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wxPython/BUILD.unix.txt
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wxPython/BUILD.unix.txt
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Building wxPython on Unix or Unix-like Systems
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----------------------------------------------
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The basic steps for building wxPython for Unix or Unix-like systems
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are:
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1. Compile and/or install glib and gtk+
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2. Compile and/or install wxGTK
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3. Compile and install wxPython
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We'll go into more detail of each of these steps below, but first a
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few bits of background information on tools.
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I use a tool called SWIG (http://www.swig.org) to help generate the
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C++ sources used in the wxPython extension module. However you don't
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need to have SWIG unless you want to modify the *.i files. If you do
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you'll want to have version 1.1-883 of SWIG and you'll need to change
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a flag in the setup.py script as described below.
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I use the new Python Distutils tool to build wxPython. It is included
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with Python 2.0, but if you want to use Python 1.5.2 or 1.6 then
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you'll need to download and install Distutils 1.0 from
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http://www.python.org/sigs/distutils-sig/
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I usually use RedHat Linux when working on the wxGTK version of
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wxPython, but I occasionally build and test on Solaris and I hope to
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be able to add some other platforms soon. The compiler I use is
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whatever comes with the current version of RedHat I am using. I find
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that there are less portability problems with the RPMs if I don't try
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using the latest and greatest compilers all the time. On the other
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platforms I usually stick with as recent a version of GCC that I can
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find pre-built for that platform.
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Okay, now on the the fun stuff...
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1. Compile and/or install glib and gtk+
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---------------------------------------
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A. First of all, check and see if you've already got glib/gtk+ on your
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system, all the Linux distributions I know of come with it, at
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least as an option. Look for libglib.* and libgtk.* in your system's
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standard library directories. You'll also need the headers and
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config scripts in order to build things that use glib/gtk. Try
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running gtk-config:
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gtk-config --version
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If you have version 1.2.5 or better then you're all set. You can
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skip to step #2.
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B. If your system has a binary package mechanism, (RPMs, debs,
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whatever...) check and see if binaries for glib abd gtk+ are
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available. Be sure to get the runtime library package as well as
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the development package, if they are separate. Install them with
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your package tool, and skip to step #2.
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C. If all else fails, you can get the source code for glib and gtk+ at
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http://www.gtk.org/. Fetch the latest of each in the 1.2.x
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series. Compile and install each of them like this:
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gzip -d [package].tar.gz | tar xvf -
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cd [package]
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./configure
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make
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make install
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The last step will probably have to be done as root. Also, if your
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system needs anything done to update the dynamic loader for shared
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libraries, (such as running ldconfig on Linux) then do it after
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each library is installed.
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2. Compile and/or install wxGTK
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-------------------------------
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A. You can find the sources and RPMs for wxGTK at
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ftp://wesley.informatik.uni-freiburg.de/pub/linux/wxxt/source/, or
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just follow the download links from http://wxwindows.org/. You can
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also check out a current snapshot of the sources from the CVS
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server. (Some information about annonymous CVS access is at
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http://wxwindows.org/cvs.htm.) The advantage of using CVS is that
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you can easily update as soon as the developers check in new
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sources or fixes. The advantage of using a released version is
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that it usually has had more testing done. You can decide which
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method is best for you.
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B. You'll usually want to use a version of wxGTK that has the same
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version number as the wxPython sources you are using. (Another
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advantage of using CVS is that you'll get both at the same time.)
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C. If using the RPMs be sure to get both the wxGTK and wxGTK-devel
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RPMs (at a minimum) and then install them as root.
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rpm -Uhv wxGTK-2.2.2-0.i386.rpm wxGTK-devel-2.2.2-0.i386.rpm
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D. If using the sources (either from the tarball or from CVS) then
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configure it like this:
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cd wxWindows # or whatever your top-level directory is called
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mkdir build
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cd build
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../configure --with-gtk
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There are gobs and gobs of options for the configure script, run
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../configure --help to see them all. I'll describe some that I find
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useful here.
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If you have OpenGL or compatible libraries installed, then add the
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--with-opengl flag.
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If you are on Solaris and are using a recent version of GCC, then
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you'll probably want to add the --enable-permissive flag so the
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compiler won't barf on your broken X11 header files.
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To make a debugging version of wxGTK, add the --enable-debug flag.
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This sets the -g flag for the compiler and also activates some
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special debugging code in wxWindows by defining the __WXDEBUG__
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macro. You'll get some extra asserts, failure logging, etc.
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To make a static library and not make a shared library, use the
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--disable-shared and --enable-static flags.
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E. Now just compile and install. You need to use GNU make, so if your
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system has something else get GNU make and build and install it and
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use it instead of your system's default make command.
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make
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make install
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The last step will probably have to be done as root. Also, if your
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system needs anything done to update the dynamic loader for shared
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libraries, (such as running ldconfig on Linux) then do it now.
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F. You can test your build by changing to one of the directories under
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build/samples or build/demos, running make and then running the
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executable that is built.
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3. Compile and install wxPython
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-------------------------------
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A. You have the same options (and same advantages/disadvantages) for
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getting the wxPython source, either a released snapshot or from
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CVS. The released version file is named wxPython-[version].tar.gz
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and is available at http://wxpython.org/download.php. If you want
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to use CVS you'll find wxPython in the wxWindows CVS tree (see
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above) in the wxWindows/wxPython directory.
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B. As mentioned previouslly, wxPython is built with the standard
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Python Distutils tool. If you are using Python 2.0 or later you
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are all set, otherwise you need to download and install Distutils
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1.0 from http://www.python.org/sigs/distutils-sig/.
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On Unix systems Distutils figures out what commands and flags to
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use for the compiler and linker by looking in the Makefile that was
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used to build Python itself. Most of the time this works okay. If
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it doesn't, there doesn't seem to be a way to override the values
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that Distutils uses without hacking either Distutils itself, or
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Python's Makefile. (Complain to the distutils-sig about this
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please.) For example, on my Solaris system I had to edit
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/usr/local/lib/python1.5/config/Makefile and replace
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LDSHARED=ld -G
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with
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LDSHARED=gcc -G
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This particular problem has been fixed in Python 1.6 and beyond,
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but there may be similar issues on other platforms.
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While we're on the subject of how Python was built... Since
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wxPython is a C++ extension some platforms and/or compilers will
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require that the Python executable was linked with the C++ linker
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in order for everything to work correctly. If you build and
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install Python yourself then this is easy to take care of,
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otherwise you may have to mess with binary packages or bribe your
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system administrator...
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In my case on Solaris wxPython applications would core dump on
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exit. The core file indicated that the fault happened after
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_exit() was called and the run-time was trying to execute cleanup
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code. After relinking the Python executable the problem went away.
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To build Python to link with the C++ linker do this:
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cd Python-2.0 # wherever the root of the source tree is
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rm python # in case it's still there from an old build
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make LINKCC=g++ # or whatever your C++ command is
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make install
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C. Change to the root wxPython directory and look at the setup.py
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file. This is the script that configures and defines all the
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information that Distutils needs to build wxPython. There are some
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options near the begining of the script that you may want or need
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to change based on your system and what options you have selected
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up to this point, (sources from tar.gz or from CVS, etc.) You can
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either change these flags directly in setup.py or supply them on
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the command-line.
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BUILD_GLCANVAS Set to zero if you don't want to build the
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Open GL canvas extension module. If you don't
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have OpenGL or compatible libraries then you'll
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need to set this to zero.
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BUILD_OGL Set to zero if you don't want to build the
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Object Graphics Library extension module.
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BUILD_STC Set to zero if you don't want to build the
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wxStyledTextCtrl (the Scintilla wrapper)
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extension module.
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USE_SWIG If you have edited any of the *.i files you
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will need to set this flag to non-zero so SWIG
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will be executed to regenerate the wrapper C++
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and shadow python files.
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IN_CVS_TREE If you are using the CVS version of the
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wxWindows and wxPython sources then you will
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need to set this flag to non-zero. This is
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needed because some source files from the
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wxWindows tree are copied to be under the
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wxPython tree in order to keep Distutils happy.
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With this flag set then setup.py will
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automatically keep these copied sources up to
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date if the original version is ever updated.
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If you are using the tar.gz version of the
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Python sources then these copied sources are
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already present in your source tree.
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D. To build and install wxPython you simply need to execute the
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setup.py script. If you have more than one version of Python
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installed, be sure to execute setup.py with the version you want to
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build wxPython for. Depending on the permissions on your
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site-packages directory you may need to be root to run the install
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command.
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python setup.py build
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python setup.py install
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E. At this point you should be able to change into the wxPython/demo
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directory and run the demo:
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python demo.py
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F. If you would like to make a test build that doesn't overwrite the
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installed version of wxPython you can do so with this command
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instead of the install command above:
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python setup.py build_ext --inplace
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This will build the wxPython package in the local wxPython
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directory instead of installing it under your Python installation.
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To run using this test version just add the base wxPython source
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directory to the PYTHONPATH:
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export PYTHONPATH=~/projects/wxWindows/wxPython
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# or whatever is required for your shell
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cd ~/projects/wxWindows/wxPython/demo
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python demo.py
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That's all folks!
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-----------------
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robin@alldunn.com
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