Check for existing colour names when adding to wxTheColourDatabase
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14041 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -5775,6 +5775,25 @@ static PyObject *_wrap_wxColourDatabase_FindName(PyObject *self, PyObject *args,
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}
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static void wxColourDatabase_Append(wxColourDatabase *self,const wxString & name,int red,int green,int blue) {
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// first see if the name is already there
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wxString cName = name;
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cName.MakeUpper();
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wxString cName2 = cName;
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if ( !cName2.Replace("GRAY", "GREY") )
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cName2.clear();
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wxNode *node = self->First();
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while ( node ) {
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const wxChar *key = node->GetKeyString();
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if ( cName == key || cName2 == key ) {
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wxColour* c = (wxColour *)node->Data();
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c->Set(red, green, blue);
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return;
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}
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node = node->Next();
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}
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// otherwise append the new colour
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self->Append(name.c_str(), new wxColour(red, green, blue));
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}
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static PyObject *_wrap_wxColourDatabase_Append(PyObject *self, PyObject *args, PyObject *kwargs) {
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