Added def files for making OpenGL DLLs (Mingw32); added comment to wxHTML format
doc; added OpenGL libs to makeg95.env git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6828 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -188,6 +188,11 @@ if necessary) that the project settings, especially the list of defined
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symbols, struct packing, etc. are exactly the same for all items in
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the project. After this, delete everything (including PCH) and recompile.
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Note (5): for some further notes about upgrading your project
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files to be compatible with wxWindows 2.1.14, please see
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"Highlights of wxWindows 2.1.14" from the Download page of the
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web site or CD-ROM.
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Visual C++ 1.5 compilation (16-bit)
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-----------------------------------
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@@ -471,6 +476,19 @@ Notes:
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5. If there's a problem executing the windres program, try
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commenting out RCPREPROCESSOR in makeg95.env.
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6. OpenGL support should work with Mingw32 as-is. However,
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if you wish to generate import libraries appropriate either for
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the MS OpenGL libraries or the SGI OpenGL libraries, go to
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include/wx/msw/gl and use:
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dlltool -k -d opengl.def -llibopengl.a
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for the SGI DLLs, or
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dlltool -k -d opengl32.def -llibopengl32.a
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and similarly for glu[32].def.
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References:
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- The GNU-WIN32 site is at
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