Allow creating DIBs storing pixels in non-premultiplied format in wxMSW.
wxDIB assumed that MSW always uses bitmaps in pre-multiplied pixel format but this turns out to be wrong: some Windows functions such as ImageList_Draw() or CreateIconIndirect() apply pre-multiplication internally and so must be given data in non-pre-multiplied format on input. This commit adds a possibility to create wxDIB in such format but doesn't use it anywhere yet, this will be done in subsequent commits. See #9050. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65959 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -138,12 +138,28 @@ public:
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// ------------------
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#if wxUSE_IMAGE
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// create a DIB from the given image, the DIB will be either 24 or 32 (if
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// the image has alpha channel) bpp
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wxDIB(const wxImage& image) { Init(); (void)Create(image); }
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// Possible formats for DIBs created by the functions below.
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enum PixelFormat
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{
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PixelFormat_PreMultiplied = 0,
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PixelFormat_NotPreMultiplied = 1
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};
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// Create a DIB from the given image, the DIB will be either 24 or 32 (if
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// the image has alpha channel) bpp.
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//
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// By default the DIB stores pixel data in pre-multiplied format so that it
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// can be used with ::AlphaBlend() but it is also possible to disable
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// pre-multiplication for the DIB to be usable with ImageList_Draw() which
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// does pre-multiplication internally.
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wxDIB(const wxImage& image, PixelFormat pf = PixelFormat_PreMultiplied)
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{
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Init();
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(void)Create(image, pf);
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}
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// same as the above ctor but with the return code
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bool Create(const wxImage& image);
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bool Create(const wxImage& image, PixelFormat pf = PixelFormat_PreMultiplied);
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// create wxImage having the same data as this DIB
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wxImage ConvertToImage() const;
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@@ -658,7 +658,7 @@ wxPalette *wxDIB::CreatePalette() const
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#if wxUSE_IMAGE
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bool wxDIB::Create(const wxImage& image)
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bool wxDIB::Create(const wxImage& image, PixelFormat pf)
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{
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wxCHECK_MSG( image.Ok(), false, wxT("invalid wxImage in wxDIB ctor") );
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@@ -683,27 +683,46 @@ bool wxDIB::Create(const wxImage& image)
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unsigned char *dstLineStart = (unsigned char *)m_data;
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for ( int y = 0; y < h; y++ )
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{
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// copy one DIB line
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// Copy one DIB line. Note that RGB components order is reversed in
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// Windows bitmaps compared to wxImage and is actually BGR.
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unsigned char *dst = dstLineStart;
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if ( alpha )
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{
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for ( int x = 0; x < w; x++ )
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switch ( pf )
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{
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// RGB order is reversed, and we need to premultiply
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// all channels by alpha value for use with ::AlphaBlend.
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const unsigned char a = *alpha++;
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*dst++ = (unsigned char)((src[2] * a + 127) / 255);
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*dst++ = (unsigned char)((src[1] * a + 127) / 255);
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*dst++ = (unsigned char)((src[0] * a + 127) / 255);
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*dst++ = a;
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src += 3;
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case PixelFormat_PreMultiplied:
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// Pre-multiply pixel values so that the DIB could be used
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// with ::AlphaBlend().
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for ( int x = 0; x < w; x++ )
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{
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const unsigned char a = *alpha++;
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*dst++ = (unsigned char)((src[2] * a + 127) / 255);
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*dst++ = (unsigned char)((src[1] * a + 127) / 255);
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*dst++ = (unsigned char)((src[0] * a + 127) / 255);
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*dst++ = a;
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src += 3;
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}
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break;
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case PixelFormat_NotPreMultiplied:
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// Just copy pixel data without changing it.
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for ( int x = 0; x < w; x++ )
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{
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*dst++ = src[2];
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*dst++ = src[1];
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*dst++ = src[0];
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*dst++ = *alpha++;
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src += 3;
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}
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break;
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}
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}
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else // no alpha channel
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{
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for ( int x = 0; x < w; x++ )
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{
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// RGB order is reversed.
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*dst++ = src[2];
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*dst++ = src[1];
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*dst++ = src[0];
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