Introduce MSW ARM64 support
This is a preliminary ARM64 platform support for wxWidgets at "it compiles" stage. This will allow building and testing wxWidgets based apps for oncoming Windows 10 ARM64. Requirements: - Visual Studio 2017 Update 4 or later with Visual C++ compilers and libraries for ARM64 component installed Building: 1. Open command prompt. 2. Change directory to build\msw subfolder. 3. Run "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once. 4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget libraries. Notes: 1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This requires to hardcode Windows SDK to 10.0.15063.0 or later in *.vcxproj files, which would render them non-compilable in older Visual Studio versions. Microsoft is aware of this issue and is planning a fix in the next version of Visual Studio. 2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0. Closes https://github.com/wxWidgets/wxWidgets/pull/923
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@@ -305,7 +305,7 @@ public:
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// suffix in some cases. These 2 helper macros call the macro with the
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// correct arguments in both cases.
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#define wxSYM_CALL(what, name) what(name, name)
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#if defined(_M_AMD64)
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#if defined(_M_AMD64) || defined(_M_ARM64)
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#define wxSYM_CALL_64(what, name) what(name, name ## 64)
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// Also undo all the "helpful" definitions done by imagehlp.h that map 32
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