merged 2.2 branch
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7748 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -48,6 +48,11 @@ wxClassInfo wxObject::sm_classwxObject((wxChar *) wxT("wxObject"), (wxChar *) NU
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wxClassInfo* wxClassInfo::sm_first = (wxClassInfo *) NULL;
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wxHashTable* wxClassInfo::sm_classTable = (wxHashTable*) NULL;
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// These are here so we can avoid 'always true/false' warnings
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// by referring to these instead of TRUE/FALSE
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const bool wxTrue = TRUE;
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const bool wxFalse = FALSE;
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/*
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* wxWindows root object.
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*/
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@@ -129,7 +134,7 @@ void wxObject::operator delete (void * buf)
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// VC++ 6.0
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#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
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void wxObject::operator delete(void* pData, char* /* fileName */, int /* lineNum */)
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void wxObject::operator delete(void* pData, wxChar* /* fileName */, int /* lineNum */)
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{
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::operator delete(pData);
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}
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@@ -197,16 +202,6 @@ bool wxClassInfo::IsKindOf(wxClassInfo *info) const
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if (info == NULL)
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return FALSE;
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// For some reason, when making/using a DLL, static data has to be included
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// in both the DLL and the application. This can lead to duplicate
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// wxClassInfo objects, so we have to test the name instead of the pointers.
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// PROBABLY NO LONGER TRUE now I've done DLL creation right.
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/*
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#if WXMAKINGDLL
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if (GetClassName() && info->GetClassName() && (wxStrcmp(GetClassName(), info->GetClassName()) == 0))
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return TRUE;
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#else
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*/
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if (this == info)
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return TRUE;
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@@ -243,9 +238,7 @@ void wxClassInfo::InitializeClasses()
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if (info->m_className)
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{
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wxASSERT_MSG( ++nClass < nMaxClasses,
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_T("an infinite loop detected - have you used "
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"IMPLEMENT_DYNAMIC_CLASS() twice (may be by "
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"linking some object module(s) twice)?") );
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_T("an infinite loop detected - have you used IMPLEMENT_DYNAMIC_CLASS() twice (may be by linking some object module(s) twice)?") );
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sm_classTable->Put(info->m_className, (wxObject *)info);
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}
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@@ -391,8 +384,3 @@ wxObjectRefData::wxObjectRefData(void) : m_count(1)
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wxObjectRefData::~wxObjectRefData()
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{
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}
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// These are here so we can avoid 'always true/false' warnings
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// by referring to these instead of TRUE/FALSE
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const bool wxTrue = TRUE;
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const bool wxFalse = FALSE;
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