Restore wxPython build scripts
These scripts were removed in c9220befc7
but are
still referenced in wxPython build instructions, so restore them.
Closes #17289.
This commit is contained in:
255
build/tools/builder.py
Executable file
255
build/tools/builder.py
Executable file
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import os
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import subprocess
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import sys
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import time
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class BuildError(Exception):
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def __init__(self, value):
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self.value = value
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def __repr__(self):
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return repr(self.value)
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def runInDir(command, dir=None, verbose=True):
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if dir:
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olddir = os.getcwd()
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os.chdir(dir)
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commandStr = " ".join(command)
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if verbose:
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print(commandStr)
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result = os.system(commandStr)
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if dir:
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os.chdir(olddir)
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return result
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class Builder:
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"""
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Base class exposing the Builder interface.
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"""
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def __init__(self, formatName="", commandName="", programDir=None):
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"""
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formatName = human readable name for project format (should correspond with Bakefile names)
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commandName = name of command line program used to invoke builder
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programDir = directory program is located in, if not on the path
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"""
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self.dir = dir
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self.name = commandName
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self.formatName = formatName
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self.programDir = programDir
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self.doSetup()
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def doSetup(self):
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"""
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Do anything special needed to configure the environment to build with this builder.
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"""
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pass
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def isAvailable(self):
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"""
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Run sanity checks before attempting to build with this format
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"""
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# Make sure the builder program exists
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programPath = self.getProgramPath()
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if os.path.exists(programPath):
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return True
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else:
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# check the PATH for the program
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# TODO: How do we check if we're in Cygwin?
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if sys.platform.startswith("win"):
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result = os.system(self.name)
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if result == 0:
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return True
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dirs = os.environ["PATH"].split(":")
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for dir in dirs:
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if os.path.isfile(os.path.join(dir, self.name)):
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return True
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else:
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result = os.system("which %s" % self.name)
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if result == 0:
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return True
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return False
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def getProgramPath(self):
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if self.programDir:
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path = os.path.join(self.programDir, self.name)
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if sys.platform.startswith("win"):
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path = '"%s"' % path
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return path
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return self.name
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def getProjectFileArg(self, projectFile = None):
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result = []
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if projectFile:
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result.append(projectFile)
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return result
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def clean(self, dir=None, projectFile=None, options=[]):
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"""
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dir = the directory containing the project file
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projectFile = Some formats need to explicitly specify the project file's name
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"""
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if self.isAvailable():
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args = [self.getProgramPath()]
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pfArg = self.getProjectFileArg(projectFile)
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if pfArg:
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args.extend(pfArg)
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args.append("clean")
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if options:
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args.extend(options)
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result = runInDir(args, dir)
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return result
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return False
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def configure(self, dir=None, options=[]):
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# if we don't have configure, just report success
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return 0
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def build(self, dir=None, projectFile=None, targets=None, options=[]):
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if self.isAvailable():
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args = [self.getProgramPath()]
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pfArg = self.getProjectFileArg(projectFile)
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if pfArg:
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args.extend(pfArg)
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# Important Note: if extending args, check it first!
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# NoneTypes are not iterable and will crash the clean, build, or install!
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# Very very irritating when this happens right at the end.
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if options:
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args.extend(options)
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result = runInDir(args, dir)
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return result
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return 1
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def install(self, dir=None, projectFile=None, options=[]):
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if self.isAvailable():
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args = [self.getProgramPath()]
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pfArg = self.getProjectFileArg(projectFile)
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if pfArg:
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args.extend(pfArg)
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args.append("install")
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if options:
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args.extend(options)
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result = runInDir(args, dir)
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return result
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return 1
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# Concrete subclasses of abstract Builder interface
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class GNUMakeBuilder(Builder):
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def __init__(self, commandName="make", formatName="GNUMake"):
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Builder.__init__(self, commandName=commandName, formatName=formatName)
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class XcodeBuilder(Builder):
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def __init__(self, commandName="xcodebuild", formatName="Xcode"):
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Builder.__init__(self, commandName=commandName, formatName=formatName)
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class AutoconfBuilder(GNUMakeBuilder):
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def __init__(self, formatName="autoconf"):
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GNUMakeBuilder.__init__(self, formatName=formatName)
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def configure(self, dir=None, options=None):
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#olddir = os.getcwd()
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#os.chdir(dir)
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configdir = dir
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if not dir:
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configdir = os.getcwd()
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configure_cmd = ""
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while os.path.exists(configdir):
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config_cmd = os.path.join(configdir, "configure")
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if not os.path.exists(config_cmd):
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parentdir = os.path.abspath(os.path.join(configdir, ".."))
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if configdir == parentdir:
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break
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configdir = parentdir
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else:
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configure_cmd = config_cmd
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break
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if not configure_cmd:
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sys.stderr.write("Could not find configure script at %r. Have you run autoconf?\n" % dir)
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return 1
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optionsStr = " ".join(options) if options else ""
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command = "%s %s" % (configure_cmd, optionsStr)
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print(command)
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result = os.system(command)
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#os.chdir(olddir)
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return result
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class MSVCBuilder(Builder):
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def __init__(self, commandName="nmake.exe"):
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Builder.__init__(self, commandName=commandName, formatName="msvc")
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def isAvailable(self):
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PATH = os.environ['PATH'].split(os.path.pathsep)
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for p in PATH:
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if os.path.exists(os.path.join(p, self.name)):
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return True
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return False
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def getProjectFileArg(self, projectFile = None):
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result = []
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if projectFile:
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result.extend(['-f', projectFile])
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return result
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class MSVCProjectBuilder(Builder):
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def __init__(self):
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Builder.__init__(self, commandName="VCExpress.exe", formatName="msvcProject")
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for key in ["VS90COMNTOOLS", "VC80COMNTOOLS", "VC71COMNTOOLS"]:
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if os.environ.has_key(key):
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self.programDir = os.path.join(os.environ[key], "..", "IDE")
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if self.programDir == None:
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for version in ["9.0", "8", ".NET 2003"]:
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msvcDir = "C:\\Program Files\\Microsoft Visual Studio %s\\Common7\\IDE" % version
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if os.path.exists(msvcDir):
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self.programDir = msvcDir
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def isAvailable(self):
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if self.programDir:
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path = os.path.join(self.programDir, self.name)
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if os.path.exists(path):
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return True
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else:
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# I don't have commercial versions of MSVC so I can't test this
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name = "devenv.com"
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path = os.path.join(self.programDir, name)
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if os.path.exists(path):
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self.name = "devenv.com"
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return True
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return False
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builders = [GNUMakeBuilder, XcodeBuilder, AutoconfBuilder, MSVCBuilder, MSVCProjectBuilder]
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def getAvailableBuilders():
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availableBuilders = {}
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for symbol in builders:
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thisBuilder = symbol()
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if thisBuilder.isAvailable():
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availableBuilders[thisBuilder.formatName] = symbol
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return availableBuilders
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