Made wxLayoutAlgorithm more general (copes with nested sash windows)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1527 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -102,7 +102,7 @@ should keep the clipboard open for only a very short time.
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Returns TRUE on success. This should be tested (as in the sample shown above).
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\membersection{wxClipboard::SetData}\label{wxclipboardadddata}
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\membersection{wxClipboard::SetData}\label{wxclipboardsetdata}
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\func{bool}{SetData}{\param{wxDataObject*}{ data}}
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@@ -114,6 +114,14 @@ Default constructor.
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Destructor.
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\membersection{wxLayoutAlgorithm::LayoutFrame}\label{wxlayoutalgorithmlayoutframe}
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\constfunc{bool}{LayoutFrame}{\param{wxFrame* }{frame}, \param{wxWindow*}{ mainWindow = NULL}}
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Lays out the children of a normal frame. {\it mainWindow} is set to occupy the remaining space.
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This function simply calls \helpref{wxLayoutAlgorithm::LayoutWindow}{wxlayoutalgorithmlayoutwindow}.
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\membersection{wxLayoutAlgorithm::LayoutMDIFrame}\label{wxlayoutalgorithmlayoutmdiframe}
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\constfunc{bool}{LayoutMDIFrame}{\param{wxMDIParentFrame* }{frame}, \param{wxRect*}{ rect = NULL}}
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@@ -123,11 +131,11 @@ given rectangle will be used as a starting point instead of the frame's client a
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The MDI client window is set to occupy the remaining space.
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\membersection{wxLayoutAlgorithm::LayoutFrame}\label{wxlayoutalgorithmlayoutframe}
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\membersection{wxLayoutAlgorithm::LayoutWindow}\label{wxlayoutalgorithmlayoutwindow}
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\constfunc{bool}{LayoutFrame}{\param{wxFrame* }{frame}, \param{wxWindow*}{ mainWindow = NULL}}
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\constfunc{bool}{LayoutWindow}{\param{wxWindow* }{parent}, \param{wxWindow*}{ mainWindow = NULL}}
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Lays out the children of a normal frame.
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Lays out the children of a normal frame or other window.
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{\it mainWindow} is set to occupy the remaining space.
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@@ -8,7 +8,7 @@ Classes: \helpref{wxDataObject}{wxdataobject},
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\helpref{wxFileDropTarget}{wxfiledroptarget}
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It has to be noted that the API for drag and drop in wxWindows is not
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yet finnished which is mostly due to the fact that DnD support under
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yet finished which is mostly due to the fact that DnD support under
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GTK 1.0 is very rudimentary and entirely different from the XDnD
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protocoll used by GTK 1.2. This also entails that not all of the documentation
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concerning DnD might be correct and some of the code might get broken
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