Attempts to make it compile in Unicode mode

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7245 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2000-04-23 12:39:45 +00:00
parent c20c8cb95d
commit f9a07d0026
8 changed files with 35 additions and 12 deletions

View File

@@ -160,6 +160,9 @@
// non GUI features selection
// ----------------------------------------------------------------------------
// Set to 1 to build in Unicode mode (wxchar.h will define _UNICODE and UNICODE)
#define wxUSE_UNICODE 1
// Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit
// integer which is implemented in terms of native 64 bit integers if any or
// uses emulation otherwise.
@@ -630,6 +633,12 @@
#define wxUSE_DEBUG_NEW_ALWAYS 0
#endif // wxUSE_MFC
// ODBC classes aren't Unicode-compatible yet
#if wxUSE_UNICODE
#undef wxUSE_ODBC
#define wxUSE_ODBC 0
#endif
#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS)
// Can't use OLE drag and drop in Windows 3.1 because we don't know how
// to implement UUIDs