More wxMotif work, OGL enhancements, USE_ macro corrections, object.cpp delete

operator correction for VC++ 6


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@780 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1998-09-28 15:42:54 +00:00
parent 23e09f1115
commit f97c985452
44 changed files with 3439 additions and 614 deletions

View File

@@ -592,3 +592,163 @@ wxShape* wxDiagram::FindShape(long id) const
return NULL;
}
//// Crossings classes
wxLineCrossings::wxLineCrossings()
{
}
wxLineCrossings::~wxLineCrossings()
{
ClearCrossings();
}
void wxLineCrossings::FindCrossings(wxDiagram& diagram)
{
ClearCrossings();
wxNode* node1 = diagram.GetShapeList()->First();
while (node1)
{
wxShape* shape1 = (wxShape*) node1->Data();
if (shape1->IsKindOf(CLASSINFO(wxLineShape)))
{
wxLineShape* lineShape1 = (wxLineShape*) shape1;
// Iterate through the segments
wxList* pts1 = lineShape1->GetLineControlPoints();
int i;
for (i = 0; i < (pts1->Number() - 1); i++)
{
wxRealPoint* pt1_a = (wxRealPoint*) (pts1->Nth(i)->Data());
wxRealPoint* pt1_b = (wxRealPoint*) (pts1->Nth(i+1)->Data());
// Now we iterate through the segments again
wxNode* node2 = diagram.GetShapeList()->First();
while (node2)
{
wxShape* shape2 = (wxShape*) node2->Data();
// Assume that the same line doesn't cross itself
if (shape2->IsKindOf(CLASSINFO(wxLineShape)) && (shape1 != shape2))
{
wxLineShape* lineShape2 = (wxLineShape*) shape2;
// Iterate through the segments
wxList* pts2 = lineShape2->GetLineControlPoints();
int j;
for (j = 0; j < (pts2->Number() - 1); j++)
{
wxRealPoint* pt2_a = (wxRealPoint*) (pts2->Nth(j)->Data());
wxRealPoint* pt2_b = (wxRealPoint*) (pts2->Nth(j+1)->Data());
// Now let's see if these two segments cross.
double ratio1, ratio2;
oglCheckLineIntersection(pt1_a->x, pt1_a->y, pt1_b->x, pt1_b->y,
pt2_a->x, pt2_a->y, pt2_b->x, pt2_b->y,
& ratio1, & ratio2);
if ((ratio1 < 1.0) && (ratio1 > -1.0))
{
// Intersection!
wxLineCrossing* crossing = new wxLineCrossing;
crossing->m_intersect.x = (pt1_a->x + (pt1_b->x - pt1_a->x)*ratio1);
crossing->m_intersect.y = (pt1_a->y + (pt1_b->y - pt1_a->y)*ratio1);
crossing->m_pt1 = * pt1_a;
crossing->m_pt2 = * pt1_b;
crossing->m_pt3 = * pt2_a;
crossing->m_pt4 = * pt2_b;
crossing->m_lineShape1 = lineShape1;
crossing->m_lineShape2 = lineShape2;
m_crossings.Append(crossing);
}
}
}
node2 = node2->Next();
}
}
}
node1 = node1->Next();
}
}
void wxLineCrossings::DrawCrossings(wxDiagram& diagram, wxDC& dc)
{
dc.SetBrush(*wxTRANSPARENT_BRUSH);
long arcWidth = 8;
wxNode* node = m_crossings.First();
while (node)
{
wxLineCrossing* crossing = (wxLineCrossing*) node->Data();
// dc.DrawEllipse((long) (crossing->m_intersect.x - (arcWidth/2.0) + 0.5), (long) (crossing->m_intersect.y - (arcWidth/2.0) + 0.5),
// arcWidth, arcWidth);
// Let's do some geometry to find the points on either end of the arc.
/*
(x1, y1)
|\
| \
| \
| \
| \
| |\ c c1
| a | \
| \
| - x <-- centre of arc
a1 | b |\
| | \ c2
| a2 | \
| - \
| b2 \
| \
|_______________\ (x2, y2)
b1
*/
double a1 = wxMax(crossing->m_pt1.y, crossing->m_pt2.y) - wxMin(crossing->m_pt1.y, crossing->m_pt2.y) ;
double b1 = wxMax(crossing->m_pt1.x, crossing->m_pt2.x) - wxMin(crossing->m_pt1.x, crossing->m_pt2.x) ;
double c1 = sqrt( (a1*a1) + (b1*b1) );
double c = arcWidth / 2.0;
double a = c * a1/c1 ;
double b = c * b1/c1 ;
// I'm not sure this is right, since we don't know which direction we should be going in - need
// to know which way the line slopes and choose the sign appropriately.
double arcX1 = crossing->m_intersect.x - b;
double arcY1 = crossing->m_intersect.y - a;
double arcX2 = crossing->m_intersect.x + b;
double arcY2 = crossing->m_intersect.y + a;
dc.SetPen(*wxBLACK_PEN);
dc.DrawArc( (long) arcX1, (long) arcY1, (long) arcX2, (long) arcY2,
(long) crossing->m_intersect.x, (long) crossing->m_intersect.y);
dc.SetPen(*wxWHITE_PEN);
dc.DrawLine( (long) arcX1, (long) arcY1, (long) arcX2, (long) arcY2 );
node = node->Next();
}
}
void wxLineCrossings::ClearCrossings()
{
wxNode* node = m_crossings.First();
while (node)
{
wxLineCrossing* crossing = (wxLineCrossing*) node->Data();
delete crossing;
node = node->Next();
}
m_crossings.Clear();
}