Updated month in readme

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@21007 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2003-06-08 07:57:27 +00:00
parent ca01f8dfe5
commit fdda9a6b9d
8 changed files with 18 additions and 15 deletions

View File

@@ -51,9 +51,10 @@ wxWindows is a class library that allows you to compile graphical C++ programs o
different platforms. wxWindows defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform, different platforms. wxWindows defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform,
so your program will take on the native &#39;look and feel&#39; that users are familiar with.<P> so your program will take on the native &#39;look and feel&#39; that users are familiar with.<P>
Although GUI applications are mostly built programmatically, there is a dialog editor to help Although GUI applications are mostly built programmatically, there are several dialog editors to help
build attractive dialogs and panels. Robert Roebling&#39;s <a href="http://www.roebling.com">wxDesigner</a> build attractive dialogs and panels. Robert Roebling&#39;s <a href="http://www.roebling.com">wxDesigner</a>
makes light work of resizable, portable dialogs.<P> and Anthemion Software's <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a>
are two commercial examples, but there are others: see the <a href="lnk_tools.htm">Useful Tools</a> page.<P>
You don&#39;t have to use C++ to use wxWindows: there is a <a href="http://wxpython.org">Python interface</a> for wxWindows 2, You don&#39;t have to use C++ to use wxWindows: there is a <a href="http://wxpython.org">Python interface</a> for wxWindows 2,
and also a <a href="http://wxperl.sourceforge.net" target=_top>Perl interface</a>. and also a <a href="http://wxperl.sourceforge.net" target=_top>Perl interface</a>.

View File

@@ -63,14 +63,13 @@ makefiles to see what other files have been left out.
16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5. 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
<P> <P>
wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>, wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
although TWIN32 is still in a preliminary state. The resulting executables are The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
Unix binaries that work with the TWIN32 Windows API emulator.<P>
You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
in executables that will run on Windows. So in theory you could write your applications in executables that will run on Windows. So in theory you could write your applications
using wxGTK or wxMotif, then check/debug your wxWindows for Windows using wxGTK or wxMotif, then check/debug your wxWindows for Windows
programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32, programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P> without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
<h3><a name="wince">What about Windows CE?</a></h3> <h3><a name="wince">What about Windows CE?</a></h3>
@@ -281,7 +280,8 @@ the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3> <H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
Set up your interface from scratch using wxWindows (especially wxDesigner -- Set up your interface from scratch using wxWindows (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
&#39;pouring in&#39; code from the MFC app, with appropriate &#39;pouring in&#39; code from the MFC app, with appropriate
modifications. This is the approach I have used, and I found modifications. This is the approach I have used, and I found

View File

@@ -141,7 +141,8 @@ translations as of wxWindows 2.3.
<tr> <tr>
<td valign=center>Greek</td> <td valign=center>Greek</td>
<td align=center valign=center><IMG SRC="images/no.gif" ALT="Done"></td> <td align=center valign=center><IMG SRC="images/no.gif" ALT="Done"></td>
<td align=center valign=center><A HREF="mailto:tsolako1@otenet.gr">Tsolakos Stavros</A> <td align=center valign=center><A HREF="mailto:tsolako1@otenet.gr">Tsolakos Stavros</A>,
<A HREF="mailto:nassosy@compulink.gr">Nassos Yiannopoulos</A>
</td> </td>
</tr> </tr>

View File

@@ -59,7 +59,7 @@ often don&#39;t work.
</tr> </tr>
<tr> <tr>
<td bgcolor="#FFFFFF" align=center valign=center rowspan=7>Win32<br>(Win 9x/NT/2K)</td> <td bgcolor="#FFFFFF" align=center valign=center rowspan=8>Win32<br>(Win 9x/NT/2K)</td>
<td>Visual C++ 4.2/5.x/6.0</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>VZ, JS</td><td>Project files are provided for all versions except 4.2</td> <td>Visual C++ 4.2/5.x/6.0</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>VZ, JS</td><td>Project files are provided for all versions except 4.2</td>
<tr> <td>Borland C++ 5.0</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td><br></td><td>Also works with free command line Borland C++ 5.5</td> <tr> <td>Borland C++ 5.0</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td><br></td><td>Also works with free command line Borland C++ 5.5</td>
<tr> <td>Mingw32</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>GRG, VZ</td><td>Cross compilation from Linux works as well<br> <tr> <td>Mingw32</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>GRG, VZ</td><td>Cross compilation from Linux works as well<br>
@@ -68,14 +68,15 @@ often don&#39;t work.
<tr> <td>Cygwin</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>Stephane Junique<br>Andrea Venturoli</td><td>tested under NT 4, cross-compiling for mingw also works</td> <tr> <td>Cygwin</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>Stephane Junique<br>Andrea Venturoli</td><td>tested under NT 4, cross-compiling for mingw also works</td>
<tr> <td>Watcom C++ 10</td><td align=center><IMG SRC="images/somewhat.gif" ALT=Almost></td><td>JS</td><td>Tested with 10.6: works, but wxImage seems to be broken<br>no support for JPEG, TIFF or OpenGL</td> <tr> <td>Watcom C++ 10</td><td align=center><IMG SRC="images/somewhat.gif" ALT=Almost></td><td>JS</td><td>Tested with 10.6: works, but wxImage seems to be broken<br>no support for JPEG, TIFF or OpenGL</td>
<tr> <td>Watcom C++ 11</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>Markus Neifer</td><td>Tested with 11.0b under win95</td> <tr> <td>Watcom C++ 11</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>Markus Neifer</td><td>Tested with 11.0b under win95</td>
<tr> <td>Symantec C++</td><td align=center><IMG SRC="images/no.gif" ALT=Unknown></td><td><br></td><td><br></td> <tr> <td>Open Watcom 1.0</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>Chris Elliott</td><td>Tested with 1.0 under W2K(?)</td>
<tr> <td>Digital Mars (was Symantec C++)</td><td align=center><IMG SRC="images/yes.gif" ALT=Ok></td><td>Chris Elliott</td><td>Tested with 8.34beta</td>
</tr> </tr>
<tr> <tr>
<td bgcolor="#F0F0F0" align=center valign=center rowspan=2>Win16<br>(Windows 3.1)</td> <td bgcolor="#F0F0F0" align=center valign=center rowspan=2>Win16<br>(Windows 3.1)</td>
<td>Visual C++ 1.52</td><td align=center><IMG SRC="images/somewhat.gif" ALT=Ok></td><td><br></td> <td>Visual C++ 1.52</td><td align=center><IMG SRC="images/somewhat.gif" ALT=Ok></td><td><br></td>
<td rowspan=2 valign=center>Some features are missing (OLE related classes, threads, ...)<br> <td rowspan=2 valign=center>Some features are missing (OLE related classes, threads, ...)<br>
Borland C++ can&#39;t cope with ODBC, resources and new wxGrid class</td> Borland C++ can&#39;t cope with ODBC, resources and new wxGrid class. <B>Last tested in wxWindows 2.2.7.</B></td>
<tr> <td>Borland C++ 4.0/5.0</td><td align=center><IMG SRC="images/somewhat.gif" ALT=Ok></td><td>JS</td> <tr> <td>Borland C++ 4.0/5.0</td><td align=center><IMG SRC="images/somewhat.gif" ALT=Ok></td><td>JS</td>
</tr> </tr>

View File

@@ -32,7 +32,7 @@
}} }}
\winhelpignore{\author{Julian Smart, Robert Roebling, Vadim Zeitlin, \winhelpignore{\author{Julian Smart, Robert Roebling, Vadim Zeitlin,
Robin Dunn, et al} Robin Dunn, et al}
\date{January 2003} \date{June 2003}
} }
\makeindex \makeindex
\begin{document} \begin{document}

View File

@@ -55,7 +55,7 @@ Creates a timer and associates it with {\it owner}. Please see
Destructor. Stops the timer if it is running. Destructor. Stops the timer if it is running.
\membersection{wxTimer::GetInterval}{wxtimergetinterval} \membersection{wxTimer::GetInterval}\label{wxtimergetinterval}
\constfunc{int}{GetInterval}{\void} \constfunc{int}{GetInterval}{\void}

View File

@@ -1,5 +1,5 @@
[OPTIONS] [OPTIONS]
BMROOT=c:\wx24\wxWind~1\docs\latex\wx BMROOT=c:\wx24\wxWind~1\docs/latex/wx ; Assume that bitmaps are where the source is
TITLE=wxWindows Manual TITLE=wxWindows Manual
CONTENTS=Contents CONTENTS=Contents
COMPRESS=HIGH COMPRESS=HIGH

View File

@@ -200,5 +200,5 @@ web site.
Have fun! Have fun!
The wxWindows Team, April 2003 The wxWindows Team, June 2003