some more const-ification of HasEditorCtrl
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -427,7 +427,7 @@ public:
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virtual int GetAlignment() const = 0;
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virtual int GetAlignment() const = 0;
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// in-place editing
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// in-place editing
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virtual bool HasEditorCtrl()
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virtual bool HasEditorCtrl() const
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{ return false; }
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{ return false; }
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virtual wxControl* CreateEditorCtrl(wxWindow * WXUNUSED(parent),
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virtual wxControl* CreateEditorCtrl(wxWindow * WXUNUSED(parent),
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wxRect WXUNUSED(labelRect),
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wxRect WXUNUSED(labelRect),
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@@ -905,7 +905,7 @@ public:
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wxDataViewSpinRenderer( int min, int max,
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wxDataViewSpinRenderer( int min, int max,
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wxDataViewCellMode mode = wxDATAVIEW_CELL_EDITABLE,
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wxDataViewCellMode mode = wxDATAVIEW_CELL_EDITABLE,
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int alignment = wxDVR_DEFAULT_ALIGNMENT );
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int alignment = wxDVR_DEFAULT_ALIGNMENT );
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virtual bool HasEditorCtrl() { return true; }
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virtual bool HasEditorCtrl() const { return true; }
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virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value );
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virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value );
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virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
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virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
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virtual bool Render( wxRect rect, wxDC *dc, int state );
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virtual bool Render( wxRect rect, wxDC *dc, int state );
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@@ -930,7 +930,7 @@ public:
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wxDataViewChoiceRenderer( const wxArrayString &choices,
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wxDataViewChoiceRenderer( const wxArrayString &choices,
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wxDataViewCellMode mode = wxDATAVIEW_CELL_EDITABLE,
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wxDataViewCellMode mode = wxDATAVIEW_CELL_EDITABLE,
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int alignment = wxDVR_DEFAULT_ALIGNMENT );
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int alignment = wxDVR_DEFAULT_ALIGNMENT );
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virtual bool HasEditorCtrl() { return true; }
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virtual bool HasEditorCtrl() const { return true; }
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virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value );
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virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value );
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virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
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virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
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virtual bool Render( wxRect rect, wxDC *dc, int state );
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virtual bool Render( wxRect rect, wxDC *dc, int state );
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