* Rename the generic version as wxGenericAnimationCtrl
* Add a simple shim class for the generic wxAnimationCtrl * Use the generic wxAnimation as the base class (this will probably change...)
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@@ -13,70 +13,21 @@
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#include "wx/bitmap.h"
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// ----------------------------------------------------------------------------
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// wxAnimation
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// ----------------------------------------------------------------------------
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WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
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class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
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{
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public:
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wxAnimation() {}
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wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
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{ LoadFile(name, type); }
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virtual bool IsOk() const wxOVERRIDE
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{ return m_refData != NULL; }
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virtual unsigned int GetFrameCount() const wxOVERRIDE;
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virtual int GetDelay(unsigned int i) const wxOVERRIDE;
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virtual wxImage GetFrame(unsigned int i) const wxOVERRIDE;
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virtual wxSize GetSize() const wxOVERRIDE;
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virtual bool LoadFile(const wxString& filename,
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wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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// extended interface used by the generic implementation of wxAnimationCtrl
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wxPoint GetFramePosition(unsigned int frame) const;
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wxSize GetFrameSize(unsigned int frame) const;
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wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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wxColour GetTransparentColour(unsigned int frame) const;
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wxColour GetBackgroundColour() const;
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protected:
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static wxAnimationDecoderList sm_handlers;
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public:
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static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
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static void AddHandler(wxAnimationDecoder *handler);
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static void InsertHandler(wxAnimationDecoder *handler);
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static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
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static void CleanUpHandlers();
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static void InitStandardHandlers();
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wxDECLARE_DYNAMIC_CLASS(wxAnimation);
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};
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// ----------------------------------------------------------------------------
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// wxAnimationCtrl
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
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class WXDLLIMPEXP_ADV wxGenericAnimationCtrl: public wxAnimationCtrlBase
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{
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public:
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wxAnimationCtrl() { Init(); }
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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wxGenericAnimationCtrl() { Init(); }
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wxGenericAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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{
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Init();
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@@ -92,7 +43,7 @@ public:
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr);
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~wxAnimationCtrl();
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~wxGenericAnimationCtrl();
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public:
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virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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@@ -104,7 +55,7 @@ public:
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virtual bool IsPlaying() const wxOVERRIDE
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{ return m_isPlaying; }
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void SetAnimation(const wxAnimation &animation) wxOVERRIDE;
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void SetAnimation(const wxAnimation &animation) wxOVERRIDE;
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wxAnimation GetAnimation() const wxOVERRIDE
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{ return m_animation; }
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@@ -170,7 +121,7 @@ protected:
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private:
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typedef wxAnimationCtrlBase base_type;
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wxDECLARE_DYNAMIC_CLASS(wxAnimationCtrl);
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wxDECLARE_DYNAMIC_CLASS(wxGenericAnimationCtrl);
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wxDECLARE_EVENT_TABLE();
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};
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