Name change replacements

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27090 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-05-04 08:27:20 +00:00
parent e119d0498a
commit fc2171bd4c
268 changed files with 1372 additions and 1366 deletions

View File

@@ -3,9 +3,9 @@
Classes, functions and macros: \helpref{wxDebugContext}{wxdebugcontext}, \helpref{wxObject}{wxobject}, \helpref{wxLog}{wxlog},
\rtfsp\helpref{Log functions}{logfunctions}, \helpref{Debug macros}{debugmacros}
Various classes, functions and macros are provided in wxWindows to help you debug
your application. Most of these are only available if you compile both wxWindows,
your application and {\it all} libraries that use wxWindows with the \_\_WXDEBUG\_\_ symbol
Various classes, functions and macros are provided in wxWidgets to help you debug
your application. Most of these are only available if you compile both wxWidgets,
your application and {\it all} libraries that use wxWidgets with the \_\_WXDEBUG\_\_ symbol
defined. You can also test the \_\_WXDEBUG\_\_ symbol in your own applications to execute
code that should be active only in debug mode.
@@ -16,13 +16,13 @@ various static functions and variables. It allows you to dump all objects to tha
check memory for errors.
It is good practice to define a \helpref{wxObject::Dump}{wxobjectdump} member function for each class you derive
from a wxWindows class, so that \helpref{wxDebugContext::Dump}{wxdebugcontextdump} can call it and
from a wxWidgets class, so that \helpref{wxDebugContext::Dump}{wxdebugcontextdump} can call it and
give valuable information about the state of the application.
If you have difficulty tracking down a memory leak, recompile
in debugging mode and call \helpref{wxDebugContext::Dump}{wxdebugcontextdump} and \helpref{wxDebugContext::PrintStatistics}{wxdebugcontextprintstatistics} at
appropriate places. They will tell you what objects have not yet been
deleted, and what kinds of object they are. In fact, in debug mode wxWindows will automatically
deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically
detect memory leaks when your application is about to exit, and if there are any leaks,
will give you information about the problem. (How much information depends on the operating system
and compiler -- some systems don't allow all memory logging to be enabled). See the
@@ -45,7 +45,7 @@ wxUSE\_DEBUG\_NEW\_ALWAYS are set to 1 in setup.h, 'new' is defined to be:
\end{verbatim}
}%
All occurrences of 'new' in wxWindows and your own application will use
All occurrences of 'new' in wxWidgets and your own application will use
the overridden form of the operator with two extra arguments. This means that the debugging
output (and error messages reporting memory problems) will tell you what
file and on what line you allocated the object. Unfortunately not all
@@ -114,7 +114,7 @@ allocations done after the checkpoint will be dumped.
You can use wxDebugContext if \_\_WXDEBUG\_\_ is defined, or you can use it
at any other time (if wxUSE\_DEBUG\_CONTEXT is set to 1 in setup.h). It is not disabled
in non-debug mode because you may not wish to recompile wxWindows and your entire application
in non-debug mode because you may not wish to recompile wxWidgets and your entire application
just to make use of the error logging facility.
Note: wxDebugContext::SetFile has a problem at present, so use the default stream instead.