added wxRect::GetTopRight/BottomLeft() for consistency with the existing GetTopLeft/BottomRight()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41249 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -147,14 +147,29 @@ Gets the position.
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\constfunc{wxPoint}{GetTopLeft}{\void}
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Gets the topleft position of the rectangle. (Same as GetPosition).
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Gets the position of the top left corner of the rectangle, same as
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\helpref{GetPosition}{wxrectgetposition}.
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\membersection{wxRect::GetTopRight}\label{wxrectgettopright}
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\constfunc{wxPoint}{GetTopRight}{\void}
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Gets the position of the top right corner.
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\membersection{wxRect::GetBottomLeft}\label{wxrectgetbottomleft}
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\constfunc{wxPoint}{GetBottomLeft}{\void}
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Gets the position of the bottom left corner.
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\membersection{wxRect::GetBottomRight}\label{wxrectgetbottomright}
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\constfunc{wxPoint}{GetBottomRight}{\void}
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Gets the bottom right position. Returns the bottom right point inside the rectangle.
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Gets the position of the bottom right corner.
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\membersection{wxRect::GetRight}\label{wxrectgetright}
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@@ -354,6 +354,16 @@ public:
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bool IsEmpty() const { return (width <= 0) || (height <= 0); }
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int GetLeft() const { return x; }
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int GetTop() const { return y; }
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int GetBottom() const { return y + height - 1; }
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int GetRight() const { return x + width - 1; }
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void SetLeft(int left) { x = left; }
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void SetRight(int right) { width = right - x + 1; }
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void SetTop(int top) { y = top; }
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void SetBottom(int bottom) { height = bottom - y + 1; }
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wxPoint GetTopLeft() const { return GetPosition(); }
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wxPoint GetLeftTop() const { return GetTopLeft(); }
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void SetTopLeft(const wxPoint &p) { SetPosition(p); }
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@@ -364,15 +374,15 @@ public:
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void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
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void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
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int GetLeft() const { return x; }
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int GetTop() const { return y; }
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int GetBottom() const { return y + height - 1; }
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int GetRight() const { return x + width - 1; }
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wxPoint GetTopRight() const { return wxPoint(GetRight(), GetTop()); }
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wxPoint GetRightTop() const { return GetTopRight(); }
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void SetTopRight(const wxPoint &p) { SetRight(p.x); SetTop(p.y); }
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void SetRightTop(const wxPoint &p) { SetTopLeft(p); }
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void SetLeft(int left) { x = left; }
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void SetRight(int right) { width = right - x + 1; }
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void SetTop(int top) { y = top; }
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void SetBottom(int bottom) { height = bottom - y + 1; }
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wxPoint GetBottomLeft() const { return wxPoint(GetLeft(), GetBottom()); }
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wxPoint GetLeftBottom() const { return GetBottomLeft(); }
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void SetBottomLeft(const wxPoint &p) { SetLeft(p.x); SetBottom(p.y); }
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void SetLeftBottom(const wxPoint &p) { SetBottomLeft(p); }
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// operations with rect
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wxRect& Inflate(wxCoord dx, wxCoord dy);
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