fix miscellaneous doxygen warnings; IMPORTANT: never leave empty lines inside a @beginEventTable/@endEventTable block (or similar blocks); it results in difficult-to-fix doxygen warnings
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57624 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -287,7 +287,6 @@ public:
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*/
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void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const;
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//@{
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/**
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Get the position at which the visible portion of the window starts.
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@@ -296,20 +295,24 @@ public:
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@param y
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Receives the first visible y position in scroll units.
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@remarks If either of the scrollbars is not at the home position, x
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and/or y will be greater than zero. Combined with
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wxWindow::GetClientSize(), the application can use this
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function to efficiently redraw only the visible portion
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of the window. The positions are in logical scroll
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units, not pixels, so to convert to pixels you will
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have to multiply by the number of pixels per scroll
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increment.
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@remarks
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If either of the scrollbars is not at the home position, @a x
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and/or @a y will be greater than zero.
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Combined with wxWindow::GetClientSize(), the application can use this
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function to efficiently redraw only the visible portion of the window.
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The positions are in logical scroll units, not pixels, so to convert
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to pixels you will have to multiply by the number of pixels per scroll
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increment.
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@see SetScrollbars(), Scroll()
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*/
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void GetViewStart(int* x, int* y) const;
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/**
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This is a simple overload of GetViewStart(int*,int*); see that function
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for more info.
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*/
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wxPoint GetViewStart() const;
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//@}
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/**
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Gets the size in device units of the scrollable window area (as
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@@ -352,7 +355,6 @@ public:
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*/
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void PrepareDC(wxDC& dc);
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//@{
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/**
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Scrolls a window so the view start is at the given point.
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@@ -364,14 +366,17 @@ public:
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@remarks The positions are in scroll units, not pixels, so to convert to
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pixels you will have to multiply by the number of
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pixels per scroll increment. If either parameter is
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wxDefaultCoord (-1), that position will be ignored (no change
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::wxDefaultCoord (-1), that position will be ignored (no change
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in that direction).
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@see SetScrollbars(), GetScrollPixelsPerUnit()
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*/
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void Scroll(int x, int y);
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/**
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This is an overload of Scroll(int,int); see that function for more info.
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*/
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void Scroll(const wxPoint& pt);
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//@}
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/**
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Set the horizontal and vertical scrolling increment only. See the
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