More initial reviews of [u*-v*] interface headers.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53303 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: utils.h
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// Purpose: interface of wxWindowDisabler
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// Purpose: interface of various utility classes and functions
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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@@ -10,14 +10,15 @@
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@class wxWindowDisabler
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@wxheader{utils.h}
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This class disables all windows of the application (may be with the exception
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of one of them) in its constructor and enables them back in its destructor.
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This class disables all windows of the application (may be with the
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exception of one of them) in its constructor and enables them back in its
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destructor.
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This is useful when you want to indicate to the user that the application
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is currently busy and cannot respond to user input.
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@library{wxcore}
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@category{FIXME}
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@category{misc}
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@see wxBusyCursor
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*/
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@@ -35,13 +36,13 @@ public:
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wxWindowDisabler(bool disable = true);
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/**
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Disables all top level windows of the applications with the exception of
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@a winToSkip if it is not @NULL.
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Disables all top level windows of the applications with the exception
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of @a winToSkip if it is not @NULL.
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*/
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wxWindowDisabler(wxWindow* winToSkip);
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/**
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Reenables back the windows disabled by the constructor.
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Reenables the windows disabled by the constructor.
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*/
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~wxWindowDisabler();
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};
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@@ -52,24 +53,24 @@ public:
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@class wxBusyCursor
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@wxheader{utils.h}
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This class makes it easy to tell your user that the program is temporarily busy.
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Just create a wxBusyCursor object on the stack, and within the current scope,
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the hourglass will be shown.
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This class makes it easy to tell your user that the program is temporarily
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busy. Just create a wxBusyCursor object on the stack, and within the
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current scope, the hourglass will be shown.
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For example:
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@code
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wxBusyCursor wait;
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for (int i = 0; i 100000; i++)
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for (int i = 0; i < 100000; i++)
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DoACalculation();
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@endcode
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It works by calling wxBeginBusyCursor() in the constructor,
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and wxEndBusyCursor() in the destructor.
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It works by calling wxBeginBusyCursor() in the constructor, and
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wxEndBusyCursor() in the destructor.
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@library{wxcore}
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@category{FIXME}
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@category{misc}
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@see wxBeginBusyCursor(), wxEndBusyCursor(), wxWindowDisabler
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*/
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@@ -88,6 +89,7 @@ public:
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};
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/**
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@class wxMouseState
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@wxheader{utils.h}
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@@ -97,38 +99,74 @@ public:
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The methods of this class generally mirror the corresponding methods of
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wxMouseEvent.
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This class is implemented entirely in @<wx/utils.h@>, meaning no extra
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library needs to be linked to use this class.
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@category{misc}
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@see wxGetMouseState()
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*/
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class wxMouseState
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{
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public:
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/// Returns X coordinate of the physical mouse event position.
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/**
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Default constructor.
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*/
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wxMouseState();
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/**
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Returns X coordinate of the physical mouse event position.
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*/
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wxCoord GetX() const;
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/// Returns Y coordinate of the physical mouse event position.
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/**
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Returns Y coordinate of the physical mouse event position.
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*/
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wxCoord GetY() const;
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/// Returns the physical mouse position.
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/**
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Returns the physical mouse position.
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*/
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wxPoint GetPosition() const;
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/// Returns @true if the left mouse button changed to down.
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/**
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Returns @true if the left mouse button changed to down.
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*/
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bool LeftDown() const;
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/// Returns @true if the middle mouse button changed to down.
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/**
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Returns @true if the middle mouse button changed to down.
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*/
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bool MiddleDown() const;
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/// Returns @true if the right mouse button changed to down.
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/**
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Returns @true if the right mouse button changed to down.
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*/
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bool RightDown() const;
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/// Returns @true if the first extra button mouse button changed to down.
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/**
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Returns @true if the first extra button mouse button changed to down.
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*/
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bool Aux1Down() const;
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/// Returns @true if the second extra button mouse button changed to down.
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/**
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Returns @true if the second extra button mouse button changed to down.
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*/
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bool Aux2Down() const;
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/// Returns @true if the control key is down.
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/**
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Returns @true if the control key is down.
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*/
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bool ControlDown() const;
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/// Returns @true if the shift key is down.
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/**
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Returns @true if the shift key is down.
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*/
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bool ShiftDown() const;
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/// Returns @true if the alt key is down.
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/**
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Returns @true if the alt key is down.
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*/
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bool AltDown() const;
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/// Returns @true if the meta key is down.
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/**
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Returns @true if the meta key is down.
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*/
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bool MetaDown() const;
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/// Same as MetaDown() under Mac systems, ControlDown() for the others.
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/**
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Same as MetaDown() under Mac systems, ControlDown() for the others.
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*/
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bool CmdDown() const;
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};
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