This commit was manufactured by cvs2svn to create tag 'WX_2_2_9'.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/tags/WX_2_2_9@13364 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Bryan Petty
2002-01-04 16:15:08 +00:00
parent dc3d889d0b
commit f7f6abe24d
2324 changed files with 375095 additions and 121526 deletions

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@@ -18,7 +18,7 @@ and will be supported by the user community for some time. And when you have
changed to 2.0, we hope that you will appreciate the benefits in terms
of greater flexibility, better user interface aesthetics, improved C++ conformance,
improved compilation speed, and many other enhancements. The revised architecture
of 2.0 will ensure that wxWindows can continue to evolve for the forseeable
of 2.0 will ensure that wxWindows can continue to evolve for the foreseeable
future.
{\it Please note that this document is a work in progress.}
@@ -75,7 +75,7 @@ be no conversion problems later on.
font sizes (for example, a 12-point font will appear bigger than before). Write your application
to be flexible where fonts are concerned.
Don't rely on fonts being similarly-sized across platforms, as they were (by chance) between
Windows and X under wxWindows 1.66. Yes, this is not easy... but I think it's better to conform to the
Windows and X under wxWindows 1.66. Yes, this is not easy... but I think it is better to conform to the
standards of each platform, and currently the size difference makes it difficult to
conform to Windows UI standards. You may eventually wish to build in a global 'fudge-factor' to compensate
for size differences. The old font sizing will still be available via wx\_setup.h, so do not panic...
@@ -147,7 +147,7 @@ See \helpref{Device contexts and painting}{portingdc}.
These objects - instances of classes such as wxPen, wxBrush, wxBitmap (but not wxColour) -
are now implemented with reference-counting. This makes assignment a very cheap operation,
and also means that management of the resource is largely automatic. You now pass {\it references} to
objects to functions such as wxDC::SetPen, not pointers, so you will need to derefence your pointers.
objects to functions such as wxDC::SetPen, not pointers, so you will need to dereference your pointers.
The device context does not store a copy of the pen
itself, but takes a copy of it (via reference counting), and the object's data gets freed up
when the reference count goes to zero. The application does not have to worry so much about
@@ -260,7 +260,7 @@ and simply assign the result to a wxString object. For example, replace this:
{\small\begin{verbatim}
char* s = wxFunctionThatReturnsString();
s = copystring(s); // Take a copy in case it's temporary
s = copystring(s); // Take a copy in case it is temporary
.... // Do something with it
delete[] s;
\end{verbatim}
@@ -362,7 +362,7 @@ Add an OnCloseWindow event handler using an EVT\_CLOSE event table entry. For de
about window destruction, see the Windows Deletion Overview in the manual. This is a subtle
topic so please read it very carefully. Basically, OnCloseWindow is now responsible for
destroying a window with Destroy(), but the default implementation (for example for wxDialog) may not
destroy the window, so to be sure, always provide this event handler so it's obvious what's going on.
destroy the window, so to be sure, always provide this event handler so it is obvious what's going on.
\subsection{OnEvent}