1. new wxList code
2. fixes to allow compilation at -W4 with VisualC++ 6.0 git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1035 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -6,7 +6,7 @@
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SETUP_H_
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@@ -44,23 +44,23 @@
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#define wxUSE_HELP 1
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// 0 for no help facility
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#define wxUSE_RESOURCES 1
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// 0 for no wxGetResource/wxWriteResource
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// 0 for no wxGetResource/wxWriteResource
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#define wxUSE_CONSTRAINTS 1
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// 0 for no window layout constraint system
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#define wxUSE_TIMEDATE 1
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// 0 for no wxTime/wxDate classes
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#define wxUSE_CLIPBOARD 1
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// 0 for no clipboard functions
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// 0 for no clipboard functions
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#define wxUSE_SPLINES 1
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// 0 for no splines
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// 0 for no splines
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#define wxUSE_XFIG_SPLINE_CODE 1
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// 1 for XFIG spline code, 0 for AIAI spline code.
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// 1 for XFIG spline code, 0 for AIAI spline code.
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// AIAI spline code is slower, but freer of copyright issues.
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#define wxUSE_DRAG_AND_DROP 1
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// 0 for no drag and drop
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// 0 for no drag and drop
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#define wxUSE_TOOLBAR 1
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// Define 1 to use toolbar classes
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@@ -79,7 +79,7 @@
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#define wxUSE_SCROLLBAR 1
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// Define 1 to compile contributed wxScrollBar class
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#define wxUSE_XPM_IN_X 1
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#define wxUSE_XPM_IN_MSW 0
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#define wxUSE_XPM_IN_MSW 1
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// Define 1 to support the XPM package in wxBitmap,
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// separated by platform. If 1, you must link in
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// the XPM library to your applications.
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@@ -103,7 +103,7 @@
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// symbol if 1?
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#define HAVE_SOCKET 1
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// Use WinSock if 1
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// Use WinSock if 1
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#define wxUSE_DOC_VIEW_ARCHITECTURE 1
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// Set to 0 to disable document/view architecture
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#define wxUSE_PRINTING_ARCHITECTURE 1
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@@ -114,12 +114,12 @@
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#define wxUSE_DYNAMIC_CLASSES 1
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// If 1, enables provision of run-time type information.
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// NOW MANDATORY: don't change.
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#define wxUSE_MEMORY_TRACING 1
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#define wxUSE_MEMORY_TRACING 0
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// If 1, enables debugging versions of wxObject::new and
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// wxObject::delete *IF* __WXDEBUG__ is also defined.
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// WARNING: this code may not work with all architectures, especially
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// if alignment is an issue.
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#define wxUSE_DEBUG_CONTEXT 1
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#define wxUSE_DEBUG_CONTEXT 0
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// If 1, enables wxDebugContext, for
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// writing error messages to file, etc.
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// If __WXDEBUG__ is not defined, will still use
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@@ -128,7 +128,7 @@
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// since you may well need to output
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// an error log in a production
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// version (or non-debugging beta)
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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// In debug mode, cause new and delete to be redefined globally.
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// If this causes problems (e.g. link errors), set this to 0.
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@@ -162,10 +162,10 @@
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*
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*/
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#define wxUSE_APPLE_IEEE 1
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// if enabled, the float codec written by Apple
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// will be used to write, in a portable way,
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// float on the disk
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#define wxUSE_APPLE_IEEE 1
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// if enabled, the float codec written by Apple
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// will be used to write, in a portable way,
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// float on the disk
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/*
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* MS Windows/Windows NT
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@@ -218,9 +218,9 @@
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#define wxUSE_TYPEDEFS 0
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// Use typedefs not classes for wxPoint
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// and others, to reduce overhead and avoid
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// MS C7 memory bug. Bounds checker
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// complains about deallocating
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// and others, to reduce overhead and avoid
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// MS C7 memory bug. Bounds checker
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// complains about deallocating
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// arrays of wxPoints if wxPoint is a class.
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#if (!defined(WIN32) && !defined(__WIN32__)) || defined(__GNUWIN32__) || defined(__BORLANDC__)
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