Added expose event compression.
Made wxUniv scrollbars not accept any focus if they are owned by the window (in contrast to stand alone scrollbars). Further corrections to ScrollWindow() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14389 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -180,18 +180,30 @@ void MyCanvas::OnPaint( wxPaintEvent &event )
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{
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wxPaintDC dc(this);
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PrepareDC( dc );
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#if 0
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wxRegionIterator upd( GetUpdateRegion() );
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while (upd)
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{
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wxLogDebug( "Paint: %d %d %d %d", upd.GetX(), upd.GetY(), upd.GetWidth(), upd.GetHeight() );
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upd ++;
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}
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#endif
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#if 0
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wxSize size = GetSize();
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wxSize client_size = GetClientSize();
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wxLogDebug( "size %d %d client_size %d %d", size.x, size.y, client_size.x, client_size.y );
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#endif
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dc.SetPen( *wxWHITE_PEN );
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for (int i = 0; i < 20; i += 2)
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dc.DrawLine( i,i, i+100,i );
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dc.SetPen( *wxWHITE_PEN );
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for (int i = 200; i < 220; i += 2)
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dc.DrawLine( i-200,i, i-100,i );
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wxRegion region( 110, 110, 80, 80 );
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wxRegion hole( 130, 130, 40, 1 );
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region.Intersect( hole );
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