More wxMotif work, OGL enhancements, USE_ macro corrections, object.cpp delete
operator correction for VC++ 6 git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@780 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -18,6 +18,18 @@
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#include "wx/bitmap.h"
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/* Cursor for one display, so we can choose the correct one for
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* the current display.
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*/
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class wxXCursor : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxXCursor)
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public:
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WXDisplay* m_display;
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WXCursor m_cursor;
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};
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class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
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{
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friend class WXDLLEXPORT wxBitmap;
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@@ -26,10 +38,8 @@ public:
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wxCursorRefData();
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~wxCursorRefData();
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protected:
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/* TODO: implementation
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WXHCURSOR m_hCursor;
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*/
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wxList m_cursors; // wxXCursor objects, one per display
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wxStockCursor m_cursorId; // wxWindows standard cursor id
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};
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#define M_CURSORDATA ((wxCursorRefData *)m_refData)
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@@ -50,24 +60,23 @@ public:
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wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
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const char maskBits[] = NULL);
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/* TODO: make default type suit platform */
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wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_CUR_RESOURCE,
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wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM,
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int hotSpotX = 0, int hotSpotY = 0);
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wxCursor(int cursor_type);
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wxCursor(wxStockCursor id);
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~wxCursor();
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// TODO: also verify the internal cursor handle
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virtual bool Ok() const { return (m_refData != NULL) ; }
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virtual bool Ok() const { return ((m_refData != NULL) && M_CURSORDATA->m_ok); }
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inline wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
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inline bool operator == (const wxCursor& cursor) { return m_refData == cursor.m_refData; }
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inline bool operator != (const wxCursor& cursor) { return m_refData != cursor.m_refData; }
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/* TODO: implementation
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void SetHCURSOR(WXHCURSOR cursor);
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inline WXHCURSOR GetHCURSOR() const { return (M_CURSORDATA ? M_CURSORDATA->m_hCursor : 0); }
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*/
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// Motif-specific.
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// Create/get a cursor for the current display
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WXCursor GetXCursor(WXDisplay* display) ;
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// Make a cursor from standard id
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WXCursor MakeCursor(WXDisplay* display, wxStockCursor id);
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};
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extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);
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