Iterate over wxPointList with STL syntax in wxGCDC::DoDrawSpline
STL syntax is more readable than notation with legacy API.
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@@ -847,22 +847,19 @@ void wxGCDCImpl::DoDrawSpline(const wxPointList *points)
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{
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wxCHECK_RET( IsOk(), wxT("wxGCDC(cg)::DoDrawSpline - invalid DC") );
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wxCHECK_RET( IsOk(), wxT("wxGCDC(cg)::DoDrawSpline - invalid DC") );
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wxCHECK_RET(points, "NULL pointer to spline points?");
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wxCHECK_RET(points, "NULL pointer to spline points?");
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wxCHECK_RET(points->GetCount() >= 2, "incomplete list of spline points?");
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wxCHECK_RET(points->size() >= 2, "incomplete list of spline points?");
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if ( !m_logicalFunctionSupported )
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if ( !m_logicalFunctionSupported )
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return;
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return;
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wxGraphicsPath path = m_graphicContext->CreatePath();
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wxGraphicsPath path = m_graphicContext->CreatePath();
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wxPointList::compatibility_iterator node = points->GetFirst();
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wxPointList::const_iterator itPt = points->begin();
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const wxPoint *p = node->GetData();
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const wxPoint* p = *itPt; ++itPt;
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wxCoord x1 = p->x;
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wxCoord x1 = p->x;
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wxCoord y1 = p->y;
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wxCoord y1 = p->y;
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node = node->GetNext();
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p = *itPt; ++itPt;
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p = node->GetData();
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wxCoord x2 = p->x;
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wxCoord x2 = p->x;
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wxCoord y2 = p->y;
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wxCoord y2 = p->y;
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wxCoord cx1 = ( x1 + x2 ) / 2;
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wxCoord cx1 = ( x1 + x2 ) / 2;
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@@ -870,16 +867,9 @@ void wxGCDCImpl::DoDrawSpline(const wxPointList *points)
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path.MoveToPoint( x1 , y1 );
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path.MoveToPoint( x1 , y1 );
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path.AddLineToPoint( cx1 , cy1 );
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path.AddLineToPoint( cx1 , cy1 );
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#if !wxUSE_STD_CONTAINERS
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while ( itPt != points->end() )
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while ((node = node->GetNext()) != NULL)
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#else
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while ((node = node->GetNext()))
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#endif // !wxUSE_STD_CONTAINERS
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{
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{
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p = node->GetData();
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p = *itPt; ++itPt;
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x1 = x2;
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x1 = x2;
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y1 = y2;
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y1 = y2;
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x2 = p->x;
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x2 = p->x;
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