Refactor YieldFor() to avoid code duplication among the ports.
Don't repeat the same code in all the ports, move it to the common base class and add a new virtual DoYieldFor() for the really port-specific code. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76061 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -202,20 +202,8 @@ wxIDirectFBEventBufferPtr wxGUIEventLoop::GetDirectFBEventBuffer()
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// events dispatch and loop handling
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//-----------------------------------------------------------------------------
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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if ( !wxThread::IsMain() )
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return true; // can't process events from other threads
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#endif // wxUSE_THREADS
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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#if wxUSE_LOG
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wxLog::Suspend();
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#endif // wxUSE_LOG
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// TODO: implement event filtering using the eventsToProcess mask
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// process all pending events:
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@@ -230,11 +218,5 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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// OnUpdateUI() which is a nice (and desired) side effect)
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while ( ProcessIdle() ) {}
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#if wxUSE_LOG
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wxLog::Resume();
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#endif // wxUSE_LOG
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m_isInsideYield = false;
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return true;
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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}
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