wxID_ANY, wxDefaultSize, wxDefaultPosition, wxNOT_FOUND, true, false, tabs replacements.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27745 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -75,18 +75,18 @@ bool MyApp::OnInit()
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// you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler()
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// documentation for the types of image handlers available.
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wxImage::AddHandler(new wxXPMHandler);
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// Initialize all the XRC handlers. Always required (unless you feel like
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// going through and initializing a handler of each control type you will
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// be using (ie initialize the spinctrl handler, initialize the textctrl
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// handler). However, if you are only using a few control types, it will
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// save some space to only initialize the ones you will be using. See
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// wxXRC docs for details.
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wxXmlResource::Get()->InitAllHandlers();
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wxXmlResource::Get()->InitAllHandlers();
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// Load all of the XRC files that will be used. You can put everything
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// into one giant XRC file if you wanted, but then they become more
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// diffcult to manage, and harder to reuse in later projects.
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// into one giant XRC file if you wanted, but then they become more
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// diffcult to manage, and harder to reuse in later projects.
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// The menubar
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wxXmlResource::Get()->Load(wxT("rc/menu.xrc"));
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// The toolbar
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@@ -100,7 +100,7 @@ bool MyApp::OnInit()
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// Frame example
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wxXmlResource::Get()->Load(wxT("rc/frame.xrc"));
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// Uncentered example
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wxXmlResource::Get()->Load(wxT("rc/uncenter.xrc"));
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wxXmlResource::Get()->Load(wxT("rc/uncenter.xrc"));
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// Custom class example
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wxXmlResource::Get()->Load(wxT("rc/custclas.xrc"));
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// wxArtProvider example
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@@ -110,15 +110,15 @@ bool MyApp::OnInit()
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// Variable expansion example
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wxXmlResource::Get()->Load(wxT("rc/variable.xrc"));
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// Make an instance of your derived frame. Passing NULL (the default value
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// Make an instance of your derived frame. Passing NULL (the default value
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// of MyFrame's constructor is NULL) as the frame doesn't have a frame
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// since it is the first window.
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// since it is the first window.
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MyFrame *frame = new MyFrame();
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// Show the frame.
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frame->Show(TRUE);
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// Return TRUE to tell program to continue (FALSE would terminate).
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return TRUE;
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frame->Show(true);
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// Return true to tell program to continue (false would terminate).
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return true;
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}
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