I moved platform specific code from wxImage to wxBitmap
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9658 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -27,6 +27,7 @@ class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxBitmapHandler;
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxImage;
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GWorldPtr wxMacCreateGWorld( int width , int height , int depth ) ;
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void wxMacDestroyGWorld( GWorldPtr gw ) ;
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@@ -152,7 +153,13 @@ public:
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap(int width, int height, int depth = -1);
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// Convert from wxImage:
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wxBitmap(const wxImage& image, int depth = -1);
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~wxBitmap();
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wxImage ConvertToImage() const;
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// get the given part of bitmap
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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