
pixelsWide: 16
NSBitmapImageRep *theRep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes: NULL // Tell Cocoa to allocate the planes for us.
pixelsWide: 16 // All classic cursors are 16x16
pixelsHigh: 16
bitsPerSample: 1
samplesPerPixel: 2
hasAlpha: YES // Well, more like a mask...
isPlanar: NO
colorSpaceName: NSCalibratedWhiteColorSpace // Normal B/W - 0 black 1 white
bytesPerRow: 0 // I don't care - figure it out for me :)
bitsPerPixel: 2]; // bitsPerSample * samplesPerPixel
bitsPerSample: 1 // All classic cursors are bitmaps with bitmasks
samplesPerPixel: 2 // Sample 0:image 1:mask
hasAlpha: YES // Identify last sample as a mask
isPlanar: YES // Use a separate array for each sample
colorSpaceName: NSCalibratedWhiteColorSpace // 0.0=black 1.0=white
bytesPerRow: 2 // Rows in each plane are on 2-byte boundaries (no pad)
bitsPerPixel: 1]; // same as bitsPerSample since data is planar
// XXX: Should we use NSDeviceWhiteColorSpace? Does it matter?
//unsigned int is better to put data in then a void*
//note that working with bitfields would be a lot better here -
//but since it breaks some compilers...
wxUint32 *data = (wxUint32 *)[theRep bitmapData];
// Ensure that Cocoa allocated 2 and only 2 of the 5 possible planes
unsigned char *planes[5];
[theRep getBitmapDataPlanes:planes];
wxASSERT(planes[0] != NULL);
wxASSERT(planes[1] != NULL);
wxASSERT(planes[2] == NULL);
wxASSERT(planes[3] == NULL);
wxASSERT(planes[4] == NULL);
//traverse through the bitmap data
// NOTE1: The Cursor's bits field is white=0 black=1.. thus the bitwise-not
// Why not use NSCalibratedBlackColorSpace? Because that reverses the
// sense of the alpha (mask) plane.
// NOTE2: The mask data is 0=off 1=on
// NOTE3: Cocoa asks for "premultiplied" color planes. Since we have a
// 1-bit color plane and a 1-bit alpha plane we can just do a bitwise-and
// on the two. The original cursor bitmaps have 0 (white actually) for
// any masked-off pixels. Therefore every masked-off pixel would be wrong
// since we bit-flip all of the picture bits. In practice, Cocoa doesn't
// seem to care, but we are following the documentation.
// Fill in the color (black/white) plane
for(int i=0; i<16; ++i)
{
//bit alpha bit alpha ... :D
//Notice the = instead of |= -
//this is to avoid doing a memset earlier
data[i] = 0;
//do the rest of those bits and alphas :)
for (int shift = 0; shift < 32; ++shift)
{
const int bit = 1 << (shift >> 1);
data[i] |= ( !!( (pCursor->mask[i] & bit) ) ) << shift;
data[i] |= ( !( (pCursor->bits[i] & bit) ) ) << ++shift;
planes[0][2*i ] = (~pCursor->bits[i] & pCursor->mask[i]) >> 8 & 0xff;
planes[0][2*i+1] = (~pCursor->bits[i] & pCursor->mask[i]) & 0xff;
}
// Fill in the alpha (i.e. mask) plane
for(int i=0; i<16; ++i)
{
planes[1][2*i ] = pCursor->mask[i] >> 8 & 0xff;
planes[1][2*i+1] = pCursor->mask[i] & 0xff;
}
//add the representation (data) to the image