More wxMotif work, OGL enhancements, USE_ macro corrections, object.cpp delete
operator correction for VC++ 6 git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@780 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -94,6 +94,15 @@
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#define OP_ALL (OP_CLICK_LEFT | OP_CLICK_RIGHT | OP_DRAG_LEFT | OP_DRAG_RIGHT)
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// Attachment modes
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#define ATTACHMENT_MODE_NONE 0
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#define ATTACHMENT_MODE_EDGE 1
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#define ATTACHMENT_MODE_BRANCHING 2
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// Sub-modes for branching attachment mode
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#define BRANCHING_ATTACHMENT_NORMAL 1
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#define BRANCHING_ATTACHMENT_BLOB 2
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class wxShapeTextLine;
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class wxShapeCanvas;
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class wxLineShape;
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@@ -127,6 +136,7 @@ class wxShapeEvtHandler: public wxObject
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virtual void OnDelete();
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virtual void OnDraw(wxDC& dc);
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virtual void OnDrawContents(wxDC& dc);
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virtual void OnDrawBranches(wxDC& dc, bool erase = FALSE);
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virtual void OnMoveLinks(wxDC& dc);
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virtual void OnErase(wxDC& dc);
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virtual void OnEraseContents(wxDC& dc);
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@@ -274,8 +284,8 @@ class wxShape: public wxShapeEvtHandler
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inline wxList& GetLines() const { return (wxList&) m_lines; }
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inline void SetDisableLabel(bool flag) { m_disableLabel = flag; }
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inline bool GetDisableLabel() const { return m_disableLabel; }
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inline void SetAttachmentMode(bool flag) { m_attachmentMode = flag; }
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inline bool GetAttachmentMode() const { return m_attachmentMode; }
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inline void SetAttachmentMode(int mode) { m_attachmentMode = mode; }
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inline int GetAttachmentMode() const { return m_attachmentMode; }
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inline void SetId(long i) { m_id = i; }
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inline long GetId() const { return m_id; }
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@@ -382,6 +392,12 @@ class wxShape: public wxShapeEvtHandler
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virtual int GetNumberOfAttachments() const;
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virtual bool AttachmentIsValid(int attachment) const;
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// Only get the attachment position at the _edge_ of the shape, ignoring
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// branching mode. This is used e.g. to indicate the edge of interest, not the point
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// on the attachment branch.
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virtual bool GetAttachmentPositionEdge(int attachment, double *x, double *y,
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int nth = 0, int no_arcs = 1, wxLineShape *line = NULL);
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// Assuming the attachment lies along a vertical or horizontal line,
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// calculate the position on that point.
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virtual wxRealPoint CalcSimpleAttachment(const wxRealPoint& pt1, const wxRealPoint& pt2,
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@@ -408,6 +424,59 @@ class wxShape: public wxShapeEvtHandler
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// Can override this to prevent or intercept line reordering.
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virtual void OnChangeAttachment(int attachment, wxLineShape* line, wxList& ordering);
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//// New banching attachment code, 24/9/98
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//
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// |________|
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// | <- root
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// | <- neck
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// shoulder1 ->---------<- shoulder2
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// | | | | |<- stem
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// <- branching attachment point N-1
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// This function gets the root point at the given attachment.
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virtual wxRealPoint GetBranchingAttachmentRoot(int attachment);
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// This function gets information about where branching connections go (calls GetBranchingAttachmentRoot)
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virtual bool GetBranchingAttachmentInfo(int attachment, wxRealPoint& root, wxRealPoint& neck,
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wxRealPoint& shoulder1, wxRealPoint& shoulder2);
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// n is the number of the adjoining line, from 0 to N-1 where N is the number of lines
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// at this attachment point.
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// attachmentPoint is where the arc meets the stem, and stemPoint is where the stem meets the
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// shoulder.
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virtual bool GetBranchingAttachmentPoint(int attachment, int n, wxRealPoint& attachmentPoint,
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wxRealPoint& stemPoint);
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// Get the number of lines at this attachment position.
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virtual int GetAttachmentLineCount(int attachment) const;
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// Draw the branches (not the actual arcs though)
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virtual void OnDrawBranches(wxDC& dc, int attachment, bool erase = FALSE);
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virtual void OnDrawBranches(wxDC& dc, bool erase = FALSE);
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// Branching attachment settings
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inline void SetBranchNeckLength(int len) { m_branchNeckLength = len; }
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inline int GetBranchNeckLength() const { return m_branchNeckLength; }
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inline void SetBranchStemLength(int len) { m_branchStemLength = len; }
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inline int GetBranchStemLength() const { return m_branchStemLength; }
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inline void SetBranchSpacing(int len) { m_branchSpacing = len; }
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inline int GetBranchSpacing() const { return m_branchSpacing; }
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// Further detail on branching style, e.g. blobs on interconnections
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inline void SetBranchStyle(long style) { m_branchStyle = style; }
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inline long GetBranchStyle() const { return m_branchStyle; }
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// Rotate the standard attachment point from physical (0 is always North)
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// to logical (0 -> 1 if rotated by 90 degrees)
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virtual int PhysicalToLogicalAttachment(int physicalAttachment) const;
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// Rotate the standard attachment point from logical
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// to physical (0 is always North)
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virtual int LogicalToPhysicalAttachment(int logicalAttachment) const;
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// This is really to distinguish between lines and other images.
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// For lines, want to pass drag to canvas, since lines tend to prevent
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// dragging on a canvas (they get in the way.)
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@@ -426,11 +495,8 @@ class wxShape: public wxShapeEvtHandler
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// handler data if any. Calls the virtual Copy function.
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void CopyWithHandler(wxShape& copy);
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// Rotate about the given axis by the given amount in radians
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// (does nothing for most objects)
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// But even non-rotating objects should record their notional
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// rotation in case it's important (e.g. in dog-leg code).
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virtual inline void Rotate(double WXUNUSED(x), double WXUNUSED(y), double theta) { m_rotation = theta; }
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// Rotate about the given axis by the given amount in radians.
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virtual void Rotate(double x, double y, double theta);
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virtual inline double GetRotation() const { return m_rotation; }
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void ClearAttachments();
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@@ -468,7 +534,8 @@ class wxShape: public wxShapeEvtHandler
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double m_rotation;
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int m_sensitivity;
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bool m_draggable;
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bool m_attachmentMode; // TRUE if using attachments, FALSE otherwise
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int m_attachmentMode; // 0 for no attachments, 1 if using normal attachments,
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// 2 for branching attachments
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bool m_spaceAttachments; // TRUE if lines at one side should be spaced
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bool m_fixedWidth;
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bool m_fixedHeight;
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@@ -485,6 +552,10 @@ class wxShape: public wxShapeEvtHandler
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int m_textMarginY;
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wxString m_regionName;
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bool m_maintainAspectRatio;
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int m_branchNeckLength;
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int m_branchStemLength;
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int m_branchSpacing;
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long m_branchStyle;
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};
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class wxPolygonShape: public wxShape
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