Added original works and stubs to CVS repository
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19676 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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include/wx/cocoa/app.h
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73
include/wx/cocoa/app.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: cocoa/app.h
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// Purpose: wxApp class
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// Author: David Elliott
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// Modified by:
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// Created: 2002/11/27
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// RCS-ID: $Id:
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// Copyright: (c) 2002 David Elliott
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_APP_H_
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#define _WX_COCOA_APP_H_
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// entrypoint
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int WXDLLEXPORT wxEntry( int argc, char *argv[] );
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// Represents the application. Derive OnInit and declare
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// a new App object to start application
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class WXDLLEXPORT wxApp: public wxAppBase
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{
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DECLARE_DYNAMIC_CLASS(wxApp)
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DECLARE_EVENT_TABLE()
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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public:
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wxApp();
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virtual ~wxApp() {}
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// ------------------------------------------------------------------------
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// Cocoa specifics
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// ------------------------------------------------------------------------
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public:
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inline WX_NSApplication GetNSApplication() { return m_cocoaApp; }
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void CocoaInstallRequestedIdleHandler() { if(m_isIdle) CocoaInstallIdleHandler(); }
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inline void CocoaRequestIdle() { m_isIdle = true; }
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protected:
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WX_NSApplication m_cocoaApp;
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void CocoaInstallIdleHandler();
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bool m_isIdle;
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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// Implement wxAppBase pure virtuals
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending();
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virtual void Dispatch();
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virtual bool Yield(bool onlyIfNeeded = FALSE);
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virtual bool ProcessIdle();
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/* Idle Processing */
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void OnIdle(wxIdleEvent& event);
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// Send idle event to all top-level windows.
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents();
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(wxWindowCocoa* win);
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static bool Initialize();
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static void CleanUp();
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virtual bool OnInit();
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virtual bool OnInitGui();
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void DeletePendingObjects();
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};
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#endif // _WX_COCOA_APP_H_
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