I moved platform specific code from wxImage to wxBitmap

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9658 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2001-04-04 23:15:36 +00:00
parent b5f01ae00e
commit fd85921189
7 changed files with 48 additions and 0 deletions

View File

@@ -28,6 +28,7 @@ class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxImage;
// ----------------------------------------------------------------------------
// Bitmap data
@@ -89,6 +90,9 @@ public:
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); }
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
@@ -117,6 +121,8 @@ public:
virtual ~wxBitmap();
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
@@ -185,6 +191,9 @@ protected:
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
private:
#ifdef __WIN32__