Added support for sub-object virtual attributes (temporary attributes for characters within objects)
and also virtual text that can replace the actual text. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73454 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1400,7 +1400,7 @@ wxRichTextObject* wxRichTextCompositeObject::GetChildAtPosition(long pos) const
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}
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/// Recursively merge all pieces that can be merged.
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bool wxRichTextCompositeObject::Defragment(const wxRichTextRange& range)
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bool wxRichTextCompositeObject::Defragment(wxRichTextDrawingContext& context, const wxRichTextRange& range)
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{
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wxRichTextObjectList::compatibility_iterator node = m_children.GetFirst();
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while (node)
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@@ -1410,24 +1410,85 @@ bool wxRichTextCompositeObject::Defragment(const wxRichTextRange& range)
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{
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wxRichTextCompositeObject* composite = wxDynamicCast(child, wxRichTextCompositeObject);
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if (composite)
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composite->Defragment();
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composite->Defragment(context);
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if (node->GetNext())
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// Optimization: if there are no virtual attributes, we won't need to
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// to split objects in order to paint individually attributed chunks.
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// So only merge in this case.
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if (!context.GetVirtualAttributesEnabled())
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{
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wxRichTextObject* nextChild = node->GetNext()->GetData();
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if (child->CanMerge(nextChild) && child->Merge(nextChild))
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if (node->GetNext())
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{
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nextChild->Dereference();
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m_children.Erase(node->GetNext());
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// Don't set node -- we'll see if we can merge again with the next
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// child.
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wxRichTextObject* nextChild = node->GetNext()->GetData();
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if (child->CanMerge(nextChild, context) && child->Merge(nextChild, context))
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{
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nextChild->Dereference();
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m_children.Erase(node->GetNext());
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}
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else
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node = node->GetNext();
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}
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else
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node = node->GetNext();
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}
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else
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node = node->GetNext();
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{
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// If we might have virtual attributes, we first see if we have to split
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// objects so that they may be painted with potential virtual attributes,
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// since text objects can only draw or measure with a single attributes object
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// at a time.
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wxRichTextObject* childAfterSplit = child;
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if (child->CanSplit(context))
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{
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childAfterSplit = child->Split(context);
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node = m_children.Find(childAfterSplit);
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}
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if (node->GetNext())
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{
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wxRichTextObject* nextChild = node->GetNext()->GetData();
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wxRichTextObjectList::compatibility_iterator nextNode = node->GetNext();
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// First split child and nextChild so we have smaller fragments to merge.
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// Then Merge only has to test per-object virtual attributes
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// because for an object with all the same sub-object attributes,
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// then any general virtual attributes should be merged with sub-objects by
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// the implementation.
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wxRichTextObject* nextChildAfterSplit = nextChild;
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if (nextChildAfterSplit->CanSplit(context))
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nextChildAfterSplit = nextChild->Split(context);
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bool splitNextChild = nextChild != nextChildAfterSplit;
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// See if we can merge this new fragment with (perhaps the first part of) the next object.
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// Note that we use nextChild because if we had split nextChild, the first object always
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// remains (and further parts are appended). However we must use childAfterSplit since
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// it's the last part of a possibly split child.
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if (childAfterSplit->CanMerge(nextChild, context) && childAfterSplit->Merge(nextChild, context))
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{
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nextChild->Dereference();
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m_children.Erase(node->GetNext());
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// Don't set node -- we'll see if we can merge again with the next
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// child. UNLESS we split this or the next child, in which case we know we have to
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// move on to the end of the next child.
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if (splitNextChild)
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node = m_children.Find(nextChildAfterSplit);
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}
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else
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{
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if (splitNextChild)
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node = m_children.Find(nextChildAfterSplit); // start from the last object in the split
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else
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node = node->GetNext();
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}
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}
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else
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node = node->GetNext();
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}
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}
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else
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node = node->GetNext();
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@@ -3795,8 +3856,21 @@ wxRichTextRange wxRichTextParagraphLayoutBox::GetInvalidRange(bool wholeParagrap
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wxRichTextParagraph* para1 = GetParagraphAtPosition(range.GetStart());
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if (para1)
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range.SetStart(para1->GetRange().GetStart());
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// floating layout make all child should be relayout
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range.SetEnd(GetOwnRange().GetEnd());
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// FIXME: be more intelligent about this. Check if we have floating objects
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// before the end of the range. But it's not clear how we can in general
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// tell where it's safe to stop laying out.
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// Anyway, this code is central to efficiency when laying in floating mode.
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if (!wxRichTextBuffer::GetFloatingLayoutMode())
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{
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wxRichTextParagraph* para2 = GetParagraphAtPosition(range.GetEnd());
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if (para2)
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range.SetEnd(para2->GetRange().GetEnd());
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}
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else
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// Floating layout means that all children should be laid out,
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// because we can't tell how the whole buffer will be affected.
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range.SetEnd(GetOwnRange().GetEnd());
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}
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return range;
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}
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@@ -6313,8 +6387,14 @@ bool wxRichTextPlainText::Draw(wxDC& dc, wxRichTextDrawingContext& context, cons
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int offset = GetRange().GetStart();
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// Replace line break characters with spaces
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wxString str = m_text;
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if (context.HasVirtualText(this))
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{
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if (!context.GetVirtualText(this, str) || str.Length() != m_text.Length())
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str = m_text;
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}
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// Replace line break characters with spaces
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wxString toRemove = wxRichTextLineBreakChar;
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str.Replace(toRemove, wxT(" "));
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if (textAttr.HasTextEffects() && (textAttr.GetTextEffects() & (wxTEXT_ATTR_EFFECT_CAPITALS|wxTEXT_ATTR_EFFECT_SMALL_CAPITALS)))
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@@ -6696,6 +6776,12 @@ bool wxRichTextPlainText::GetRangeSize(const wxRichTextRange& range, wxSize& siz
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long len = range.GetLength();
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wxString str(m_text);
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if (context.HasVirtualText(this))
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{
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if (!context.GetVirtualText(this, str) || str.Length() != m_text.Length())
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str = m_text;
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}
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wxString toReplace = wxRichTextLineBreakChar;
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str.Replace(toReplace, wxT(" "));
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@@ -6902,15 +6988,44 @@ wxString wxRichTextPlainText::GetTextForRange(const wxRichTextRange& range) cons
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}
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/// Returns true if this object can merge itself with the given one.
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bool wxRichTextPlainText::CanMerge(wxRichTextObject* object) const
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bool wxRichTextPlainText::CanMerge(wxRichTextObject* object, wxRichTextDrawingContext& context) const
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{
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return object->GetClassInfo() == wxCLASSINFO(wxRichTextPlainText) &&
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(m_text.empty() || (wxTextAttrEq(GetAttributes(), object->GetAttributes()) && m_properties == object->GetProperties()));
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// JACS 2013-01-27
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if (!context.GetVirtualAttributesEnabled())
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{
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return object->GetClassInfo() == wxCLASSINFO(wxRichTextPlainText) &&
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(m_text.empty() || (wxTextAttrEq(GetAttributes(), object->GetAttributes()) && m_properties == object->GetProperties()));
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}
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else
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{
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wxRichTextPlainText* otherObj = wxDynamicCast(object, wxRichTextPlainText);
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if (!otherObj || m_text.empty())
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return false;
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if (!wxTextAttrEq(GetAttributes(), object->GetAttributes()) || !(m_properties == object->GetProperties()))
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return false;
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// Check if differing virtual attributes makes it impossible to merge
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// these strings.
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bool hasVirtualAttr1 = context.HasVirtualAttributes((wxRichTextObject*) this);
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bool hasVirtualAttr2 = context.HasVirtualAttributes((wxRichTextObject*) object);
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if (!hasVirtualAttr1 && !hasVirtualAttr2)
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return true;
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else if (hasVirtualAttr1 != hasVirtualAttr2)
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return false;
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else
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{
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wxRichTextAttr virtualAttr1 = context.GetVirtualAttributes((wxRichTextObject*) this);
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wxRichTextAttr virtualAttr2 = context.GetVirtualAttributes((wxRichTextObject*) object);
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return virtualAttr1 == virtualAttr2;
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}
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}
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}
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/// Returns true if this object merged itself with the given one.
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/// The calling code will then delete the given object.
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bool wxRichTextPlainText::Merge(wxRichTextObject* object)
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bool wxRichTextPlainText::Merge(wxRichTextObject* object, wxRichTextDrawingContext& WXUNUSED(context))
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{
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wxRichTextPlainText* textObject = wxDynamicCast(object, wxRichTextPlainText);
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wxASSERT( textObject != NULL );
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@@ -6925,6 +7040,214 @@ bool wxRichTextPlainText::Merge(wxRichTextObject* object)
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return false;
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}
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bool wxRichTextPlainText::CanSplit(wxRichTextDrawingContext& context) const
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{
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// If this object has any virtual attributes at all, whether for the whole object
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// or individual ones, we should try splitting it by calling Split.
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// Must be more than one character in order to be able to split.
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return m_text.Length() > 1 && context.HasVirtualAttributes((wxRichTextObject*) this);
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}
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wxRichTextObject* wxRichTextPlainText::Split(wxRichTextDrawingContext& context)
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{
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int count = context.GetVirtualSubobjectAttributesCount(this);
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if (count > 0 && GetParent())
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{
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wxRichTextCompositeObject* parent = wxDynamicCast(GetParent(), wxRichTextCompositeObject);
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wxRichTextObjectList::compatibility_iterator node = parent->GetChildren().Find(this);
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if (node)
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{
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const wxRichTextAttr emptyAttr;
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wxRichTextObjectList::compatibility_iterator next = node->GetNext();
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wxArrayInt positions;
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wxRichTextAttrArray attributes;
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if (context.GetVirtualSubobjectAttributes(this, positions, attributes) && positions.GetCount() > 0)
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{
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wxASSERT(positions.GetCount() == attributes.GetCount());
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// We will gather up runs of text with the same virtual attributes
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int len = m_text.Length();
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int i = 0;
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// runStart and runEnd represent the accumulated run with a consistent attribute
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// that hasn't yet been appended
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int runStart = -1;
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int runEnd = -1;
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wxRichTextAttr currentAttr;
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wxString text = m_text;
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wxRichTextPlainText* lastPlainText = this;
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for (i = 0; i < (int) positions.GetCount(); i++)
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{
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int pos = positions[i];
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wxASSERT(pos >= 0 && pos < len);
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if (pos >= 0 && pos < len)
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{
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const wxRichTextAttr& attr = attributes[i];
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if (pos == 0)
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{
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runStart = 0;
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currentAttr = attr;
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}
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// Check if there was a gap from the last known attribute and this.
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// In that case, we need to do something with the span of non-attributed text.
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else if ((pos-1) > runEnd)
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{
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if (runEnd == -1)
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{
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// We hadn't processed anything previously, so the previous run is from the text start
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// to just before this position. The current attribute remains empty.
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runStart = 0;
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runEnd = pos-1;
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}
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else
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{
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// If the previous attribute matches the gap's attribute (i.e., no attributes)
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// then just extend the run.
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if (currentAttr.IsDefault())
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{
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runEnd = pos-1;
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}
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else
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{
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// We need to add an object, or reuse the existing one.
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if (runStart == 0)
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{
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lastPlainText = this;
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SetText(text.Mid(runStart, runEnd - runStart + 1));
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}
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else
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{
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wxRichTextPlainText* obj = new wxRichTextPlainText;
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lastPlainText = obj;
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obj->SetAttributes(GetAttributes());
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obj->SetProperties(GetProperties());
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obj->SetParent(parent);
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obj->SetText(text.Mid(runStart, runEnd - runStart + 1));
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if (next)
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parent->GetChildren().Insert(next, obj);
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else
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parent->GetChildren().Append(obj);
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}
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runStart = runEnd+1;
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runEnd = pos-1;
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currentAttr = emptyAttr;
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}
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}
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}
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wxASSERT(runEnd == pos-1);
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// Now we only have to deal with the previous run
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if (currentAttr == attr)
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{
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// If we still have the same attributes, then we
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// simply increase the run size.
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runEnd = pos;
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}
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else
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{
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if (runEnd >= 0)
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{
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// We need to add an object, or reuse the existing one.
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if (runStart == 0)
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{
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lastPlainText = this;
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SetText(text.Mid(runStart, runEnd - runStart + 1));
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}
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else
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{
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wxRichTextPlainText* obj = new wxRichTextPlainText;
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lastPlainText = obj;
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obj->SetAttributes(GetAttributes());
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obj->SetProperties(GetProperties());
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obj->SetParent(parent);
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obj->SetText(text.Mid(runStart, runEnd - runStart + 1));
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if (next)
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parent->GetChildren().Insert(next, obj);
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else
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parent->GetChildren().Append(obj);
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}
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}
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runStart = pos;
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runEnd = pos;
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currentAttr = attr;
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}
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}
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}
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// We may still have a run to add, and possibly a no-attribute text fragment after that.
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// If the whole string was already a single attribute (the run covers the whole string), don't split.
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if ((runStart != -1) && !(runStart == 0 && runEnd == (len-1)))
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{
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// If the current attribute is empty, merge the run with the next fragment
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// which by definition (because it's not specified) has empty attributes.
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if (currentAttr.IsDefault())
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runEnd = (len-1);
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if (runEnd < (len-1))
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{
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// We need to add an object, or reuse the existing one.
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if (runStart == 0)
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{
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lastPlainText = this;
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SetText(text.Mid(runStart, runEnd - runStart + 1));
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}
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else
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{
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wxRichTextPlainText* obj = new wxRichTextPlainText;
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lastPlainText = obj;
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obj->SetAttributes(GetAttributes());
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obj->SetProperties(GetProperties());
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obj->SetParent(parent);
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obj->SetText(text.Mid(runStart, runEnd - runStart + 1));
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if (next)
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parent->GetChildren().Insert(next, obj);
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else
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parent->GetChildren().Append(obj);
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}
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runStart = runEnd+1;
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runEnd = (len-1);
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}
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// Now the last, non-attributed fragment at the end, if any
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if ((runStart < len) && !(runStart == 0 && runEnd == (len-1)))
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{
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wxASSERT(runStart != 0);
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wxRichTextPlainText* obj = new wxRichTextPlainText;
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obj->SetAttributes(GetAttributes());
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obj->SetProperties(GetProperties());
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obj->SetParent(parent);
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obj->SetText(text.Mid(runStart, runEnd - runStart + 1));
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if (next)
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parent->GetChildren().Insert(next, obj);
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else
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parent->GetChildren().Append(obj);
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lastPlainText = obj;
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}
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}
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return lastPlainText;
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}
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}
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}
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return this;
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}
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/// Dump to output stream for debugging
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void wxRichTextPlainText::Dump(wxTextOutputStream& stream)
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{
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@@ -13098,6 +13421,9 @@ void wxTextAttrCollectCommonAttributes(wxTextAttr& currentStyle, const wxTextAtt
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WX_DEFINE_OBJARRAY(wxRichTextVariantArray);
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// JACS 2013-01-27
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WX_DEFINE_OBJARRAY(wxRichTextAttrArray);
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IMPLEMENT_DYNAMIC_CLASS(wxRichTextProperties, wxObject)
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bool wxRichTextProperties::operator==(const wxRichTextProperties& props) const
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@@ -13411,8 +13737,19 @@ bool wxRichTextSelection::WithinSelection(const wxRichTextRange& range, const wx
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IMPLEMENT_CLASS(wxRichTextDrawingHandler, wxObject)
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IMPLEMENT_CLASS(wxRichTextDrawingContext, wxObject)
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wxRichTextDrawingContext::wxRichTextDrawingContext(wxRichTextBuffer* buffer)
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{
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Init();
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m_buffer = buffer;
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if (m_buffer && m_buffer->GetRichTextCtrl())
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EnableVirtualAttributes(m_buffer->GetRichTextCtrl()->GetVirtualAttributesEnabled());
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}
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bool wxRichTextDrawingContext::HasVirtualAttributes(wxRichTextObject* obj) const
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{
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if (!GetVirtualAttributesEnabled())
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return false;
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wxList::compatibility_iterator node = m_buffer->GetDrawingHandlers().GetFirst();
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while (node)
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{
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@@ -13428,6 +13765,9 @@ bool wxRichTextDrawingContext::HasVirtualAttributes(wxRichTextObject* obj) const
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wxRichTextAttr wxRichTextDrawingContext::GetVirtualAttributes(wxRichTextObject* obj) const
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{
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wxRichTextAttr attr;
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if (!GetVirtualAttributesEnabled())
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return attr;
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||||
// We apply all handlers, so we can may combine several different attributes
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||||
wxList::compatibility_iterator node = m_buffer->GetDrawingHandlers().GetFirst();
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while (node)
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@@ -13447,6 +13787,9 @@ wxRichTextAttr wxRichTextDrawingContext::GetVirtualAttributes(wxRichTextObject*
|
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bool wxRichTextDrawingContext::ApplyVirtualAttributes(wxRichTextAttr& attr, wxRichTextObject* obj) const
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{
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if (!GetVirtualAttributesEnabled())
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return false;
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||||
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||||
if (HasVirtualAttributes(obj))
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||||
{
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||||
wxRichTextAttr a(GetVirtualAttributes(obj));
|
||||
@@ -13457,6 +13800,75 @@ bool wxRichTextDrawingContext::ApplyVirtualAttributes(wxRichTextAttr& attr, wxRi
|
||||
return false;
|
||||
}
|
||||
|
||||
int wxRichTextDrawingContext::GetVirtualSubobjectAttributesCount(wxRichTextObject* obj) const
|
||||
{
|
||||
if (!GetVirtualAttributesEnabled())
|
||||
return 0;
|
||||
|
||||
wxList::compatibility_iterator node = m_buffer->GetDrawingHandlers().GetFirst();
|
||||
while (node)
|
||||
{
|
||||
wxRichTextDrawingHandler *handler = (wxRichTextDrawingHandler*)node->GetData();
|
||||
int count = handler->GetVirtualSubobjectAttributesCount(obj);
|
||||
if (count > 0)
|
||||
return count;
|
||||
|
||||
node = node->GetNext();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int wxRichTextDrawingContext::GetVirtualSubobjectAttributes(wxRichTextObject* obj, wxArrayInt& positions, wxRichTextAttrArray& attributes) const
|
||||
{
|
||||
if (!GetVirtualAttributesEnabled())
|
||||
return 0;
|
||||
|
||||
wxList::compatibility_iterator node = m_buffer->GetDrawingHandlers().GetFirst();
|
||||
while (node)
|
||||
{
|
||||
wxRichTextDrawingHandler *handler = (wxRichTextDrawingHandler*)node->GetData();
|
||||
if (handler->GetVirtualSubobjectAttributes(obj, positions, attributes))
|
||||
return positions.GetCount();
|
||||
|
||||
node = node->GetNext();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool wxRichTextDrawingContext::HasVirtualText(const wxRichTextPlainText* obj) const
|
||||
{
|
||||
if (!GetVirtualAttributesEnabled())
|
||||
return false;
|
||||
|
||||
wxList::compatibility_iterator node = m_buffer->GetDrawingHandlers().GetFirst();
|
||||
while (node)
|
||||
{
|
||||
wxRichTextDrawingHandler *handler = (wxRichTextDrawingHandler*)node->GetData();
|
||||
if (handler->HasVirtualText(obj))
|
||||
return true;
|
||||
|
||||
node = node->GetNext();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool wxRichTextDrawingContext::GetVirtualText(const wxRichTextPlainText* obj, wxString& text) const
|
||||
{
|
||||
if (!GetVirtualAttributesEnabled())
|
||||
return false;
|
||||
|
||||
wxList::compatibility_iterator node = m_buffer->GetDrawingHandlers().GetFirst();
|
||||
while (node)
|
||||
{
|
||||
wxRichTextDrawingHandler *handler = (wxRichTextDrawingHandler*)node->GetData();
|
||||
if (handler->GetVirtualText(obj, text))
|
||||
return true;
|
||||
|
||||
node = node->GetNext();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Adds a handler to the end
|
||||
void wxRichTextBuffer::AddDrawingHandler(wxRichTextDrawingHandler *handler)
|
||||
{
|
||||
|
Reference in New Issue
Block a user