This commit was manufactured by cvs2svn to create tag 'WX_2_2_9'.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/tags/WX_2_2_9@13364 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Bryan Petty
2002-01-04 16:15:08 +00:00
parent dc3d889d0b
commit f7f6abe24d
2324 changed files with 375095 additions and 121526 deletions

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@@ -35,8 +35,8 @@ wxPython is a Python package that can be imported at runtime that
includes a collection of Python modules and an extension module
(native code). It provides a series of Python classes that mirror (or
shadow) many of the wxWindows GUI classes. This extension module
attempts to mirror the class heiarchy of wxWindows as closely as
possble. This means that there is a wxFrame class in wxPython that
attempts to mirror the class heirarchy of wxWindows as closely as
possible. This means that there is a wxFrame class in wxPython that
looks, smells, tastes and acts almost the same as the wxFrame class in
the C++ version.
@@ -45,17 +45,17 @@ applications, or in situations where Python is embedded in a C++
application as an internal scripting or macro language.
Currently wxPython is available for Win32 platforms and the GTK
toolkit (wxGTK) on most Unix/X-windows platforms. The effort to
enable wxPython for wxMotif will begin shortly. See \helpref{Building Python}{wxpbuild} for
toolkit (wxGTK) on most Unix/X-windows platforms. See the wxPython
website \urlref{http://wxPython.org/}{http://wxPython.org/} for
details about getting wxPython working for you.
%----------------------------------------------------------------------
\section{Why use wxPython?}\label{wxpwhy}
So why would you want to use wxPython over just C++ and wxWindows?
Personally I prefer using Python for everything. I only use C++ when
I absolutely have to eek more performance out of an algorithm, and even
then I ususally code it as an extension module and leave the majority
Personally I prefer using Python for everything. I only use C++ when I
absolutely have to eek more performance out of an algorithm, and even
then I usually code it as an extension module and leave the majority
of the program in Python.
Another good thing to use wxPython for is quick prototyping of your
@@ -80,7 +80,7 @@ This has its upsides and its downsides...
The upside is that Tk is a pretty versatile toolkit. It can be made
to do a lot of things in a lot of different environments. It is fairly
easy to create new widgets and use them interchangably in your
easy to create new widgets and use them interchangeably in your
programs.
The downside is Tcl. When using Tkinter you actually have two
@@ -89,7 +89,7 @@ Tcl interpreter for the GUI. Since the guts of Tcl is mostly about
string processing, it is fairly slow as well. (Not too bad on a fast
Pentium II, but you really notice the difference on slower machines.)
It wasn't until the lastest version of Tcl/Tk that native Look and
It wasn't until the latest version of Tcl/Tk that native Look and
Feel was possible on non-Motif platforms. This is because Tk
usually implements its own widgets (controls) even when there are
native controls available.
@@ -111,82 +111,11 @@ to use the GUI portions.
\wxheading{Others}
There are quite a few other GUI modules available for Python, some in
active use, some that havn't been updated for ages. Most are simple
active use, some that haven't been updated for ages. Most are simple
wrappers around some C or C++ toolkit or another, and most are not
cross-platform compatible. See \urlref{this link}{http://www.python.org/download/Contributed.html\#Graphics}
cross-platform compatible. See \urlref{this link}{http://www.python.org/download/Contributed.html\#Graphics}
for a listing of a few of them.
%----------------------------------------------------------------------
\section{Building wxPython}\label{wxpbuild}
I used SWIG (\urlref{http://www.swig.org}{http://www.swig.org}) to
to create the source code for the
extension module. This enabled me to only have to deal with a small
amount of code and only have to bother with the exceptional issues.
SWIG takes care of the rest and generates all the repetative code for
me. You don't need SWIG to build the extension module as all the
generated C++ code is included under the src directory.
I added a few minor features to SWIG to control some of the code
generation. If you want to play around with this you will need to get
a recent version of SWIG from their CVS or from a daily build. See
\urlref{http://www.swig.org/}{http://www.swig.org/} for details.
wxPython is organized as a Python package. This means that the
directory containing the results of the build process should be a
subdirectory of a directory on the {\tt PYTHONPATH}. (And preferably should
be named wxPython.) You can control where the build process will dump
wxPython by setting the {\tt TARGETDIR} variable for the build utility (see
below).
\begin{enumerate}\itemsep=0pt
\item Build wxWindows as described in its BuildCVS.txt file. For Unix
systems I run configure with these flags:
\begin{verbatim}
--with-gtk
--with-libjpeg
--without-odbc
--enable-unicode=no
--enable-threads=yes
--enable-socket=yes
--enable-static=no
--enable-shared=yes
--disable-std_iostreams
\end{verbatim}
You can use whatever flags you want, but I know these work.
For Win32 systems I use Visual C++ 6.0, but 5.0 should work also. The
build utility currently does not support any other Win32 compilers.
\item At this point you may want to make an alias or symlink, script,
batch file, whatever on the PATH that invokes {\tt \$(WXWIN)/utils/wxPython/distrib/build.py} to
help simplify matters somewhat. For example, on my Win32 system I have a file named
{\tt build}.bat in a directory on the PATH that contains:
{\tt python \%WXWIN/utils/wxPython/distrib/build.py \%1 \%2 \%3 \%4 \%5 \%6}
\item Change into the {\tt \$(WXWIN)/utils/wxPython/src} directory.
\item Type "{\tt build -b}" to build wxPython and "{\tt build -i}" to
install it, or "{\tt build -bi}" to do both steps at once.
The build.py script actually generates a Makefile based on what it
finds on your system and information found in the build.cfg file.
If you have troubles building or you want it built or installed in
a different way, take a look at the docstring in build.py. You are
able to to override many configuration options in a file named
build.local.
\item To build and install the add-on modules, change to the appropriate
directory under {\tt \$(WXWIN)/utils/wxPython/modules} and run the build
utility again.
\item Change to the {\tt \$(WXWIN)/utils/wxPython/demo} directory.
\item Try executing the demo program. For example:
{\tt python demo.py}
To run it without requiring a console on Win32, you can use the
{\tt pythonw.exe} version of Python either from the command line or from a
shortcut.
\end{enumerate}
%----------------------------------------------------------------------
\section{Using wxPython}\label{wxpusing}
@@ -300,7 +229,7 @@ methods of the class. These helper functions are intended to be like
the event table macros that wxWindows employs. But since static event
tables are impossible with wxPython, we use helpers that are named the
same to dynamically build the table. The only real difference is
that the first arguemnt to the event helpers is always the window that
that the first argument to the event helpers is always the window that
the event table entry should be added to.
\item Notice the use of {\tt wxDLG\_PNT} and {\tt wxDLG\_SZE} in lines 19
- 29 to convert from dialog units to pixels. These helpers are unique
@@ -311,14 +240,14 @@ called? The answer is, yes it does. This is because many of the
{\em standard} events are attached to windows that have the associated
{\em standard} method names. I have tried to follow the lead of the
C++ classes in this area to determine what is {\em standard} but since
that changes from time to time I can make no guarentees, nor will it
that changes from time to time I can make no guarantees, nor will it
be fully documented. When in doubt, use an EVT\_*** function.
\item At lines 17 to 21 notice that there are no saved references to
the panel or the static text items that are created. Those of you
who know Python might be wondering what happens when Python deletes
these objects when they go out of scope. Do they disappear from the GUI? They
don't. Remember that in wxPython the Python objects are just shadows of the
coresponding C++ objects. Once the C++ windows and controls are
corresponding C++ objects. Once the C++ windows and controls are
attached to their parents, the parents manage them and delete them
when necessary. For this reason, most wxPython objects do not need to
have a \_\_del\_\_ method that explicitly causes the C++ object to be
@@ -360,6 +289,7 @@ as possible to the C++ spec over time.
\item \helpref{wxBusyCursor}{wxbusycursor}
\item \helpref{wxButton}{wxbutton}
\item \helpref{wxCalculateLayoutEvent}{wxcalculatelayoutevent}
\item \helpref{wxCalendarCtrl}{wxcalendarctrl}
\item wxCaret
\item \helpref{wxCheckBox}{wxcheckbox}
\item \helpref{wxCheckListBox}{wxchecklistbox}
@@ -380,29 +310,38 @@ as possible to the C++ spec over time.
\item \helpref{wxDataObject}{wxdataobject}
\item \helpref{wxDataObjectComposite}{wxdataobjectcomposite}
\item \helpref{wxDataObjectSimple}{wxdataobjectsimple}
\item \helpref{wxDateTime}{wxdatetime}
\item \helpref{wxDateSpan}{wxdatespan}
\item \helpref{wxDC}{wxdc}
\item \helpref{wxDialog}{wxdialog}
\item \helpref{wxDirDialog}{wxdirdialog}
\item \helpref{wxDragImage}{wxdragimage}
\item \helpref{wxDropFilesEvent}{wxdropfilesevent}
\item \helpref{wxDropSource}{wxdropsource}
\item \helpref{wxDropTarget}{wxdroptarget}
\item \helpref{wxEraseEvent}{wxeraseevent}
\item \helpref{wxEvent}{wxevent}
\item \helpref{wxEvtHandler}{wxevthandler}
\item wxFileConfig
\item \helpref{wxFileDataObject}{wxfiledataobject}
\item \helpref{wxFileDialog}{wxfiledialog}
\item \helpref{wxFileDropTarget}{wxfiledroptarget}
\item \helpref{wxFileSystem}{wxfilesystem}
\item \helpref{wxFileSystemHandler}{wxfilesystemhandler}
\item \helpref{wxFocusEvent}{wxfocusevent}
\item \helpref{wxFontData}{wxfontdata}
\item \helpref{wxFontDialog}{wxfontdialog}
\item \helpref{wxFont}{wxfont}
\item \helpref{wxFrame}{wxframe}
\item \helpref{wxFSFile}{wxfsfile}
\item \helpref{wxGauge}{wxgauge}
\item wxGIFHandler
\item wxGLCanvas
\begin{comment}
\item wxGridCell
\item wxGridEvent
\item \helpref{wxGrid}{wxgrid}
\end{comment}
\item \helpref{wxHtmlCell}{wxhtmlcell}
\item \helpref{wxHtmlContainerCell}{wxhtmlcontainercell}
\item \helpref{wxHtmlDCRenderer}{wxhtmldcrenderer}
@@ -422,6 +361,8 @@ as possible to the C++ spec over time.
\item \helpref{wxImageList}{wximagelist}
\item \helpref{wxIndividualLayoutConstraint}{wxindividuallayoutconstraint}
\item \helpref{wxInitDialogEvent}{wxinitdialogevent}
\item \helpref{wxInputStream}{wxinputstream}
\item wxInternetFSHandler
\item \helpref{wxJoystickEvent}{wxjoystickevent}
\item wxJPEGHandler
\item \helpref{wxKeyEvent}{wxkeyevent}
@@ -431,12 +372,13 @@ as possible to the C++ spec over time.
\item \helpref{wxListCtrl}{wxlistctrl}
\item \helpref{wxListEvent}{wxlistevent}
\item \helpref{wxListItem}{wxlistctrlsetitem}
\item \helpref{wxMask}{wxmask}
\item wxMaximizeEvent
\item \helpref{wxMDIChildFrame}{wxmdichildframe}
\item \helpref{wxMDIClientWindow}{wxmdiclientwindow}
\item \helpref{wxMDIParentFrame}{wxmdiparentframe}
\item \helpref{wxMask}{wxmask}
\item wxMaximizeEvent
\item \helpref{wxMemoryDC}{wxmemorydc}
\item \helpref{wxMemoryFSHandler}{wxmemoryfshandler}
\item \helpref{wxMenuBar}{wxmenubar}
\item \helpref{wxMenuEvent}{wxmenuevent}
\item \helpref{wxMenuItem}{wxmenuitem}
@@ -466,6 +408,7 @@ as possible to the C++ spec over time.
\item \helpref{wxPrintPreview}{wxprintpreview}
\item \helpref{wxPrinterDC}{wxprinterdc}
\item \helpref{wxPrintout}{wxprintout}
\item \helpref{wxProcess}{wxprocess}
\item \helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}
\item \helpref{wxRadioBox}{wxradiobox}
\item \helpref{wxRadioButton}{wxradiobutton}
@@ -504,6 +447,9 @@ as possible to the C++ spec over time.
\item \helpref{wxTextDropTarget}{wxtextdroptarget}
\item \helpref{wxTextEntryDialog}{wxtextentrydialog}
\item \helpref{wxTimer}{wxtimer}
\item \helpref{wxTimerEvent}{wxtimerevent}
\item \helpref{wxTimeSpan}{wxtimespan}
\item \helpref{wxTipProvider}{wxtipprovider}
\item wxToolBarTool
\item \helpref{wxToolBar}{wxtoolbar}
\item wxToolTip
@@ -515,21 +461,23 @@ as possible to the C++ spec over time.
\item \helpref{wxValidator}{wxvalidator}
\item \helpref{wxWindowDC}{wxwindowdc}
\item \helpref{wxWindow}{wxwindow}
\item wxZipFSHandler
\end{itemize}
%----------------------------------------------------------------------
\section{Where to go for help}\label{wxphelp}
Since wxPython is a blending of multiple technologies, help comes from
multiple sources. See
\urlref{http://alldunn.com/wxPython}{http://alldunn.com/wxPython} for details on
multiple sources. See
\urlref{http://wxpython.org/}{http://wxpython.org/} for details on
various sources of help, but probably the best source is the
wxPython-users mail list. You can view the archive or subscribe by
going to
\urlref{http://starship.python.net/mailman/listinfo/wxpython-users}{http://starship.python.net/mailman/listinfo/wxpython-users}
\urlref{http://lists.sourceforge.net/mailman/listinfo/wxpython-users}{http://lists.sourceforge.net/mailman/listinfo/wxpython-users}
Or you can send mail directly to the list using this address:
wxpython-users@starship.python.net
wxpython-users@lists.sourceforge.net