Removed AlignIn after further thought
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20830 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -176,14 +176,6 @@ boundary) and {\tt false} otherwise.
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Returns {\tt true} if this rectangle has a non empty intersection with the
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Returns {\tt true} if this rectangle has a non empty intersection with the
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rectangle {\it rect} and {\tt false} otherwise.
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rectangle {\it rect} and {\tt false} otherwise.
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\membersection{wxRect::AlignIn}\label{wxrectalignin}
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\func{void}{AlignIn}{\param{const wxRect\& }{rect}, \param{int }{align}}
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Aligns the rectangle in another rectangle, according to the alignment flags.
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Supports combinations of horizontal and vertical centering, plus left, right,
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top and bottom justification.
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\membersection{wxRect::Offset}\label{wxrectoffset}
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\membersection{wxRect::Offset}\label{wxrectoffset}
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\func{void}{Offset}{\param{wxCoord }{dx}, \param{wxCoord }{dy}}
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\func{void}{Offset}{\param{wxCoord }{dx}, \param{wxCoord }{dy}}
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@@ -365,18 +365,6 @@ public:
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// return TRUE if the rectangles have a non empty intersection
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// return TRUE if the rectangles have a non empty intersection
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bool Intersects(const wxRect& rect) const;
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bool Intersects(const wxRect& rect) const;
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// align in another rectangle according to WX alignment flags.
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void AlignIn(const wxRect& rect, int align)
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{
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if (align & wxALIGN_CENTER_HORIZONTAL) x = rect.x + (rect.width-width)/2;
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else if (align & wxALIGN_RIGHT) x = rect.x+rect.width - width;
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else x = rect.x;
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if (align & wxALIGN_CENTER_VERTICAL) y = rect.y + (rect.height-height)/2;
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else if (align & wxALIGN_BOTTOM) y = rect.y+rect.height - height;
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else y = rect.y;
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}
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public:
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public:
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int x, y, width, height;
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int x, y, width, height;
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};
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};
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