Introduce MSW ARM64 support
This is a preliminary ARM64 platform support for wxWidgets at "it compiles" stage. This will allow building and testing wxWidgets based apps for oncoming Windows 10 ARM64. Requirements: - Visual Studio 2017 Update 4 or later with Visual C++ compilers and libraries for ARM64 component installed Building: 1. Open command prompt. 2. Change directory to build\msw subfolder. 3. Run "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once. 4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget libraries. Notes: 1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This requires to hardcode Windows SDK to 10.0.15063.0 or later in *.vcxproj files, which would render them non-compilable in older Visual Studio versions. Microsoft is aware of this issue and is planning a fix in the next version of Visual Studio. 2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0. Closes https://github.com/wxWidgets/wxWidgets/pull/923
This commit is contained in:
@@ -77,6 +77,8 @@
|
||||
// architecture-specific part: not used (again, for compatibility), for x86
|
||||
#if defined(_M_X64)
|
||||
#define wxARCH_SUFFIX _x64
|
||||
#elif defined(_M_ARM64)
|
||||
#define wxARCH_SUFFIX _arm64
|
||||
#elif defined(_M_IA64)
|
||||
#define wxARCH_SUFFIX _ia64
|
||||
#else // assume _M_IX86
|
||||
|
Reference in New Issue
Block a user