Changed behaviour of wxImageResizeQuality parameter in wxImage.Scale and wxImage.Rescale.
Made the following changes: * Formerly specifying to resize using wxIMAGE_QUALITY_BICUBIC or wxIMAGE_QUALITY_BILINEAR could result in the ResampleBox method being used. Now always resize with the method that the user actually specified. * Added wxIMAGE_QUALITY_BOX_AVERAGE to explicitly allow resizing with the ResampleBox method. * Previously wxIMAGE_QUALITY_HIGH was equal to wxIMAGE_QUALITY_BICUBIC. It has been changed to use wxIMAGE_QUALITY_BOX_AVERAGE when reducing the size of an image and wxIMAGE_QUALITY_BICUBIC in all other cases. Closes #12845. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67203 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -62,12 +62,13 @@ enum wxImageResizeQuality
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wxIMAGE_QUALITY_NEAREST = 0,
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wxIMAGE_QUALITY_BILINEAR = 1,
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wxIMAGE_QUALITY_BICUBIC = 2,
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wxIMAGE_QUALITY_BOX_AVERAGE = 3,
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// default quality is low (but fast)
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wxIMAGE_QUALITY_NORMAL = wxIMAGE_QUALITY_NEAREST,
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// highest (but best) quality
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wxIMAGE_QUALITY_HIGH = wxIMAGE_QUALITY_BICUBIC
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wxIMAGE_QUALITY_HIGH
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};
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// alpha channel values: fully transparent, default threshold separating
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@@ -39,10 +39,24 @@ enum wxImageResizeQuality
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/// Highest quality but slowest execution time.
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wxIMAGE_QUALITY_BICUBIC,
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/// Default image resizing algorithm used by wxImage::Scale().
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/**
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Use surrounding pixels to calculate an average that will be used for
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new pixels. This method is typically used when reducing the size of
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an image.
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wxIMAGE_QUALITY_BOX_AVERAGE,
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/**
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Default image resizing algorithm used by wxImage::Scale(). Currently
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the same as wxIMAGE_QUALITY_NEAREST.
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*/
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wxIMAGE_QUALITY_NORMAL,
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/// Best image resizing algorithm, currently same as wxIMAGE_QUALITY_BICUBIC.
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/**
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Best image resizing algorithm. Since version 2.9.2 this results in
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wxIMAGE_QUALITY_BOX_AVERAGE being used when reducing the size of the
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image (meaning that both the new width and height will be smaller than
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the original size). Otherwise wxIMAGE_QUALITY_BICUBIC is used.
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*/
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wxIMAGE_QUALITY_HIGH
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};
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@@ -442,23 +442,16 @@ wxImage::Scale( int width, int height, wxImageResizeQuality quality ) const
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if ( old_width == width && old_height == height )
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return *this;
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// resample the image using either the nearest neighbourhood, bilinear or
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// bicubic method as specified
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if (quality == wxIMAGE_QUALITY_HIGH)
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{
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quality = (width < old_width && height < old_height)
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? wxIMAGE_QUALITY_BOX_AVERAGE
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: wxIMAGE_QUALITY_BICUBIC;
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}
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// Resample the image using the method as specified.
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switch ( quality )
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{
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case wxIMAGE_QUALITY_BICUBIC:
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case wxIMAGE_QUALITY_BILINEAR:
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// both of these algorithms should be used for up-sampling the
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// image only, when down-sampling always use box averaging for best
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// results
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if ( width < old_width && height < old_height )
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image = ResampleBox(width, height);
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else if ( quality == wxIMAGE_QUALITY_BILINEAR )
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image = ResampleBilinear(width, height);
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else if ( quality == wxIMAGE_QUALITY_BICUBIC )
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image = ResampleBicubic(width, height);
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break;
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case wxIMAGE_QUALITY_NEAREST:
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if ( old_width % width == 0 && old_width >= width &&
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old_height % height == 0 && old_height >= height )
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@@ -468,6 +461,18 @@ wxImage::Scale( int width, int height, wxImageResizeQuality quality ) const
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image = ResampleNearest(width, height);
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break;
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case wxIMAGE_QUALITY_BILINEAR:
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image = ResampleBilinear(width, height);
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break;
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case wxIMAGE_QUALITY_BICUBIC:
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image = ResampleBicubic(width, height);
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break;
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case wxIMAGE_QUALITY_BOX_AVERAGE:
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image = ResampleBox(width, height);
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break;
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}
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// If the original image has a mask, apply the mask to the new image
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