Name change replacements

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27090 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-05-04 08:27:20 +00:00
parent e119d0498a
commit fc2171bd4c
268 changed files with 1372 additions and 1366 deletions

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@@ -1,7 +1,7 @@
Installing wxWindows 2.5.1
Installing wxWidgets 2.5.1
--------------------------
This is wxWindows 2.5.1 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
This is wxWidgets 2.5.1 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
and Windows XP. This is an unstable development release. Note that unstable in
this context doesn't mean that it crashes a lot, just that the library API may
change in backwards incompatible way during the 2.5 branch lifetime.
@@ -27,7 +27,7 @@ path that contains spaces.
The setup program contains the following:
- All common, generic and MSW-specific wxWindows source;
- All common, generic and MSW-specific wxWidgets source;
- samples and demos;
- documentation in MS HTML Help format;
- makefiles for most Windows compilers, plus CodeWarrior,
@@ -47,12 +47,12 @@ General installation notes
If installing from the CVS server, copy include/wx/msw/setup0.h to
include/wx/msw/setup.h and edit the resulting file to choose
the features you would like to compile wxWindows with[out].
the features you would like to compile wxWidgets with[out].
Compilation
===========
The following sections explain how to compile wxWindows with each supported
The following sections explain how to compile wxWidgets with each supported
compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
Cygwin/Mingw32 to quickly locate the instructions for your compiler.
@@ -70,10 +70,10 @@ A couple of examples:
lib\bcc_lib Static libraries for Borland C++
lib\wat_dll Watcom C++ DLLs
Names of compiled wxWindows libraries follow this scheme: libraries that don't
Names of compiled wxWidgets libraries follow this scheme: libraries that don't
depend on GUI components begin with "wxbase" followed by version number and
letters indicating if the library is compiled as Unicode ('u') and/or debug
build ('d'). Last component of them name is name of wxWindows component
build ('d'). Last component of them name is name of wxWidgets component
(unless you built the library as single monolithic library; look for
"Configuring the build" below). This is a typical set of release ANSI build
libraries (release versions on left, debug on right side):
@@ -120,7 +120,7 @@ the .dsp file header from 6.0 to 5.0).
Using project files (VC++ 6 and later):
1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
makefiles (already included in wxMSW-x.y.z.zip and the setup version).
2. Open build\msw\wx.dsw, which has configurations for static
compilation or DLL compilation, and each of these available in
@@ -149,7 +149,7 @@ Using makefiles:
'nmake -f makefile.vc'
to make the wxWindows core library as release DLL.
to make the wxWidgets core library as release DLL.
See "Configuring the build" for instruction how to build debug or static
libraries.
@@ -167,7 +167,7 @@ Without this, the redefinition of 'new' will cause problems in
the headers. Alternatively, #undef new before including template headers.
You will also need to set wxUSE_IOSTREAMH to 0 if you will be
using templates, to avoid the non-template stream files being included
within wxWindows.
within wxWidgets.
Note (2): libraries and applications generated with makefiles and
project files are now (hopefully) compatible where static libraries
@@ -182,7 +182,7 @@ symbols, struct packing, etc. are exactly the same for all items in
the project. After this, delete everything (including PCH) and recompile.
Note (4): to create your own IDE files, copy .dsp and .dsw
files from an existing wxWindows sample and adapt them, or
files from an existing wxWidgets sample and adapt them, or
visit http://wiki.wxwindows.org/wiki.pl?MSVC.
Borland C++ 5.0/5.5 compilation
@@ -191,14 +191,14 @@ Borland C++ 5.0/5.5 compilation
Compiling using the makefiles (updated 24 Sept 02):
1. Change directory to build\msw. Type 'make -f makefile.bcc' to
make the wxWindows core library. Ignore the compiler warnings.
make the wxWidgets core library. Ignore the compiler warnings.
This produces a couple of libraries in the lib\bcc_lib directory.
2. Change directory to a sample or demo such as samples\minimal, and type
'make -f makefile.bcc'. This produces a windows exe file - by default
in the bcc_mswd subdirectory.
Note (1): the wxWindows makefiles assume dword structure alignment. Please
Note (1): the wxWidgets makefiles assume dword structure alignment. Please
make sure that your own project or makefile settings use the
same alignment, or you could experience mysterious crashes. To
change the alignment, change CPPFLAGS in build\msw\config.bcc.
@@ -206,7 +206,7 @@ change the alignment, change CPPFLAGS in build\msw\config.bcc.
Note (2): if you get undefined _SQL... symbols at link time,
either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
recompile wxWindows. The same applies if compiling using the IDE.
recompile wxWidgets. The same applies if compiling using the IDE.
Note (3): If you wish debug messages to be sent to the console in
debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
@@ -219,7 +219,7 @@ use version 2.4.1 (using the make utility in commandline mode works fine_
** REMEMBER **
In all of your wxWindows applications, your source code should include
In all of your wxWidgets applications, your source code should include
the following preprocessor directive:
#ifdef __BORLANDC__
@@ -232,14 +232,14 @@ more details)
Borland 16 Bit compilation for Windows 3.1
------------------------------------------
The last version of wxWindows to support 16-bit compilation with Borland was
The last version of wxWidgets to support 16-bit compilation with Borland was
2.2.7 - Please download and read the instructions in that release
Watcom C++ 10.6/11 and OpenWatcom compilation
---------------------------------------------
1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
make the wxWindows core library.
make the wxWidgets core library.
2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
to make this sample. Repeat for other samples of interest.
@@ -274,7 +274,7 @@ Metrowerks CodeWarrior compilation
will be rather confusing due to interactions with the MSL ANSI
and runtime libs.
3. The project file to build the Win32 wxWindows libraries relies on the
3. The project file to build the Win32 wxWidgets libraries relies on the
Batch File Runner plug-in. This plug-in is not installed as part of
a normal CW7 installation. However, you can find this plug-in on the
CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
@@ -289,7 +289,7 @@ Metrowerks CodeWarrior compilation
include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
working from the CVS version) to lib\cw7mswd\include\wx\setup.h
5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
Store this project file in directory src. You may get warnings about
not being able to find certain project paths; ignore these warnings, the
appropriate paths will be created during the build by the Batch File Runner.
@@ -326,7 +326,7 @@ Metrowerks CodeWarrior compilation
Cygwin/MinGW compilation
------------------------
wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
wxWidgets 2 supports Cygwin (formerly GnuWin32) betas and
releases, and MinGW. Cygwin can be downloaded from:
http://sources.redhat.com/cygwin/
@@ -338,19 +338,19 @@ and MinGW from:
Both Cygwin and MinGW can be used with configure (assuming you have MSYS
installed in case of MinGW). You will need new enough MinGW version, preferably
MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
than 2.95.3 don't work; you can use wxWindows 2.4 with them.
than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
section (see OLD VERSIONS)
There are two methods of compiling wxWindows, by using the
There are two methods of compiling wxWidgets, by using the
makefiles provided or by using 'configure'.
Retrieve and install the latest version of Cygwin, or MinGW, as per
the instructions with either of these packages.
If using MinGW, you can download the add-on MSYS package to
provide Unix-like tools that you'll need to build wxWindows using configure.
provide Unix-like tools that you'll need to build wxWidgets using configure.
Using makefiles directly
------------------------
@@ -368,8 +368,8 @@ Here are the steps required using the provided makefiles:
- If you are compiling with GCC 3.x using makefiles and with wxUSE_STL == 1
you need to manually add -DNO_GCC_PRAGMA to CXXFLAGS in config.gcc.
- Use the makefile.gcc files for compiling wxWindows and samples,
e.g. to compile a debugging version of wxWindows:
- Use the makefile.gcc files for compiling wxWidgets and samples,
e.g. to compile a debugging version of wxWidgets:
> cd c:\wx\build\msw
> make -f makefile.gcc BUILD=debug
> cd c:\wx\samples\minimal
@@ -391,7 +391,7 @@ Instead of using the makefiles, you can use the configure
system to generate appropriate makefiles, as used on Unix
and Mac OS X systems.
Change directory to the root of the wxWindows distribution,
Change directory to the root of the wxWidgets distribution,
make a build directory, and run configure and make in this directory.
For example:
@@ -409,7 +409,7 @@ For example:
Notes:
1. See also the Cygwin/MinGW on the web site or CD-ROM for
further information about using wxWindows with these compilers.
further information about using wxWidgets with these compilers.
2. libwx.a is 100 MB or more - but much less if compiled with no
debug info (-g0) and level 4 optimization (-O4).
@@ -452,7 +452,7 @@ Notes:
as follows:
/usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
/usr/local/include/wx - wxWindows header files
/usr/local/include/wx - wxWidgets header files
/usr/local/bin - wx-config
You may need to do this if using wx-config with the
@@ -471,7 +471,7 @@ OLD VERSIONS:
- For Cygwin, make sure there's a \tmp directory on your
Windows drive or bison will crash (actually you don't need
bison for ordinary wxWindows compilation: a pre-generated .c file is
bison for ordinary wxWidgets compilation: a pre-generated .c file is
supplied).
- If using GnuWin32 b18, you will need to copy windres.exe
@@ -490,7 +490,7 @@ and can be downloaded from http://www.digitalmars.com/
from http://www.digitalmars.com/download/freecompiler.html
2. Change directory to build\msw and type 'make -f makefile.dmc' to
make the wxWindows core library.
make the wxWidgets core library.
3. Change directory to samples\minimal and type 'make -f makefile.dmc'
to make this sample. Most of the other samples also work.
@@ -509,7 +509,7 @@ using bakefile tool according to the instructions in build\bakefiles\README:
Configuring the build
=====================
So far the instructions only explained how to build release DLLs of wxWindows
So far the instructions only explained how to build release DLLs of wxWidgets
and did not cover any configuration. It is possible to change many aspects of
the build, including debug/release and ANSI/Unicode settings. All makefiles in
build\msw directory use same options (with a few exceptions documented below)
@@ -524,7 +524,7 @@ arguments when invoking make or by editing build\msw\config.$(compiler) file
where $(compiler) is same extension as the makefile you use has (see below).
The latter is good for setting options that never change in your development
process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
wxWindows and use them side by side, the former method is better. Settings in
wxWidgets and use them side by side, the former method is better. Settings in
config.* files are shared by all makefiles (samples, contrib, main library),
but if you pass the options as arguments, you must use same arguments you used
for the library when building samples or contrib libraries!
@@ -576,13 +576,13 @@ UNICODE=1
WXUNIV=1
Build wxUniversal instead of native wxMSW (see
http://www.wxwindows.org/wxuniv.htm for more information).
http://www.wxwidgets.org/wxuniv.htm for more information).
Advanced options
----------------
MONOLITHIC=1
Starting with version 2.5.1, wxWindows has the ability to be built as
Starting with version 2.5.1, wxWidgets has the ability to be built as
several smaller libraries instead of single big one as used to be the case
in 2.4 and older versions. This is called "multilib build" and is the
default behaviour of makefiles. You can still build single library
@@ -640,15 +640,15 @@ DEBUG_INFO=1
VENDOR=<your company name>
Set this to a short string identifying your company if you are planning to
distribute wxWindows DLLs with your application. Default value is 'custom'.
This string is included as part of DLL name. wxWindows DLLs contain compiler
distribute wxWidgets DLLs with your application. Default value is 'custom'.
This string is included as part of DLL name. wxWidgets DLLs contain compiler
name, version information and vendor name in them. For example
wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
default settings. If you set VENDOR=mycorp, the name will change to
wxmsw250_core_bcc_mycorp.dll.
CFG=<configuration name>
Sets configuration name so that you can have multiple wxWindows builds with
Sets configuration name so that you can have multiple wxWidgets builds with
different setup.h settings coexisting in same tree. See "Object and library
directories" below for more information.

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@@ -18,7 +18,7 @@ resourc2.cpp). Unfortunately we still get the error:
The solution is probably to load wxResourceBitListTable
dynamically using LoadString to load the names, and initialize the table
at wxWindows start-up.
at wxWidgets start-up.
Meanwhile the work-around is to switch wxUSE_WX_RESOURCES to 0
(done in setup.h if BC++/16-bit mode is detected).

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@@ -1,8 +1,8 @@
This is wxWindows for Windows (wxMSW)
This is wxWidgets for Windows (wxMSW)
-------------------------------------
For information on installing wxWindows, please see install.txt.
For information on installing wxWidgets, please see install.txt.
For further information, please see docs/html/index.htm and the
wxWindows reference manual.
wxWidgets reference manual.

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@@ -1,16 +1,16 @@
=================================================
Welcome to wxWindows/CE 2.5.1
Welcome to wxWidgets/CE 2.5.1
=================================================
You have downloaded version 2.5.1 of the Windows CE port of
the wxWindows GUI library. This runs on PocketPC 2002,
the wxWidgets GUI library. This runs on PocketPC 2002,
SmartPhone 2002, and Windows CE .NET 4.x.
More information about the wxWindows project as a whole
More information about the wxWidgets project as a whole
can be found at:
http://www.wxwindows.org
http://www.wxwidgets.org
Information about the Windows CE port in particular
can be found here:
@@ -43,9 +43,9 @@ Install selecting only the two target platforms used:
You can install other targets but you will need
to create new configurations for them in the
wxWindows project files.
wxWidgets project files.
wxWindows/CE Configuration
wxWidgets/CE Configuration
================================
You may wish to customize the following file
@@ -73,10 +73,10 @@ wxUSE_SMARTPHONE
Set this to 1 if you wish to compile for the SmartPhone
platform (with eVC++ 3).
wxWindows/CE Compilation
wxWidgets/CE Compilation
================================
Open src/msw/wince/wxWindowsCE.vcp, select an
Open src/msw/wince/wxWidgetsCE.vcp, select an
ARM or x86 target (or emulator target for eVC++ 4),
and compile.
@@ -90,7 +90,7 @@ to wait a long time for loading and saving the workspace.
To compile using the emulator on eVC++3:
- Open src/msw/wince/wxWindowsCE.vcp, select the
- Open src/msw/wince/wxWidgetsCE.vcp, select the
WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
and compile.
@@ -101,7 +101,7 @@ To compile using the emulator on eVC++3:
To compile using the emulator on eVC++4:
- Open src/msw/wince/wxWindowsCE.vcp, select the
- Open src/msw/wince/wxWidgetsCE.vcp, select the
WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the

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@@ -1,15 +1,15 @@
Microsoft Windows XP Support from wxWindows
Microsoft Windows XP Support from wxWidgets
-------------------------------------------
Windows XP introduces the themes (called "visual styles" in the Microsoft
documentation) in Windows world. As wxWindows uses the standard Windows
documentation) in Windows world. As wxWidgets uses the standard Windows
controls for most of its classes, it can take advantage of it without
(almost) any effort from your part. The only thing you need to do if you
want your program to honour the visual style setting of Windows XP is to
add the manifest file to your program (this is not at all specific to
wxWindows programs but is required for all Windows applications).
wxWidgets programs but is required for all Windows applications).
wxWindows now includes manifest resources in wx.rc, so it should be enough to
wxWidgets now includes manifest resources in wx.rc, so it should be enough to
include "wx/msw/wx.rc" in your application's resource file and you get
XP look automatically. If it doesn't work, follow the instructions below:
@@ -34,7 +34,7 @@ file to test theme support using the controls sample:
name="Controls"
type="win32"
/>
<description>Controls: wxWindows sample application</description>
<description>Controls: wxWidgets sample application</description>
<dependency>
<dependentAssembly>
<assemblyIdentity
@@ -51,7 +51,7 @@ file to test theme support using the controls sample:
--- cut here ---
There are a few minor problems with theme support in wxWindows currently
There are a few minor problems with theme support in wxWidgets currently
which will be fixed in the next releases:
- the buttons with non-default colours are owner-drawn and thus don't