Correct broken reference. Mention wxFileName::DirName()
in the overview. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43530 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -28,18 +28,26 @@ wxFileName dirname( wxT("C:\mydir"), wxEmptyString );
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MyMethod( dirname.GetPath() );
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MyMethod( dirname.GetPath() );
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\end{verbatim}
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\end{verbatim}
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The same can be done using the static method \helpref{wxFileName::DirName}{wxfilenamedirname}:
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\begin{verbatim}
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wxFileName dirname = wxFileName::DirName( wxT("C:\mydir") );
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MyMethod( dirname.GetPath() );
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\end{verbatim}
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Accordingly, methods dealing with directories or directory names
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Accordingly, methods dealing with directories or directory names
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like \helpref{IsDirReadable}{wxfilenameisdirreadale} use
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like \helpref{IsDirReadable}{wxfilenameisdirreadable} use
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\helpref{GetPath}{wxfilenamegetpath} whereas methods dealing
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\helpref{GetPath}{wxfilenamegetpath} whereas methods dealing
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with file names like \helpref{IsFileReadable}{wxfilenameisfilereadale}
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with file names like \helpref{IsFileReadable}{wxfilenameisfilereadable}
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use \helpref{GetFullPath}{wxfilenamegetfullpath}.
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use \helpref{GetFullPath}{wxfilenamegetfullpath}.
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If it is not known wether a string contains a directory name or
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If it is not known wether a string contains a directory name or
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a complete file name (such as when interpreting user input) you need to use
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a complete file name (such as when interpreting user input) you need to use
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the static function \helpref{wxFileName::DirExists}{wxfilenamedirexists}
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the static function \helpref{wxFileName::DirExists}{wxfilenamedirexists}
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(or its global variant \helpref{wxDirExists}{wxdirexists}) and
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(or its identical variants \helpref{wxDir::Exists}{wxdirexists} and
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construct the wxFileName instance accordingly. This will only work
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\helpref{wxDirExists}{functionwxdirexists}) and construct the wxFileName
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if the directory actually exists, of course:
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instance accordingly. This will only work if the directory actually exists,
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of course:
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\begin{verbatim}
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\begin{verbatim}
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wxString user_input;
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wxString user_input;
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