Name change replacements

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27090 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-05-04 08:27:20 +00:00
parent e119d0498a
commit fc2171bd4c
268 changed files with 1372 additions and 1366 deletions

View File

@@ -4,13 +4,13 @@ Classes: \helpref{wxEvtHandler}{wxevthandler}, \helpref{wxWindow}{wxwindow}, \he
\subsection{Introduction}
Before version 2.0 of wxWindows, events were handled by the application
Before version 2.0 of wxWidgets, events were handled by the application
either by supplying callback functions, or by overriding virtual member
functions such as {\bf OnSize}.
From wxWindows 2.0, {\it event tables} are used instead, with a few exceptions.
From wxWidgets 2.0, {\it event tables} are used instead, with a few exceptions.
An event table is placed in an implementation file to tell wxWindows how to map
An event table is placed in an implementation file to tell wxWidgets how to map
events to member functions. These member functions are not virtual functions, but
they are all similar in form: they take a single wxEvent-derived argument, and have a void return
type.
@@ -84,11 +84,11 @@ connect the events to the handlers dynamically, during run-time. See the
\subsection{How events are processed}\label{eventprocessing}
When an event is received from the windowing system, wxWindows calls
When an event is received from the windowing system, wxWidgets calls
\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on the first
event handler object belonging to the window generating the event.
It may be noted that wxWindows' event processing system implements something
It may be noted that wxWidgets' event processing system implements something
very close to virtual methods in normal C++, i.e. it is possible to alter
the behaviour of a class by overriding its event handling functions. In
many cases this works even for changing the behaviour of native controls.
@@ -113,7 +113,7 @@ void MyTextCtrl::OnChar(wxKeyEvent& event)
if ( isalpha( event.KeyCode() ) )
{
// key code is within legal range. we call event.Skip() so the
// event can be processed either in the base wxWindows class
// event can be processed either in the base wxWidgets class
// or the native control.
event.Skip();
@@ -149,7 +149,7 @@ to the parent window's event handler. If this returns true, the function exits.
\end{enumerate}
{\bf Pay close attention to Step 5.} People often overlook or get
confused by this powerful feature of the wxWindows event processing
confused by this powerful feature of the wxWidgets event processing
system. To put it a different way, events set to propagate
(\helpref{See: wxEvent::ShouldPropagate}{wxeventshouldpropagate})
(most likely derived either directly or indirectly from wxCommandEvent)
@@ -158,7 +158,7 @@ maximal propagation level is reached or an event handler is found that
doesn't call \helpref{event.Skip()}{wxeventskip}.
Finally, there is another additional complication (which, in fact, simplifies
life of wxWindows programmers significantly): when propagating the command
life of wxWidgets programmers significantly): when propagating the command
events upwards to the parent window, the event propagation stops when it
reaches the parent dialog, if any. This means that you don't risk to get
unexpected events from the dialog controls (which might be left unprocessed by
@@ -168,7 +168,7 @@ for this choice is that there are only a few frames in a typical application
and their parent-child relation are well understood by the programmer while it
may be very difficult, if not impossible, to track down all the dialogs which
may be popped up in a complex program (remember that some are created
automatically by wxWindows). If you need to specify a different behaviour for
automatically by wxWidgets). If you need to specify a different behaviour for
some reason, you can use
\helpref{SetExtraStyle(wxWS\_EX\_BLOCK\_EVENTS)}{wxwindowsetextrastyle}
explicitly to prevent the events from being propagated beyond the given window
@@ -275,7 +275,7 @@ may use the {\tt wxID\_OK} identifier, for example, on any number of dialogs so
long as you don't have several within the same dialog.
If you pass {\tt wxID\_ANY} to a window constructor, an identifier will be
generated for you automatically by wxWindows. This is useful when you don't
generated for you automatically by wxWidgets. This is useful when you don't
care about the exact identifier either because you're not going to process the
events from the control being created at all or because you process the events
from all controls in one place (in which case you should specify {\tt wxID\_ANY}